Creative minds conifer: Creative Minds Academy | Conifer CO Child Care Center

Опубликовано: December 14, 2022 в 12:12 pm

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Creative Minds Academy | Conifer CO Child Care Center

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About the Provider

Computer Kids – Houston TX Licensed…

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Computer Kids – Houston TX Licensed Center – Child Care Program

Description: We are an early childhood education center situated by the ‘Yellow Barn’
at Bradford Junction in Conifer, Colorado.
We offer…
Year round childcare for children ages 6 weeks through 12 yrs old
Structured preschool and prekindergarten programs
Summer camp/before and after school transportation
Music education on Tuesday’s
JumpBunch fitness program on Thursday’s
Spanish enrichment on Moday & Friday
Swim lessons for preschool/pre-k during the summer

Additional Information: Special Needs: Social Emotional Behaviors;Respiratory Illness;Diabetes;Seizure Disorders;Physical Delays/Limitations;Food/Dietary;Medical/Special Procedures;Cognitive Delays;Speech/Communication;Willing to Support.

Program and Licensing Details

  • License Number:
    1667271
  • Capacity:
    110
  • Age Range:
    Infants, Toddlers, Preschool
  • State Rating:
    2
  • Enrolled in Subsidized Child Care Program:
    Yes
  • Schools Served:
    JEFFERSON COUNTY R-1 School Distric
  • Current License Issue Date:
    Apr 20, 2017
  • District Office:
    Colorado Dept of Human Services – Division of Child Care
  • District Office Phone:
    303-866-5958 (Note: This is not the facility phone number.)

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Creative Minds Academy – Care.com Conifer, CO Child Care Center

Creative Minds Academy – Care.com Conifer, CO Child Care Center

 

Costimate

$230

per week

Ratings

Availability

Costimate

$230/week

Ratings

Availability

At Care.com, we realize that cost of care is a big consideration for families. That’s why we are offering an estimate which is based on an average of known rates charged by similar businesses in the area. For actual rates, contact the business directly.

Details and information displayed here were provided by this business and may not reflect its current status. We strongly encourage you to perform your own research when selecting a care provider.

We offer care for ages 6 weeks to 12 years and are open from 6 a.m. to 6 p.m. We have wonderful teachers who create a fun learning curriculum. Please call our school to get prices and set up a tour.

In business since: 2015

Total Employees: 11-50

Care.com has not verified this business license.
We strongly encourage you to contact this provider directly or

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licensing
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potential care providers.

Costimate

$230/week

At Care.com, we realize
that cost of care is a big consideration for families. That’s
why we are offering an estimate which is based on an average of
known rates charged by similar businesses in the area. For
actual rates, contact the business directly.

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“Russian Creative Week” united creative minds

July 09, 2022
14:44

Dmitry Bakeev

“Russian Creative Week” is taking place in Moscow, the program of which contains a lot of interesting things.

A mixture of traditions and innovations, creativity and business, fashion and high technology – all this is the third annual Russian Creative Week. Huge tents stretched along the embankment in Gorky Park this weekend. From early morning until late at night, they discuss various topics: from new communication formats to creating music for advertising and movies.

“You know, this is a sort of ‘collider’ – a ‘creative collider’ where all creative industries can collide,” says Marina Abramova, director of the Russian Creative Week.

Only eight pavilions and more than a thousand speakers from forty regions of the country. The task of the creative week is to unite the leaders of the directions and give each participant the opportunity to create and show something new: from computer technology to gastronomy. Krasnoyarsk promises to surprise guests today with culinary masterpieces made exclusively from Siberian products.

And these are familiar cartoon characters from folk tales. Both Baba Yaga and Koschey have noticeably changed, thanks to the imagination of Russian artists. Who knows, maybe in a couple of years, we will watch cartoons with the participation of these superheroes on the world’s first film projector, created in Yakutia.

“We started this development together with the Japanese, but in the course of recent events we completely moved production to Yakutia. In our technopark, everything is now assembled and produced,” says Petr Chiryaev, head of the Yakut Republican Film Network.

Participants of the creative week are ready to meet the challenges of the time and discuss a variety of topics. In the pavilion of the “Business Program” there was a discussion on how to create a new type of mass communication tool that is in demand today. Everyone discussed: how television and its viewers are changing, and even how to deal with fakes. Tatyana Remezova, host of the Vesti program, became the moderator of the conversation.

“If we used to say: mass media, mass media, mass media, now there is a new abbreviation: QMS is a means of mass communication. We communicate with our consumer, listener, viewer, reader, that is, we not only give him information, but also We are waiting for feedback from him,” the TV presenter explained.

We are expecting guests at the Russian Creative Week this weekend as well. An even richer program is ahead: business forums, exhibitions, discussions about cinema, television, music, computer games and much more. A great excuse to spend the weekend outdoors and learn something new.

Dmitry Bakeev, “Morning of Russia”

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Russian Creative Week

Kojima started small – The Shuttle

How to get into student gamedev?

The Shuttle / March 25, 2021

Young creative minds often need to be directed in the right direction. We tell where a student with a burning desire to make games should direct his time and energy, as well as consider ready-made game projects and talk with their authors.

The university environment gives many students the opportunity to get into organizations for programming, development and implementation of programs. FEFU is no exception in this regard, because here technical and creative associations have found a place for themselves, among the products of which there are also games. In this article, we will look at the activities of two studios – ASAP Games and WhitestorkAnimation. As part of the material, people who were involved in the development of the simulator “Open backpack, please” and the visual novel “First on Campus” were interviewed. Using the examples of the guys, we will explain why student game development is interesting, and we will also consider some details of the organization of student game studios.

Vladislav Moiseitsev

Let’s start with ASAP Games, a division of ASAP FEFU that specializes in educational and development activities in the field of games. Projects such as FEFU Student Simulator, Open backpack, please, and Speaking cloud came from the pen of the organization’s members. We turned to Vladislav Moiseitsev, a member of ASAP Games, who worked on “Open backpack, please”, for advice and took a short interview from him on the topic of FEFU game development and the simulator created by his team in particular:

Is game dev popular among students? How big is the ASAP Games team?

“The direction is certainly popular. Many people want to create games, but I can’t say that in my daily life I meet a huge number of people who want to become developers, since I study in the humanities. But in a technical environment, of course, they are enough. Regarding the number of ASAP Games participants: everything happens spontaneously there. That is, a small group gathers and works on a project of interest. It turns out that ASAP Games, being a division of ASAP FEFU, is divided into groups of developers. There were three of us working on ‘Open backpack please’, but the number of people directly depends on the scale of the project.

Is game dev popular among students? How big is the ASAP Games team?

“The direction is certainly popular. Many people want to create games, but I can’t say that in my daily life I meet a huge number of people who want to become developers, since I study in the humanities. But in a technical environment, of course, they are enough. Regarding the number of ASAP Games participants: everything happens spontaneously there. That is, a small group gathers and works on a project of interest. It turns out that ASAP Games, being a division of ASAP FEFU, is divided into groups of developers. There were three of us working on ‘Open backpack please’, but the number of people directly depends on the scale of the project.”

Is it hard to find like-minded people in the student environment, who are able not only to write code, but also to approach the process creatively, to bring “zest” to the project?

“Here you need to understand the specifics of game development in a student environment. This is not a full-fledged video game development, like large companies or more organized teams. The creation of a game by students is chaotic: people come together almost by chance and create a project. At the same time, it is quite difficult for a student of the humanities, such as me, to join the activities of the development team. Nevertheless, I was able to find myself in the project: in the game I did the graphics, helped with the logic. I cannot say that it is easy for creative people (if we are talking, for example, about the humanities) to take part in the creation of video games, but everything is possible. There is also a lack of creation, for example, of a club for the development of game projects. In conditions of organization, it would be easier to find good personnel and involve them in work.

Is it possible for a newcomer to join your team? What skills are welcome in a potential developer?

“First of all, you need to have a few small projects under your belt, a small portfolio, and at least some programming skills. Work with graphics, animation is welcome. Animators are in short supply. If you take some higher positions, such as a manager, then I doubt that this can be implemented in a student environment. Most team members are programmers, and organizing them is not an easy task. After all, in fact, students are implementing their dream project, so any restrictions will be perceived difficult.

The latest release from ASAP Games is the security guard simulator “Open backpack, please”. In fact, this game is a kind of synthesis of FEFU lore. Did you speak directly with security personnel to reveal in detail the everyday life of a law enforcement officer on campus, or is the script of the game based on personal everyday experience?

“,Open backpack, please” was based on our personal experience of interacting with security guards, campus life stories, notes from VKontakte. We did not communicate with the guards themselves due to the short development time. It’s actually an interesting idea, but there wasn’t enough time.

Only coders worked on “Open backpack, please”? Are you considering recruiting students from, for example, humanitarian backgrounds (designers, screenwriters, etc.)?

“Two coders worked on the simulator. I was the third person. My task was to design the game, the guys wrote the game script in addition to the code. On my own example, I can say that students from the humanitarian environment can find a place for themselves in the project, but, as mentioned earlier, this requires certain efforts and skills. I can’t say that within the framework of this project we implemented all the ideas: it’s still difficult to get organized when colleagues concentrate mainly on study or work. If we had given ourselves completely to the development, it could have turned out much better. ”

What advice would you give to those FEFU students who are eager to make games, but don’t know how to unleash their potential and in what direction to direct their efforts?

“If someone wants to develop games, I would like to advise you to take a course on game logic, master the Unreal Engine (a course that is available at FEFU). The course lasts three weeks, and for me, as a humanist, it was quite understandable, so that it will be useful to everyone who wants it. Separately, I will note the designers: their work is in demand in the development of not only student games, but also larger projects outside the university. Of course, we need people who are able to organize the activities of developers, so I urge those who want to create games and organize the process to contact ASAP – they will help, they will gladly give all the necessary contacts, allocate the right people to help. People who work there are not even 30 years old, so they will be on the same wavelength with you. Don’t be afraid to show yourself. As for other professions, such as screenwriters or game designers: I think it’s too early to talk about the introduction of such positions in development, especially student development. In general, I advise you to start developing in the field of games precisely from students, boldly declare yourself and your ideas and, of course, constantly learn.

Ekaterina Chernova

Vladislav told us everything about traditional game development. But among the game projects of FEFU students, the visual novel “Once Upon a Campus” stands out. We spoke with Ekaterina Chernova, a member of the WhitestorkAnimation studio and the head of the short story project itself. The range of questions was about the same as the one we asked Vladislav, but due to the originality of the project genre, they are revealed from a slightly different angle:

Why did you choose the format of a visual novel for a project aimed at adapting students to our university?

“First on Campus” was our first step in making games. The visual novel genre suited us best: it’s not difficult to code and basically only requires a well-written script and drawn images, which is exactly what our animation studio does. This genre is also advantageous in that it allows you to tell the story directly without complex and tedious game mechanics, leaving the player only to choose the direction of the story and its ending. We wanted to educate students by telling them a story they choose and can read quickly enough.”

What students were involved in the creation of your visual novel “Once Upon a Campus”? If there were students from different fields (humanitarian / technical), was it difficult to build communication within the team?

“Children from completely different areas and schools took part in the creation of the project: philologists, designers, engineers, doctors. It was quite easy to find a common language in the team, because we were all united by a common idea and goal. But the most important thing is that in each of us there is the spirit of a creator, a creative and purposeful person. This is a strong bond, which is why it is so easy for creative people to find a common language with each other, no matter what field they are engaged in.”

After the release of the novel, did students become more interested in your work? If so, have there been any willing to join your ranks?

“With the beginning of the school year for which we released the game, we received huge feedback and a significant increase in the audience. Not only first-year students became interested in us, but also guys from senior years, who simply did not know about us before the release of the project. We received about fifty applications to join the team this academic year. This once again proves how many bright and creative people there are in the Far East who want to realize their abilities, but simply do not know how to do it and where to go.”

How realistic is it for new people to get into your team? What criteria are welcome in candidates?

“Getting into our team is quite simple: you just need to have a desire to work in the field of animation. Our work is far from the easiest, and not every student will be able to cope with it, combining it with their studies. But guys who really want to improve their skills and create art projects are always welcome in our company. In addition, all newcomers note the friendly and informal atmosphere of the team, which contributes to creative work.”

What advice would you give to people who have a desire to create projects like yours but don’t know how to realize themselves?

“Perhaps the most important thing is to find the right people with a wide range of skills and build a team.