Games to play with a hose: No Pool? No Worries! 5 Backyard Water Games for Summer Fun

Опубликовано: December 20, 2022 в 10:31 am

Автор:

Категории: Game

28 Swimming Pool Games Everyone Will Love

It’s another hot day and you’re headed to the pool. What do you do in the pool? Play swimming pool games of course! These are some of the most unique pool games ever and are perfect if you’re wanting pool party games or just pool games for kids to play on a hot summer day! 

My family spends the summer at the pool swimming, playing water games, and just having a great time!

One of my favorite things to do at the pool is to play pool games. It’s totally on our summer bucket list! You don’t need to have a pool party to play swimming pool games – just other people! 

And please please please make sure that when you’re playing any of these pool games that you keep a close eye on the kids. Some of these games include diving under water, competitive swimming, and other silly things.  Water can be a dangerous place – so please pay close attention if they’re playing any of those games.

The Best Swimming Pool Games

I’ve broken this list down into a couple of different sections – pool games for kids and pool games for adults (and or older kids/teens). And honestly at the end of the day, all of the games could be played by anyone but the adult games just tend to be a little tougher, so maybe teens and up. 

I also recommend if you’re going to play these pool games, be cautious if you’re at a public pool that’s busy. Some of these definitely lend themselves better to private pools or public pools with not very many people. I’ve made a note in each of the games what I recommend it for. 

Pool Games for Kids

As I mentioned before, these games could all be played by adults as well but they’re easy enough pool games kids can play them! These include some classics as well as other games that I know I didn’t play growing up! Kids are definitely getting more creative these days when it comes to pool party games! 

1 – Marco Polo

If you’ve never played Marco Polo before, you’re missing out on a pool party classic. One person closes their eyes and counts to ten. Everyone scatters around the pool while they count.

The person who is “Marco” keeps their eyes closed and moves around the pool calling out “Marco,” as they go. When they call out Marco, everyone who is above the water has to call out “Polo,” loudly in response. If you’re under the water, you obviously don’t have to say a thing BUT you can’t go under the water after they say Marco to avoid saying Polo. 

If the person who is it tags someone, that person switches places and becomes the one calling out Marco and searching for the other players. 

Best played: at any pool of any size with any number of people

2 – Sharks & Minnows

Choose one person to be the shark (or two if you have more than 10 people) and everyone else are minnows to start. If you’re playing in a small pool, shark stands in the middle of the pool and minnows all stand one one side of the pool facing the shark. If it’s a large pool, choose a section of the pool and go from one side to the other, across the shorter length of the pool.  

The shark says “fishy, fishy, come and play,” and the minnows have to start walking toward the shark and the shark stays put. Then whenever they want the shark (or original shark if there are multiples) can yell Shark Attack. When they yell Shark Attack, minnows have to try to run/swim to the other side of the pool without getting tagged by the shark. If they get tagged, they become a shark, so there are multiple sharks, for the next round. 

Keep playing until there is only one minnow left who becomes the starting shark for the next game. 

Best played: at any pool of any size with any number of people

3 – Change Champion

Toss a handful of change, of varying amounts (quarters, nickels, dimes, etc.) to the bottom of the pool – choose the depth based on how experienced your swimmers are. When the person in charge says go, players have to get into the water and see how much change they can collect from the bottom of the pool. 

The tough part? They can only pick up one coin per hand at a time (so they can pick up two coins if they’re within reach of each other). Keep playing until all of the change has been found and the person with the most money (not the highest number of coins) wins. Or if you want to make it easier for younger kids, just do who can get the most coins (ignoring the dollar amount). 

If you’re doing this as one of your pool party games, you could give out of a roll of pennies or this candy money as a prize for the winner. Or let them keep the coins they collect. 

Best played: at a private pool/empty public pool of any size with any number of people

4 – Mother Duck

Toss ping pong balls (get them in bulk here) throughout the pool and have everyone playing stand outside of the pool. When the ping pong balls have been dispersed throughout the pool, say go and everyone has to jump into the pool to start the game.

To play, players must “herd” ping pong balls to a designated wall in the pool without actually touching them. They can make waves, splash, or do anything else to get the ping pong balls to move across the pool – but they can’t actually physically touch the balls. Once a ping pong ball touches the designated wall, they can pick it up out of the water and put it in a bucket on the edge of the pool as a score for their team (or themselves).

Keep playing until all of the ping pong balls have been herded out of the pool.

You could also play with these rubber ducks if you want to go more with the mother duck theme. 

Best played: at a private pool/empty public pool of any size with any number of people

5 – Ping Pong Pursuit

I have a ton of ping pong balls from playing all of these minute to win it games, so here’s another one that uses them in the pool. They’re perfect for pool party games because they float! 

For this game, have all players stand inside the pool but on the edge of the pool hugging the wall with their eyes closed or turned facing outside of the pool. Dump ping pong balls in the pool and swish them around so they’re all over the pool.

When you say go, players have to keep their eyes closed and search the pool for ping pong balls. First player to find five ping pong balls with their eyes closed wins. If it’s a small private pool and you have lots of ping pong balls, you can up that to 10 balls. 

Best played: at a private pool/empty public pool of any size with any number of people

6 – Pool H-O-R-S-E

Play a swimming pool game version of the popular basketball game H-O-R-S-E. One person shoots a shot into a pool basketball hoop and if they make it the other players have to shoot the exact same shot. If they make the shot, they’re good to go. If they miss the shot, they get a “H.” 

The next person chooses a shot and shoots. Again if they make it everyone else has to try shooting the same shot and anyone who misses gets a letter, spelling out the word H-O-R-S-E. Once you spell out HORSE, you’re out. Keep playing until everyone has spelled HORSE other than one person, the winner. 

Best played: at any pool of any size with any number of people

7 – Pool Party Bingo

Need a break from the water? This pool party bingo game would give kids a great chance to drink some strawberry lavender lemonade and take a quick break from swimming while still having a blast! Or a perfect way to get them to actually eat some food – tell them to eat while you play bingo! 

Best played: at any pool of any size with any number of people

8 – Pool Obstacle Course

Setup an obstacle course in the pool that kids have to race through. Time how long it takes to get through the obstacle (if you want some sort of competition) or simply let kids go through it for fun. 

Some great obstacle ideas include:

  • Use hula hoops as rings that kids have to swim through
  • Jump/dive over the noodle floating in the water
  • Climb onto a pool float and swim it across a portion of the pool
  • Dive and snatch a ring from the bottom of the pool then swim with it on your foot
  • Make a shot in a floating basketball net
  • Swim through a bunch of floating toys/cones (like you would go around cones on the ground)

Best played: at a private pool/empty public pool of any size with a smaller group of people

9 – Touch & Know

This is a different variation on something like sharks and minnows. 

The basic idea is that you have one person be “it,” and everyone else is trying to not be tagged. I recommend playing this game in a small section of the pool so that there’s less distance for the it person to cover. The it person stands in the middle and everyone else stands on one side of the pool. 

To start the game, the person who is it has to say a topic such as “Marvel superheroes,” and then say go. The players have to swim from one side of the pool to the other without getting tagged. 

If a player gets tagged, they have to shout out something from that topic within 3 seconds, kind of like in this sporcle game, and can continue on their way.  If a player doesn’t get tagged and makes it to the wall, they have to shout out something from the topic, something that no one else has already named. Because players getting tagged are naming things as well, everyone will have to pay attention the entire round. 

So for instance if someone got tagged and said Captain America, the person who reaches the wall first can’t say Captain America – they’d have to say Iron Man or any other character in Infinity War. 

Any time someone gets tagged or makes it to the wall has to say something from that topic – no repeating items. This means that’ll be a lot tougher for someone who gets there last than first. If they can’t name an item from that topic, they become it for the next round. If someone gets tagged then makes it to the wall – they’d have to say two things – one when they get tagged and one when they make it to the wall. 

If everyone can name something in the topic and no one else becomes “it,” the it person tries again with a different topic. The goal is to come up with topics that have answers but aren’t too easy (Marvel superheroes is easy versus green vegetables). 

If someone can’t name an item in the topic, they’re it for the next round and choose the topic. 

Best played: at any pool of any size with any number of people

10 – Guess & Go 

One person is it stands on the side of the pool facing away from the pool. Everyone else stands along the same edge of the pool inside the pool, right in front of the person who is it. 

The person who is it picks a category such as colors. Everyone in the pool has to think of a color in their head and keep that color for the entire game (e.g., red.). The person who is it yells out a color while still facing away from the pool and if someone has chosen that color, they have to swim to the other side of the pool before the person who is it can jump in and tag them. 

The only way the person who is it will know if someone is swimming to the other side is if they hear someone swimming and turn around and jump in. The goal is for the swimmers to be as quiet as possible so the it person doesn’t know they’re on the move. 

If the it person turns around and no one is actually swimming (a false splash/sound), the person who is it has to take a step forward away from the edge of the pool, making it tougher for them to catch the swimmers. 

If the person can swim to the other side of the pool, they’re safe. If they get tagged, they’re it. 

Best played: at any pool of any size with any number of people

11 – Pool Tic Tac toe 

Tie nine hula hoops together so you have three in a row both horizontally and vertically, like a tic-tac-toe board. Or you could just buy this one instead. Put the tic-tac-toe board into the water. 

Take turns tossing beach balls into the tic-tac-toe board, trying to land it in the hula hoops. If you can’t get it to land in the hula hoop, it’s the other person’s turn. First person to land beach balls three in a row wins. 

If you’re playing this as one of your pool party games, setup a tournament and whoever wins the tournament wins a prize like a pack of Tic Tacs or an inflatable beach ball to take home. 

Want more pool games for kids? This book has over 100 swimming pool games that are perfect for children! 

Best played: at a private pool/empty public pool of any size with a smaller group of people

12 – Four Corners

This game is a really good one if you want kids to actually be getting exercise and swimming while also having fun! One person stands in the middle of the pool. Assign each of the four corners of the pool (or all the corners if your pool has more than four corners) with either a color, number, or something else that’ll be easy to remember.

For instance corner 1 might be red, corner 2 might be blue, corner 3 might be yellow, and corner 4 might be green. If you’re doing this at a private pool or a pool party, you could even hang a balloon or something near the corner so people know which one is which. 

The person standing in the middle of the pool closes his eyes and says go. As soon as he says go, everyone else has to start moving around the pool from corner to corner. The person in the middle shouts stop (leaving his eyes closed) and everyone has to go swim to and stand in the corner they’re closest to.

The person in the middle then calls out one of the corners (e.g., red) and everyone in that corner is out and either goes to an “out” section of the pool or out of the water. Once all of the people from that corner are out of the pool, the caller again says go and the game starts again. 

Continue to play rounds until less than five people remain (or equal to the number of corners you have if you have more than four corners) and when that happens, everyone must go to a different corner. Keep playing until only one person remains and that person begins the next caller. 

Best played: at any pool of any size with any number of people

13 – Duck Duck Dolphin

This is simply a water version of the popular kids game Duck Duck Goose. Instead of having kids sit in a circle, have them stand in a circle in the water (or you could sit in the shallow end – just be careful).

One person goes around and taps people on the head and says “Duck” or “Dolphin.” Whoever is tagged “dolphin” has to chase the person who tagged them by swimming only – no running. The person who did the tagging also has to swim and try to get back to that person’s seat before they get tagged. 

Best played: at any pool of any size with any number of people

Swimming Pool Games for Adults

These pool games work best for older kids, teens, or adults. They’re a bit more competitive, have winners, or require better swimming skills. As I mentioned before, pools can be dangerous so be extra careful as you’re playing any of these games! 

14 – Human Ring Toss

Tape together pool noodles to form rings. Have people stand in the pool in various places. See who can toss noodle rings around the people in the pool. To make it a bit more difficult, give each person in the pool a point value – furthest away worth five points, closest is worth one point, etc. Person who scores the most points wins. 

Best played: at a private pool/empty public pool of any size with a smaller group of people

15 – Spikebuoy

If you love Spike Ball like my family does, you’ll love SpikeBouy, which is a water version of SpikeBall! And just like with water volleyball, Spike Ball in the water means a lot more diving and a lot more fun for everyone! 

Best played: at a private pool/empty public pool of any size with any number of people

16 – The Tee Game

Give one person a white golf tee and have them stand in the middle of the pool. Everyone else stands on the edge of the pool, out of the water. 

The person with the white tee dives to the bottom of the pool and places the tee on the bottom of the pool then makes their way out of the pool as quickly as possible. They’re out of this round for finding the tee. 

Everyone on the side of the pool watches to see where the tee floats to the surface. As soon as they spot the tee, they can dive/jump into the water (depending on the depth) and go try and get the tee. Person who gets the tee scores a point and is the one who places it on the bottom of the pool for the next round. 

First person to score five points wins. 

Best played: at a private pool/empty public pool of any size with any number of people

17 – Water Spoons

You know the classic game of spoons? Well have you ever tried it where the spoons are on the other side of a swimming pool. 

If you don’t know how to play spoons, you can get instructions here.

In the pool games version, simply play the card game on one side of the pool and put the spoons on the other side of the pool. When someone gets the required cards, they can do one of two things – they can either jump in the pool and swim/run across to grab a spoon or they can WALK around the pool on the outside to get to them.

Make it even harder by putting the spoons at the bottom of the pool and make people have to jump in to grab one to get their spoon. 

I highly recommend getting a set of these waterproof playing cards so you don’t ruin your cards when people inevitably drop them on the wet group or worse take them in the pool on accident in their hurry to get a spoon. 

Best played: at a private pool/empty public pool of any size with a smaller group of people

18 – Watermelon Football

This game is played in teams. The idea is that you’re playing water football with a watermelon instead of a ball. And that watermelon is greased or slicked in some way before it gets put in the water.

Just like in a regular football game, one team is on one side of the pool and trying to get the watermelon across the pool to the other side for a “touchdown.” The other team is on the other side of the pool trying to defend the end zone from the watermelon being carried to the wall.  

One team starts with the watermelon and one person can either run the watermelon or pass it to the other players on their team to move it from their side of the pool to the other. The other team can defend – depending on your group, you can either play full contact with dunking, etc. or you can play that you can only touch the other people – no grabbing, dunking, holding, etc. and the watermelon.

If someone on the opposing team gets the football to come out and can grab the football or if they intercept a pass to someone, the game is immediately turned around the the opposing team now goes on offense and tries to get the watermelon to their endzone. 

Sounds easy but greasing the watermelon to make it slicker makes it so much harder. It’s definitely not as easy as running with a watermelon like they do in Lake Lure! 

Play for a certain period of time and whichever team scores the most points (one point per touchdown) wins. 

Worried about taking a real football into the pool? Check one of these watermelon balls designed specifically for watermelon football instead.  

Best played: at a private pool/empty public pool of any size with any number of people

19 – Floating Cornhole

Take a classic outdoor game to the water with this floating corn hole set. It even tethers to the edge of the pool so they don’t float away!

Or forget the cornhole game and see who can toss rubber duckies or other floating pool toys into hula hoops or pool noodles taped up into rings. And bonus, use them for the human ring toss game right after! 

Best played: at a private pool/empty public pool of any size with a smaller group of people

20 – Five Hundred

Five hundred is one of my favorite outdoor games, or at least one that my family used to play all the time growing up. The water version is even more fun because making a diving catch in the water is a lot more fun than on the ground. 

One person stands at one end of the pool holding a Nerf football (make sure it’s a soft Nerf one – not a regular one) and the rest of the group stands on the other side of the pool in a group. The person by themselves and faces away from the group. They toss the ball backward over their head to the waiting group and yell out a number 100 to 500.

The person in the group who catches the football earns those points. 

The person tossing can also say “dead or alive,” with the number which means that the points are good for whoever gets the ball, even if it hits the water first. So if they say 300 dead or alive, whoever gets the ball – even if it’s hits the group, gets 300 points.

The first person to get a total of 500 points wins the round and becomes the next tosser.

Best played: at a private pool/empty public pool of any size with any number of people

21 – HydraPong

Use this floating foam Hydrapong set and ping pong balls to see who can toss ping pong balls into plastic cups first, kind of like the bra pong game in these bachelorette party games. You can totally do this out of the water as well, but it’s a fun addition to any pool party where you want to play games and stay cool! 

Don’t want something quite so big, this Floating pong set is a much smaller (and less expensive) alternative.  

Or forget the cups altogether and simply toss balls into these floating rings – they even come with points so the tougher the ring, the higher the score! 

Best played: at a private pool/empty public pool of any size with a smaller group of people

22 – Ball Up

I have no idea what to actually call this game, so I’m calling it ball up. It’s one of the things we do pretty much every time we take a trip to the beach or the pool. And the best part is all you need is a ball! 

Grab a ball of some sort – beach ball, volleyball – just something that you can hit up. Everyone stand in a circle. One person hits the ball up and keep trying to hit the ball up in the area without letting it hit the water. See how many times you can hit the ball in the air.

Make it more competitive by saying if someone misses a hit or does a bad hit, they’re out and have to step out of the circle. Last person standing wins. 

Best played: at any pool of any size with any number of people

23 – Chicken

This game is played in teams of two. One person gets on the other person’s shoulders for each team. Then the teams battle to see who can knock the other person off the other person’s shoulders first.

The first team to go down loses. 

Best played: at any pool of any size with any number of people

Relay Pool Games

There are so many pool games you could play as a relay but instead of adding even more games to this list, try any of these (instructions in the list above) as relays with teams! Since the rules are a bit different for the relay version of these swimming pool games, I’ve included relay rules below. Refer to the list above for full info on these pool games! 

The recommendations on what type of pool you should play these games at remains the same as above – they are just going to be a bit more movement! 

23 – Hydrapong Relay

Have the game in the middle of the pool and have one player from the team have to swim to the pong, make a shot in a cup, then swim back once they do and tag the next teammate. First team to fill all of the cups wins. 

24 – Human Ring Toss Relay

Player has to toss rings at a player from their team in the pool and get it around them. Once they make a ring, that player goes into the pool and becomes the human target, the previous target goes to the back of the line, and the next person starts tossing rings at their teammate.

Continue going until each player on the team has ringed another player on their team. 

25 – Pool Tic Tac Toe Relay

First player on a team tosses a beach ball into the Tic Tac Toe board. If they make it, it stays where it’s at. If they don’t make it, they have to swim to the board to retrieve the beach ball then hands it off to the next player on their team and goes to the back of the line. The next player tosses the beach ball and does the same thing. First team to get tic-tac-toe wins.

26 – Pool Obstacle Course Relay

Similar to the game Double Dare on Nickelodeon, have one player on the team stand by each of the obstacles in the pool. When you say go, the first person has to complete their obstacle then tag the teammate standing at the next obstacle. Keep going until the first team gets through all the obstacles. 

27 – Ping Pong Pursuit Relay

Instead of having one person try to find five balls with their eyes closed, make it a team relay instead. The first person has to swim around to find a ball then bring it back to their team and tag the next person. That person then has to find a ball of their own. Continue until each person on the team finds a ball or until the team together finds a total of 10 balls. 

28 – Change Champion Relay

Have one person on the team go into the water at a time and dive down to find coin(s). Once they’ve found coin(s), they bring them back to the team and the next person goes. Continue playing until all change is found and the team’s totals are compared. 

Other Great Pool Party Ideas

Don’t forget to pin these swimming pool games for later! 

110 Fun Summer Bucket List Ideas for 2022

Home DIY & Crafts Free Printables 110 Fun Summer Bucket List Ideas

By: Britni Vigil

This post may contain affiliate links. Privacy policy.

Make this the best summer ever with these fun summer bucket list ideas. There are tons of fun ideas to add to your summer bucket list whether you just want to have a better time this summer or you want to keep kids entertained during the hot summer days!

What Is A Bucket List?

If you’ve never made a bucket list before, they’re so much fun!

A lot of people have bucket lists full of items they want to do sometime in their life. Maybe a travel bucket list of places they want to travel or a seasonal bucket list of things they want to do this summer. It’s basically a list of things you want to accomplish within a set amount of time.

While some people like to put together say a lifetime bucket list, I prefer to make bucket lists for short periods of time such as the summer.

With summer being such a short time, it’s a great way to really dive in and try to enjoy as many of these summer bucket list ideas as possible! It’s really the perfect time to make a bucket list!

And if you get through all of these, you can always move onto my fall bucket list!

100 Summer Bucket List Ideas

Everyone’s bucket list can be a little different, but these summer bucket list ideas should hopefully be enough to get you started with creating your own! There are tons of fun things to choose from!

I tried to make them generic enough that they were things everyone can do, not just people who live in Kansas City like we do. If you want to use the one I made, you can get a free printable summer bucket list at the bottom of this post!

This bucket list is full of fun summer activities you can do during the free time that summer brings! There are tons of creative ways to enjoy the extra time we have off including outdoor activities, rainy day activities, and more!

It’s also full of ideas that work for the entire family so that the whole family can have the best time together!

  1. Go on a bike ride
  2. Build a fort
  3. Do a cartwheel
  4. Roll down a hill. Even better if you do it with new friends!
  5. Bury your toes in the sand (preferably somewhere like Daytona Beach). If you can’t get to the actual sand, you could always make this beach cake too!
  6. Fly a kite
  7. Jump over the waves
  8. Build a sandcastle
  9. Go to a drive-in movie theater
  10. Eat a hot dog straight from the grill
  11. Have a water fight
  12. Play one of these outdoor water games (best on a warm weather day)
  13. Have a watermelon seed spitting contest
  14. Have a family board game tournament
  15. Go to a carnival
  16. Listen to an outdoor concert
  17. Go to a water park and try out a new water slide
  18. Do a cannonball
  19. Play in the sprinklers
  20. Watch a fireworks show
  21. Sit in a hammock
  22. Buy something at a garage sale (aka a yard sale)
  23. Create your own lemonade stand (guests will love this strawberry lemonade)
  24. Eat a snow cone
  25. Go to some sort of festival
  26. Bake cookies and give them to someone else with these treat tags
  27. Make root beer floats
  28. Watch a movie on the big screen
  29. Go to a local farmer’s market (it’s a great time to try out some fresh fruit)
  30. Get a temporary tattoo
  31. Make homemade popsicles like these ocean blue ones with gummy sharks inside
  32. Watch early morning cartoons
  33. Snuggle in bed during a summer thunderstorm
  34. Have an indoor campout or if the  weather cooperates, go camping and play these camping games
  35. Get books to read at the local library
  36. Play kickball
  37. Swim in a lake
  38. Make homemade pizza
  39. Catch fireflies
  40. Watch a sunset
  41. Go on a picnic and a picnic scavenger hunt
  42. Go on a road trip (and take these roadtrip games with you!)
  43. Build a sand castle
  44. Learn something new
  45. Make something explode
  46. Go to an amusement park
  47. Dance it out
  48. Eat a funnel cake
  49. Volunteer somewhere like a local charity or do random acts of kindness at home
  50. Paint something
  51. Make one of these easy summer crafts
  52. Jump in puddles
  53. Make and play a backyard game
  54. Eat breakfast for dinner. These egg muffins with a hash brown crust are a family favorite!
  55. Go on a staycation
  56. Collect seashells
  57. Go ice blocking
  58. Stay up past midnight
  59. Pick berries (then use them for this strawberry poke cake!)
  60. Eat ice cream before it melts
  61. Make s’mores or s’mores bars if you don’t have access to a fire. Don’t forget the graham crackers!
  62. Have a water balloon fight
  63. Play beach ball volleyball
  64. Plant flowers
  65. Get a mosquito bite
  66. Eat corn on the cob
  67. Travel somewhere you’ve never been
  68. Go to a museum
  69. Find a dinosaur (maybe on this dinosaur hunt)
  70. Spend a day barefoot
  71. Lay on grass and look at the stars
  72. Drink ice cold lemonade
  73. Have a family slumber party
  74. Swing on the swings
  75. Go to a baseball game
  76. Send a postcard
  77. Go to a fair
  78. Go to camp or camping (and play these camping games)
  79. Hike a mountain, even better if it’s a new trail
  80. Run a race
  81. Take a picture by a colored wall
  82. Make homemade ice cream
  83. Relax in a lazy river
  84. Ride a roller coaster
  85. Order pizza at the pool (or make a summer charcuterie board, still at the pool)
  86. Buy a new pair of sandals (these Sanuks are my favorite)
  87. Go fishing
  88. Play frisbee
  89. Drink a tropical drink
  90. Go to a splash pad
  91. Sleep in
  92. Find a sunflower
  93. Float in a pool (then play one of these fun pool games)
  94. Wave a flag
  95. Try 12 flavors of ice cream (this sweet and salty ice cream is one of our favorites)
  96. Have a backyard BBQ
  97. Go see a show (any of these Disney movies coming out this summer would be perfect). Or you could even do a movie marathon at home or an outdoor movie night!
  98. Find a double rainbow
  99. Play until the daylight is gone
  100. Play hopscotch outside

At Home Summer Bucket List Ideas

If you’re looking more for things that you can do a little closer to home rather than having to go somewhere think at home spa day compared to riding roller coasters or venturing to a national park), this is a good alternative summer bucket list for you!

Or you could look at both lists of summer fun, take the best parts (according to you), and create your very own summer bucket list!

There are a few items on this list that aren’t on the list above and those include:

  1. Celebrate Christmas in July (I recommend these Christmas games!)
  2. Make something tie-dye
  3. Eat fresh pineapple (or turn it into pineapple bread)
  4. Read a book by the pool
  5. Do a service project
  6. Send letters to friends
  7. Go geocaching
  8. Blow bubbles
  9. Explore the great outdoors
  10. Make paper airplanes and have a flying competition
  11. Create a time capsule
  12. Create pictures out of sidewalk chalk
  13. Try new foods to see which one’s best
  14. Paint a rock collection

How to Make Your Own Summer Bucket List

The best part about a bucket list is that it should be all your own. I’ve given you 100+ ideas of things to do this summer. This is the perfect opportunity pick and choose from this list of summer bucket list ideas and create one that’s perfect for your own family!

And unlike my list, feel free to get specific. If there’s a place you want to eat, add that specific restaurant to your list. If there’s a mini golf course (or three) nearby you want to try, add it! Want to make paper airplanes and setup a paper airplane course in your backyard, add it!

There’s a blank printable included in the PDF below that you can use to create your own summer bucket list!

Summer Bucket List FAQs

What should I put on my summer bucket list?

Fill your summer bucket list with fun activities and ideas that you and your family personally want to do. Add things you can only do during the summer like going to a waterpark and things that are better in the summer because of the water like sleeping under the stars in a sleeping bag.

Or just add things to the list that you want to do while you have some free time like a treasure hunt, making an obstacle course, and going for a boat ride!

How many things should I put on my bucket list?

The number of items that goes on your bucket list is up to you, who is doing the bucket list with you, how long you have to do the things on your bucket list, and how long each of the items on your bucket list takes. Reading a new book or going on a day trip for instance take more time than riding a ferris wheel or visiting local parks.

For a summer bucket list where you only have a couple of months to complete it, I recommend a list of around 25 items. This is about two a week assuming you’re working on your bucket list for all of June, July, and August.

More Fun Summer Ideas

If you need some more fun things to do this summer, try out these fun activities!

  • Summer bingo – free printable summer themed bingo game, great for any summer party!
  • Outdoor games – the best collection of backyard games, yard games, and outdoor games!
  • Summer party ideas – tons of great ideas to beat the heat while entertaining this summer!
  • Summer chore chart – printable chore charts for the summer that includes chores and reward ideas!
  • Games with balls – fun games to play with balls, perfect for outdoor fun this summer!

Get the Free Printable

Enter your first name and email address below to get the free printable.

You’ll receive a copy to your email shortly after that includes a 4-page PDF:

  • The regular summer bucket list
  • The playing it safe summer bucket list
  • Two blank summer bucket lists

If you can’t see the form below, click here to get to the form to enter your info.

Reader Interactions

27 Water Games for Kids To Play All Summer Long | MommyPoppins

Water Games That Kids Can Play Solo (or With a Grown-up)

1. DIY Slip n’ Slide

Grab a plastic tablecloth from a discount store and pin it to the ground using tent stakes. Add water and, with a running start, slide down the lane.

2. Sponge Bulls-Eye!

Paint target circles and point amounts on the ground. Using large, soaked sponges, attempt to hit the targets. The wet spots show your score in this water game.

Related: 40 Classic Outdoor Games for Kids

Ready, set, aim! Photo by Rose Gordon Sala

3. Ping-Pong Pool

Throw an inflatable inner tube into the pool. Try to toss small balls into the center of the ring.

4. Ultimate Sprinkler

Make a giant square out of four pieces of equal-size PVC pipes, four corner connectors, and one hose connector. Have a grown-up use a small drill to punch a bunch of small holes in the pipe to create a sprawling sprinkler feature. Hook up the hose and get set to get wet.

5. Pint-Size Picasso

Use slate remnants (or stones) as a canvas and a cup of water and paintbrush as your medium. The wet brush will allow your little one to create a masterpiece, which will quickly dry, allowing for infinite drawings.

6. Sink or Float Science

Work some science experiments into your water games with this educational activity. Get a deep, clear plastic bowl or bin, and then gather various items (penny, bottle cap, plastic lid, Lego, plastic doll shoe, and so on). Create a chart with “Here’s What I think It Will Do” (circle SINK or FLOAT) in one column and “Here’s What It Did” (circle SINK or FLOAT) in a second column. See if your child can accurately predict what will happen. This can also be done in a wading pool.

7. Excavating with Ice

Freeze some of your small toys, plastic bugs, and other small treasures in large ice cube molds or bowls. Once frozen, get some (safe) digging tools and a spray bottle to start the excavation process.

8. Hit the Mark

Float a few Frisbees upside down in a small kiddie pool. Have your little ones try to aim sponges at the Frisbee targets.

Related: Crafts for Kids: 100 Awesome Art Projects for Creative At-Home Fun

Why not take bath time to the backyard for toddler-friendly water games? Photo courtesy of Richard Lee via Flickr

9. Backyard Bath

Take tub time for babies and toddlers outdoors with a kiddie pool, lots of bubble bath, and toys. The kids will enjoy the change of routine and scenery, and you probably will, too. It’s one of our favorite summertime mom hacks.

10. Blind Taste Test

Most water games involve getting soaking wet, but this one is more refreshing than sopping. Blindfold the kids and have them taste and guess at the flavors of summer. Hold up various flavored waters—lemon, lime, strawberry, raspberry—or fresh fruits and veggies to see if they can identify each taste. Bonus: This keeps them hydrated (and healthy) on a hot, summer day.

11. Toy Wishy-Washy Station

Fill up a deep tray or plastic storage bin with warm, soapy water and another one with clear water for rinsing. Haul over a bin of water-safe toys and put the kids to work! Use cleaning utensils such as toothbrushes, nail brushes, sponges, and bottle brushes. Kids might actually enjoy the chance to try an adult activity while scrubbing away the season’s grime and grit. Bonus: Clean toys!

12. Spell Your Name or Squirt the Letter

Have your kids squirt the alphabet onto the pavement using a squirt bottle or water blaster. Older children can try spelling their names or other words.

13. Tinfoil River

Using a roll of tinfoil, create a long river, angled downward. Gather some boats or rubber duckies. Turn up the sides of the foil so that when items pass down the river, they can hit the sides and keep on floating.

Water Games for Kids To Play Together

14. Water Bucket Race

Add a water bucket race to your next backyard party or play date. Line up the kids into even-numbered teams across from each other. Every person gets a bucket (or a big red Solo cup). Start each team with a bucket full of water and have one player carefully dump the liquid into an empty one, trying not to spill any. At the end of the line, whoever has the most water wins.

15. Sprinkler Twister

Roll out the giant plastic mat from regular Twister, but add a sprinkler to the mix. The slippery surface will make it more challenging and fun to get from left-hand-yellow to right-foot-blue.

16. Squirt Blaster Races

Place rubber duckies or other plastic bath toys at the beginning of a lane made from PVC rain gutters. On your mark, get set, and start squirting until your piece gets to the other side! Tip: You can use Matchbox cars on the pavement and squirt them too.

17. Sponge Toss

Cut up cheap sponges into strips and use rubber bands to hold them together, forming a ball-like shape. Soak and toss!

Related: 10 Outdoor Party Games for Kids’ Birthdays at Home

Spray bottles, buckets, water guns…it’s all fair in a water battle.

18. Spray Bottle Tag

Armed with a set of inexpensive spray bottles, let the kiddies have at each other for a water battle royale. You’re out when your shirt is wet, and the clothes don’t lie! Variation: All kids wear white T-shirts. Add two different food colors to the water to create two teams. Last color standing, wins. (We love these mini spray bottles available on Amazon for toddlers and younger kids.)

19. Water Limbo

Do the limbo rock, but avoid getting hosed! Have one person hold the hose while participants limbo underneath. Feel a splash and you’re out until the next game.

20. Drip, Drip, Drop

This is a watered-down version of Duck, Duck, Goose. Have the kids sit in a circle on the ground. One person holds a large cup of water overhead, using his fingers to drip water on people’s heads. When he chooses whom to “dunk,” he pours the water on that person’s head. The dunkee has to get up and chase the dunker.

21. Balancing Act

Have the kids grab all four corners of a sheet. Try to bounce a water balloon on the sheet. Don’t let it drop or you’ll have a splashy surprise at your feet.

22. Water Balloon Toss

Water balloons are sort of the original water game. Thankfully, there are now water balloon kits that come with DIY pumpers or multi-fittings for your hose or faucet, making it easier and faster to fill them. Between tossing, squishing, popping, and bobbing, water balloons can provide hours of fun.

23. Water Piñata

Fill water balloons of varying sizes and tie them to a string. Blindfold the kids and have them take turns swinging a plastic bat or fallen branch at the balloons until they all explode.

24. Jug Catch

Cut plastic milk gallon jugs or cartons in half. Holding the handle with the open side facing up, place a water balloon inside and lightly toss the balloon to another person to catch. Remember to toss and catch gently or expect a…splat!

Related: 20 Jump Rope Workout Games and Songs for Kids

A kiddie pool and some buckets equals tons of backyard fun!

25. Cup by Cup

Separate into teams. Have each team sit down in the grass in a straight line, facing forward. The last person in line faces backward. At both ends of each line place a large bowl or bucket. Have the first person in line fill a plastic cup with water from the bucket in the front of the line. Then have them pass the cup to the person behind them by passing it back over their head. The last person in line pours the water into the bucket in front of them and afterward, passes the cup to the start. Whichever team fills their bucket first, wins!

26. Frozen Fingers

Separate the neighborhood kids into two teams. In this water game, each team passes an ice cube down the line. The first group to totally melt the ice cube wins!

27. Toe Diving

Fill a kiddie pool with water and toss in some diving rings or small pool toys. Say “Go!” and everyone has to fish out as many toys as possible…using only their toes!

This article might contain an affiliate link or two, which means that we may earn a small commission if you make a purchase. There is no extra cost to the reader, and we only recommend products and services that we have personally used or have thoroughly researched.

A version of this article first published in 2014.

PC Games by Fire Hose Games

Sort By
PopularityPlayer CountRelease DateMetascore

Viewing page 1 of 1

0 Players (24 hours)

Released in 2022

Techtonica System Requirements

Techtonica is a first-person factory automation game set beneath the surface of an alien planet. Work alone or in co-op to build factories, gather resources, research new technologies, mold the destructible terrain, establish a base of operations, and uncover …

1 Players (24 hours)

Released in 2021

Catlateral Damage: Remeowstered System Requirements

The premier first-person destructive house cat simulator is back with a vengeance! Play as a mischievous cat, swat your human’s possessions onto the floor, scratch up curtains, smash precious keepsakes, and show your owner who’s boss….

0 Players (24 hours)

Released in 2013

Slam Bolt Scrappers System Requirements

Build and brawl in this fast and frantic mash-up! Race your opponents to build the most powerful towers in Slam Bolt City while defending against deceptively adorable baddies and hugely epic bosses. Create weapons that shoot lasers, drills, missiles, and more …

0 Players (24 hours)

Released in 2013

Go Home Dinosaurs! System Requirements

Todd Rex wants steak. Todd Rex wants YOUR steak. Are you gonna let him take it? No way! Go Home, Dinosaurs!Prevent hordes of marauding Dinos from crashing your party in the world’s premier BBQ defense simulator! Unlock powerful towers that act like little we…

9 Players (24 hours)

Released in 2017

20XX System Requirements

20XX is a roguelike action platformer that you can play with a friend. Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe!…

Platformer
2D Platformer
Roguelike
Roguelite
Action Roguelike
Side Scroller
2D
Procedural Generation
Controller
Local Multiplayer
Local Co-Op
Action
Multiplayer
Singleplayer
Co-op
Great Soundtrack
Online Co-Op
Difficult
Indie
Female Protagonist

0 Players (24 hours)

Released in 2015

Catlateral Damage System Requirements

Catlateral Damage is a first-person destructive cat simulator where you play as a cat on a rampage, knocking as much stuff onto the ground as possible.

Action
Cats
Kickstarter
Cartoony
Memes
VR
Procedural Generation
Destruction
3D Platformer
Colorful
Family Friendly
Casual
Physics
Cute
Simulation
Funny
Sandbox
Singleplayer
Adventure
First-Person

0 Players (24 hours)

Released in 2017

King Kaiju System Requirements

Live the Dream! Be the Monster! Smash your way through a completely destructible virtual reality city. A simple and silly sandbox game for your inner Kaiju. RRRRRAAAAAAARRRRRRRRRR…

Water Games to make your summer cool!

Home / Camp Games / Water Games to make your summer cool!

What’s the one thing you can count on in the summer? It’s going to be hot! These water games are a great way to cool your kiddos off whether you have a pool, a sprinkler, or just a hose.

A few things to consider before you play:

  1. For water tag games, consider using big pieces of sponges versus water balloons, which sometimes can really sting.
  2. You can modify just about any game to include a “hose down” area or component. Got tagged? You get a bucket of water dumped on you? Were you the first one out? You have to dunk your head in a bucket of water. Did you win the game? You get to pour water on your head.
  3. Consider “wet areas” in highly active games that are “slow down” zones. Large wet areas can be a bit of a slip hazard, so use your judgement.

Field or flat area that can get wet ; sponges ; buckets The object of the Air Raid Water Game is to get from to finish line without getting hit by a wet sponge while going from obstacle to obstacle. First begin by marking out a starting line and a finishing line approximately 50 feet apart.Find 5 or 6 obstacles …

Read More

Filed Under: Water Games to make your summer cool!

alka seltzer tablets, string, waterguns. Instead of water guns, small plastic bags filled with water and a small hole can be used. You squeeze the bag to make it spray the water. To disolve the necklaces of the opposing team and keep your own necklace intact. We usually have a “water day” and the kids bring in their water guns …

Read More

Filed Under: Water Games to make your summer cool!

Water balloons Buckets Have the most water balloons in the bucket before times run out. Split children up into partners however many as necessary. Then put them next to their bucket of water balloons. This is a relay race so have another bucket abouy 15 feet away. The players have to put the water balloon between both of their backs …

Read More

Filed Under: Water Games to make your summer cool!

Water Balloons Divide the group into equal teams. Partially fill the balloon with water and give each team a balloon. The team members sit down in straight lines. On “GO”, the first person on each team places the balloon between his feet and, using only his feet, passes the balloon over his head to the next person in line, who …

Read More

Filed Under: Water Games to make your summer cool!

swimming pool and kids who can swim get everyone on your team. Battleships and Submarines: (Best swimming pool game) The kids are divided into two teams, the battleships and the submarines. One team lines up on one wall of the swimming pool (the wall is their base) and the other team lines up across from them on the other side …

Read More

Filed Under: Water Games to make your summer cool!

1 beach towel for every 2 people. Water Balloons (large balloons tend to be more fun!). A Volleyball net. Like Volleyball the object is to score the most points and get the other team wet at the same time. Form 2 teams. Have each team stand on either side of the volleyball net. Have each team divide into pairs. Each …

Read More

Filed Under: Water Games to make your summer cool!

For Blanket Balloon Toss, have all players stand around a blanket holding onto the edge. The leader of the game (not holding blanket) will launch (by catapult or throwing) water balloons into the air.The team must cooperate to get under the balloon and catch the balloon and re-launch it into the sky.Give the group different challenges: launch the balloon as …

Read More

Filed Under: Water Games to make your summer cool!

whip cream squirt guns water be the first team to wash all of the whip cream off of the persons face. People are split up into two teams and one person is picked from each group. The person that is picked then must get a scoop of whip cream on their nose. then get on their knees. The other people …

Read More

Filed Under: Water Games to make your summer cool!

2 large buckets (trash can size) per team. 1 bucket w/ holes per team. Form teams of about 6-10 people. Fill 1 of the large buckets full of water. Place the bucket full of water and the empty bucket about 10-20 feet apart (depending on how many people you have per team). Each team lines up in between the buckets. …

Read More

Filed Under: Water Games to make your summer cool!

To start the Firemen’s Water Relay, form a line with your first player positioned about 10 feet from a water hose. Each player is given a cup.One person controls the hose and is responsible for “passing” the water stream into the cup of the first person in line.The first person in line will pass the water by pouring the water …

Read More

Filed Under: Water Games to make your summer cool!

Bingo Game Dry ease markers Grease Markers Plastic Table Cloth Prizes for winner… Playing 3 rounds is good to get everyone started. To YELL BINGO ! and keep the teens involved in BINGO ! Photo copy some bingo game boards or papers ( you can find most at a dollar store ) Clear Plastic Table Covers. Dry erase markers. Place …

Read More

Filed Under: Water Games to make your summer cool!

Water balloons, radio, Get each other wet! Played just like Hot Potato! Campers get in a circle and start passing the water balloon around when the music begins. When the music stops they get to break the water balloon on the person’s head to their left! Each time we started a new balloon we changed the song to keep it …

Read More

Filed Under: Water Games to make your summer cool!

Water color paint Cups/water guns Pails of water as water source Splash opposing teams painted man to get his paint to run off Select a couple kids to be painted their team colors with watercolor Get everyone else to splash the painted men, team with the most paint on their person wins

Read More

Filed Under: Water Games to make your summer cool!

A whole lot of water balloons, or sponges, and buckets of water to keep them in. On the last day of camp we filled up 2 water balloons for each camper (teenagers) and lined them up in two lines. We made all the counselors and camp staff “run the gauntlet” and the kids got a free shot at their counselors. …

Read More

Filed Under: Water Games to make your summer cool!

Divide the campers into two teams and have them line up behind a starting line. Each team gets a small empty bucket and a large sponge. At the finish line, place two larger buckets filled with water. Tell the campers that on the word go, the first person in line must run to his/her team’s water bucket, dunk the sponge …

Read More

Filed Under: Water Games to make your summer cool!

Large sheet of Visquene/slip’n’slide, 2 buckets, 2 sponges, 2 hoses, dish soap to make it slippery For this game we set up a sheet of black plastic Visquene (or whatever it’s called) that was wide enough for two kids to slide on at once. We divided the kids into two teams and gave each team a sponge and a hose. …

Read More

Filed Under: Water Games to make your summer cool!

Collect a t-shirt from each camper the day before your activity. Put the shirt in a Ziploc bag with the person’s on it. Do not tell anyone about the game in advance! When you have all the t-shirts, fill the bag with water and freeze them solid. Bring out the frozen bags at your activity and pass back out to …

Read More

Filed Under: Water Games to make your summer cool!

Bucket of water. Cup. List of animals. Win the race. Here is the scenario: The jungle is on fire, and the animals must keep themselves wet to avoid being burned. This is a relay race. You need a bucket of water and a cup per team. Set the water bucket and the cup about 15-20 yards away from each team. …

Read More

Filed Under: Water Games to make your summer cool!

Get as many players to score- like in regular baseball Play Ball!! Split up the campers into two teams (in regular baseball there are outfielders, but in this game the more infielders the better!) Each team has 3 outs like usual. Here’s how it works: The batting team sends up a player to home plate. On the home plate there …

Read More

Filed Under: Water Games to make your summer cool!

Split the kids up into 2 teams (any size is good). Have sheets held up over a line (could use a volleyball net to hold them up) to block the view of the 2 teams. Each team lays down 6-8 players. The remaining players on the teams then proceed to throw water balloons over the sheet. A judge keeps eye …

Read More

Filed Under: Water Games to make your summer cool!

Water balloons Get everyone wet! Great Leader vs. Kids Game and everyone can get wet. Have all the leaders line up at the front of playing area and all the kids gather together about 10 to 15 feet away. Each leader throws a water balloon in the air above the kids for the children to try to catch. If someone …

Read More

Filed Under: Water Games to make your summer cool!

Water balloons, water guns, hoses, and an obstacle course Have fun!!! Get a wide veriety of water balloons, small water guns, and hoses. Then, give the kids a sort of obstacle course that’s easy to run around in. On the count of three, let them just run through the course trying to spray each other. The only purpose of this …

Read More

Filed Under: Water Games to make your summer cool!

slip and slide cooler or large bucket sprinkler kiddie pool water source kick ball bases to get wet and have a great time playing kickball Before Play Begins–Set up your 4 bases for kick ball From home base–have a sprinkler of some kind that the children run through to get to first base. At second base–have a large bucket or …

Read More

Filed Under: Water Games to make your summer cool!

4 water basins, wiffle balls, wiffle ball bats, water pitchers, or small pool filled with water to keep bases filled. You can also save milk jugs, clean, rinse, fill with water for the games. Ask people to save them ahead of time… This game was created by Gina Orio Goetschius, with her creative mind, and wacky fun ideas, for the …

Read More

Filed Under: Water Games to make your summer cool!

Pool noodles and a pool Have fun!! If you’ve ever played Whack-a-Mole, then you’ll probably catch onto this quickly. Kids try swim underwater from one side of the pool to the other, with one kid using a pool noodle to whack the kids that surface out of the water. The kids that get whacked also become whackers until there is …

Read More

Filed Under: Water Games to make your summer cool!

30 Fun Outdoor Water Games For Kids To Play This Summer

Beat the summer heat by planning these water activities with your children.

Come summer, and children enjoy playing in the water all day. Our post brings you some exciting outdoor water games for kids to enjoy to the fullest. These activities can keep them entertained for long and limit their screen time as well. Also, it gives them a chance to step outside and hangout with their friends.

This curated list of games can be enjoyed in the backyard and keep the little ones cool and fresh during the hot days. Also, you need not require any special tools or supplies. All that they have to do is put on their swim clothes and jump into the water to have a wild time.

30 Water Games For Kids

Most of these water games for kids are easy to carry out. Are you ready to have lots of fun with your little one? Let’s go!

1. Slip ‘n slide

Who doesn’t like a good slip and slide? You just need a plastic tablecloth or a large tarpaulin sheet to make a slide. Spread the sheet in your backyard and pour lots of water on it, or you may also place the slide near a sprinkler and turn it on. Add some soap to the water to make it slippery. See who can slide the farthest without rolling off on the grass.

2. Water balloon pinata

Water balloon pinatas are great for summer birthday parties or gatherings. Tie several water balloons on a clothesline. Blindfold the players and ask them to hit the balloons using a bat. While playing this water game, you may get all drenched. Therefore, you may want to dress accordingly.

3. Water balloon toss

Water balloon toss guarantees hours of fun and would also keep you cool in summer. Divide players into pairs and give each pair a water balloon. They must toss the balloon between them. Every time they catch the balloon, each of them has to take a step backward. Continue until the balloon drops and drenches one of them. Sounds fun? Try it now!

4. Ice cube painting

Let your children create masterpieces by painting with ice. Make some colored ice using food colors and water. Then spread some butcher’s paper or even newspapers in your backyard. Let your children pick ice cubes in the colors of their choice and paint. Dry and display it in your living room later.

5. Ice mold excavation

Take some water in a glass, put a small toy in it, and freeze it. Demold the ice and give it to your children with some tools, such as spoons. You can also give them some salt. Now ask them to chip the ice away to reveal the hidden toy. This is an activity that your child may enjoy immensely.

6. Pass the water

This is a game that will drench everyone completely. To play this game, make your children stand in a line facing in one direction. Place a bucket of water and a plastic cup at the beginning of the line and an empty bucket at the end of the line. The first player has to fill the cup and pass it over their head to the next player. Continue until the cup reaches the last player, who has to now pour the water into the empty bucket from over their head. If there are many children, make teams and see which team fills the bucket with more water.

7. Water gun fight

This is a classic game that never fails to entertain. Get some water guns or spray bottles for each player. Divide the players into teams and let the fight begin. Each team aims to spray water on the shirts of the opposite team members. The player with the driest shirt is the winner. Spraying water on the players’ shirts is to ensure that no one mistakenly sprays on the eyes of players. Also, it is easier to pick your winner.

8. Drip, drip, drop

This is a variation of ‘Duck, Duck, Goose’ and is sure to get everyone laughing. One player becomes ‘It,’ and the others sit down in a circle. The ‘It’ goes around the circle with a glass of water saying, “drip, drip…” and putting a drop of water on each player’s head by dipping their fingers in the water. Then they say “drop” over a player and pour the water on that player’s head. Now, this player has to get up and run around the circle trying to catch ‘It’ before the ‘It’ sits in their place.

9. Water relay

Divide the players into two teams. Place two buckets for each team at some distance. One bucket should be filled with water and the other should be empty. Give each team a large sponge. One player from each team should soak up as much water as the sponge can hold and run over to the empty bucket and squeeze the water into it. Return to the first bucket and give the sponge to the next player. The team with the maximum amount of water in the second bucket is the winner.

10. Water balloon relay

This is a silly game, but children may enjoy playing it. Divide the players into two teams. Fill up some water balloons and place them in two buckets, one for each team. Place two plastic chairs at some distance from the buckets. One player from each team has to pick a balloon, run to the chair, put the balloon on it, and sit on it until it bursts. They have to return and tag the next player. The team that bursts all or most balloons would be the winner.

11. Water bucket race

Give each player a bucket and a plastic cup. Place the buckets at a short distance away from the start line. Now, place a bucket full of water behind the players. The players have to fill the cup, run across to their bucket, and pour the water into it. The player with the maximum amount of water at the end of the race is the winner.

12. Bulls-eye

Draw target circles on the sidewalk and points all around them. Let the players stand behind a line and toss water balloons or large sponges soaked with water onto the targets. The wet patches will show where the balloons or the sponges hit. The player with the most points at the end of the game wins.

13. Sponge bomb fight

Cut a sponge into thirds and join nine such pieces together using an elastic band. Dunk them in a bucket of water. Divide the players into teams and let them throw these sponge bombs across the lawn to hit each other. The player who remains unhit or least hit is the winner.

14. Roll 6 and splash

This is a fun game for children to get drenched and learn to wait for their turn as well. Place a shallow pan filled with water and have children sit around it in a circle. Give them a die. They must take turns in rolling the die. The player who rolls a six gets to put their hand in the pan and splash water on the others. Refill the pan at intervals. Splash! Splash!!

15. Water jump

Add a fun twist to the regular rope jumping with this game. Give your child a glass of water and ask them to jump over a skipping rope. Set the number of times they have to jump or set a time limit. The children must jump carefully to avoid spilling the water. In the end, the child with the most amount of water remaining in the glass would be the winner.

16. Sponge toss

Divide the players into two teams. Place one bucket with water on one side of the backyard and an empty bucket on another side. The players can stand anywhere between the two buckets. Once the game starts, they cannot change their positions. The first player must dunk a sponge in the water and pass it on to the next player, and so on, until the last player squeezes the water into the last bucket. Then they pass it back. The team that fills more water is the winner.

17. Sponge run

Fill a bucket with water and place it on one side of the backyard and an empty bucket on another side. Give each player a large sponge. They have to dunk their sponge in the water, place it on their head, and walk to the other bucket and wring the sponge in it. Children can hold the sponge while walking, while adults should try to walk without touching the sponge. Sounds fun?

18. Water transfer relay

Divide the players into two teams. Poke a few holes near the bottom of a plastic cup. Place a bucket with water on one side and an empty bucket on another side. One player from each team must fill the plastic cup with water, run to the empty bucket with the cup on their heads, and pour the water into it. Then they must return to the starting point and pass the empty cup to the next player. The team that fills the most water is the winner.

19. Water cup race

You will need a long string, a plastic cup, scissors, tape, and a water gun or spray can for this game. Punch a round hole at the bottom of the cup with scissors or any sharp object. Pass the string through the hole and attach the two ends of the string between two walls using tape. Spray water through the cup to make it race on the string. The player whose cup reaches from one end to the other first is the winner.

20. Human wash

Build a human equivalent of a car wash by arranging the hose at different angles. The children can race through the hose either by running or on their scooters. They will be thoroughly drenched. Get ready for a laughter riot as your children get splashed from many angles. You can substitute this for a shower too.

21. Frozen t-shirt

This is a perfect game for the summer. Soak some t-shirts, wring them out, and fold them. Place baking sheets between each t-shirt and freeze them the night before the game. Give each player a t-shirt, and ask them to wear it as fast as they can. The player who manages to wear it correctly in the shortest time is the winner.

22. Tipsy waiter

This is a new addition to the world of water games, and it is super fun to play. Divide the players into teams. Place an empty bucket at the end of the game zone for each team. Fill some glasses with water and place them on a tray.

One player from each team must spin on the spot eight times. Next, the players must pick up the tray with water glasses and walk toward their bucket and empty the glasses into it. The other players may fill the next set of glasses until they return. Take turns to spin and fill the buckets. The first team to fill their bucket is the winner.

23. Water limbo

This game is a fantastic wet twist on limbo. Use a hose for this game. Turn on the water at full blast and hold it at a height. The players must pass underneath it. Lower the hose by a foot or so and have the players repeat the process. The player who manages to get the lowest without getting drenched is the winner.

24. Backyard bath

Children who hate regular baths may enjoy bubble baths. Take an inflatable pool to your backyard and fill it with their favorite bubble bath body wash and water. Throw in a couple of their favorite toys as well. When your children have had their fill, hose them down to remove all the soapsuds. This activity is great fun for them, and you can substitute it for their regular bath. Wink, wink!

25. Water twister

This is the classic game of twister played with water. Make your own Twister game on a tarp and spread it in your backyard near the sprinklers. Turn the sprinklers on when you play the game. With so much water, this game gets a lot crazier.

26. Water bottle toss

This game is similar to sponge toss. All you have to use are some empty plastic bottles for this game. Place a bucket at one end of the backyard. The players can stand anywhere in the backyard, but they cannot move once the game begins. The first player fills the bottle up with water from a hose and tosses it to the next player without putting its lid on. This continues until the last player catches the bottle and empties it into the mug. If there are multiple teams, see which team manages to fill more water in their bucket.

27. Toe fishing

Fill an inflatable pool with water and put small toys and trinkets in it. The players have to fish out the objects using their toes. You can add a bubble bath to the water and make the game a lot more entertaining. The player who manages to fish out the most items is the winner. Apart from being an entertaining game, it is an excellent way to develop your child’s motor skills.

28. Water balloon dodgeball

You must have played regular dodgeball at some point. Water balloon dodgeball takes fun to the next level. Divide the players into two teams. The players of one team stand in a circle, while the other team players stand in the center of the circle. Provide the first team with ample water balloons. They should throw the balloons on the players of the opposite team who try to dodge them while staying within the circle. When all the players in the circle are drenched, the players change spots.

29. Water volleyball

Volleyball gets a funnier twist when you add water to it. When you know that the ball could burst at any time and drench you, you will have lots of fun. Set up a net in your backyard and keep several water balloons ready. Toss the balloons one after another over the net towards the other team just as you do in volleyball.

30.

Pass the water parcel

Keep some water balloons ready and ask the players to sit in a circle. When the music starts, a player picks up a balloon and passes it to the next player. The players keep passing the water balloon until the music stops. The player holding the balloon has to pop the balloon over their head and is out of the game. The last player to remain in the game wins.

These ideas on outdoor water games for kids will make the most out of tour child’s summer days. Not only on weekends or vacations, but you could also arrange for the games and activities on your child’s birthdays or play dates and take the fun up a notch. These activities require minimal supplies, and you can easily set them up in your backyard and have a fun time for the little ones. However, ensure that you dry them properly after playing in the water so that they do not catch a cold, cough, or fever.

Key Pointers

  • Outdoor games help children explore nature and improve their physical and social skills.
  • Water balloon toss or water balloon pinata can help cool your child during the hot summer months.
  • Water gun fight, sponge bomb fight, and other interesting games have been listed below.

The following two tabs change content below.

  • Author

Nisha Bharatan is a freelance writer with experience in writing health and finance content for various Indian and international clients. After completing her engineering from Savitribai Phule Pune University, she did content marketing courses to complement her interest in writing. Nisha writes articles centered around kids’ development, their activities, crafts, games, and fun elements that keep children and families entertained…. more

TOP-20 best games for Oculus Rift

virtual reality helmet

Oculus Rift S virtual reality helmets are a godsend for a gamer, because this equipment provides the highest quality picture, impeccable sound and absolute immersion in an incredible, enchanting, exciting world of new sensations.

Oculus’ own ecosystem store has over 900 games worth playing, including excursions, races, simulations, rides, adventures, puzzles. In general, there is entertainment for every taste.

Introducing a roundup of 20 popular games for Oculus Rift S from the already released collection – ideal for beginners and those who want to try something new, unusual, exciting and impressive 3D graphics.

Fancy Skiing VR – Simulation of skiing in the snowy mountains

Dreaming of going to a ski resort but can’t afford it yet? Try your hand at the cool Fancy Skiing VR simulator that takes us to the snow-white slopes of the mountains. Available in this game:

  • dizzying descents at incredible speed;
  • overcoming dynamic obstacles;
  • conquering huge canyons;
  • deer hunting – spectacular and exciting;
  • dangerous rockfalls and fascinating races among the fir trees.

Enjoy speed, graphics, wind noise in your ears – the simulator will help train the vestibular apparatus. You can play standing and sitting.

Battlewake VR – Immerse yourself in the world of naval battles, magic and racing

Feeling like a real captain of a ship is as easy as shelling pears – trying on the skin of Jack Sparrow is quite real in the Battlewake VR game. The creators have prepared for the players:

  • 3 action game modes for any number of users;
  • an infinite number of goals to be achieved;
  • unique abilities to win battles;
  • 13 ship-based fantastic guns;
  • gold earnings – it can be exchanged for upgrading the ship.

The developers have well thought out the system of interaction within the game – the feeling of a sea battle is 100% transferred, the picture does not cause nausea even when wearing a helmet for a long time.

Elven Assassin VR – Become an orc slayer and archery master

Epic battles between elves and hordes of orcs and spectacular archery are the main components of the Elven Assassin VR game. The creators of the program invite you to enjoy cool graphics, as well as:

  • connect friends to immerse yourself in virtual reality together;
  • protect the city from crowds of orcs – be careful, they run very fast;
  • compete with other players, occupying leading positions in the table;
  • deal with the invasion of orcs alone – try to save life as long as possible.

The game has a fairly simple and intuitive interface – well suited even for those who are just conquering the world of virtual reality, want to find a simple lesson for the first acquaintance with VR.

Richie’s Plank Experience – overcome fear of heights in the world of virtual reality

It’s normal to be afraid of dizzying heights – not everyone dares to climb the roof of a skyscraper or walk along a sheer cliff among the rocks. However, in the game Richie’s Plank Experience, this can be done without fear – here 4 modes are available to users:

  • fire deck – fly over the city and put out fires with a hose and special rockets with water;
  • sky painter – paint the sky in bright colors, creating real paintings;
  • nightmare mode – a scary trip on a board over an abyss with cool visualization;
  • Santa Simulator – Deliver gifts to children at Christmas by dropping them down the chimneys.

Pleasant and exciting game does not require special skill and experience – enjoy every moment. The program is simple and easy to manage.

Dirt Rally is a bestseller in the world of virtual racing

Dirt Rally is a godsend for those who love fast driving, dreams of high speeds and racing cars, but cannot afford it in life. In this game, it will be possible to realize the most daring fantasies – the creators offer:

  • atmospheric visuals;
  • dynamic special effects;
  • realistic tire sound;
  • hundreds of sharp turns;
  • bizarre curves of the track.

Stylish dark design adds gloom to the game – the authors tried to create a cool release that will be appreciated by every racer, regardless of age.

The Unspoken – an epic adventure game with cool graphics

Gamers were waiting for the release of The Unspoken with an undisguised share of skepticism – it was completely incomprehensible how the online player works on the VR helmet platform. However, the fears were not justified – the developers offered decent graphics and a rich storyline.

The player needs to immerse himself in the body of Chuck Taylor – the character wanders the streets of the city, collects artifacts, improves equipment and survives in battles. Among the advantages are well-drawn details and complete immersion in reality with epic plot twists.

Arizona Sunshine – Survive the zombie apocalypse in the Arizona desert

Who among us hasn’t thought about life after “The End of the World”? These thoughts have become especially relevant against the backdrop of the coronavirus pandemic and “forced chipping”. Now you don’t need to imagine what will happen – just play Arizona Sunshine, where they are waiting for you:

  • colorful and unusual landscapes;
  • gatherings of extremely dangerous undead;
  • impressive atmosphere of the apocalypse;
  • several plausible modes;
  • an inexhaustible supply of ammo for epic battles.

You can play not only on your own, but also with friends – a dynamic online mode of thoughtful fight against zombies is available.

Robo Recall – feel like an all-powerful fighter against robots

Robots with an error in the software have taken over the world – humanity is on the verge of extinction, it will be very difficult to help it. In the VR game Robo Recall will succeed:

  • go to the city of the future;
  • build an arsenal of cool weapons;
  • exterminate crazy robots;
  • enjoy dynamic fights and battles.

Initially, the authors of the game did not plan to release a full-fledged version for Oculus helmets, but the users liked the idea so much that the creators of the project quickly changed their mind.

Dead And Buried – feel like a ghost

In Dead And Buried you have to become a ghost and return to our world, taking the “bad guys” with you. Players are offered:

  • endless modes and action scenes;
  • competitions and races;
  • unforgettable contractions;
  • Incredible types of fantastic weapons.

You can play alone or with friends – shoot, suppress riots, compete in graffiti and just enjoy the colorful interface.

Edge Of Nowhere – Conquer the frozen Arctic

Edge Of Nowhere is indeed a bestseller that has already become a classic. Here we have to become part of a psychological thriller:

  • go to the snowy Arctic;
  • plunge into an atmosphere of ringing fear;
  • enjoy an indescribable sense of danger;
  • feel the chilling horror without leaving the room.

The program impresses with special effects and a dynamic picture – explore not only open space, but also deep caves with hundreds of unknown passages.

TOP 10 most popular VR games in the Oculus ecosystem

The selection of the best games from the entire list of available entertainment is a very subjective matter, because the tastes of each user are different, there is no guarantee that the purchased application will really impress. For this reason, we have decided to put together a list of the 10 most popular games for Oculus Rift helmets, according to the users themselves. Each game has thousands (even tens of thousands) of rave reviews, so it promises to be a hit:

  • Beat Saber is a rhythmic VR game with sharp graphics and great sound effects that involves dancing, cutting cubes, and overcoming obstacles. Fun, casual, uncomplicated, suitable for people of all ages.
  • Epic Roller Coasters – the ratings of the game are low, but the popularity is colossal, and Russian language support is among the pluses. Simulated roller coaster in four modes (single player, multiplayer, racing and shooting).
  • Onward is a cool first-person shooter with online play. It impresses with a combat arsenal, a dynamic plot and exciting graphics – you can play in a team of up to 10 people.
  • SUPERHOT VR is a game that will help you completely lose touch with reality. This is a real battlefield – only exciting action and 100% immersion. Age limit – 16+, Russian language is supported.
  • Job Simulator – try your hand and build a career in the field that you dreamed of as a child. The VR game allows you to become a chef in a cool restaurant, a clerk in a convenience store, an “office plankton” and other specialists. And this simulator is also good when you need to relieve stress – feel free to throw something heavy at the boss or smash the workplace.
  • POPULATION: ONE – the world of virtual reality of the future, where players are waiting for the hottest battles. Here you can fly, fight, build strategic cover, climb high ground – clear graphics and detailed design will help you plunge into the abyss of exciting battles.
  • Bait! is a free VR game with no age restrictions. You have to catch thousands of fish in four different lakes and take part in saving the aquarium. More than 3 million people are already enjoying this cool and colorful game.
  • GORN is a bloody gladiatorial combat simulator that takes you directly to the arena. Fight and defeat opponents, use dozens of weapons or hit opponents with your bare hands. Only available to users over 18 years of age.
  • The Walking Dead: Saints & Sinners is a VR game set in the Walking Dead universe. Roam the ruins of New Orleans, hide from the living and the dead, engage in battles with them and create your own personal arsenal. The program supports the Russian language.
  • The Thrill of the Fight is a gym simulator where you have to become the king of the ring by defeating virtual opponents. To play, you need a space of at least 2×2 m., where you can move freely and strike.

Most VR games for Oculus Rift are paid – you certainly don’t want to spend from 20 to 40 dollars for a “pig in a poke”. Our advice is to first try to play without buying by booking a place in a virtual reality club or renting a helmet (with access to a catalog of the best VR games). Remember which programs you liked, then buy your favorite games and enjoy them whenever you want!

Did you like it here? Share with friends:

Experiments for children: water circulation

Before you start playing, check out the article “Move materials with the help of a wonderful hose.

Hose screen with pebbles

Children do not see what exactly flies in the hose, but they feel and hear it perfectly! After all, they hold in their hands a hose folded into a circle or sealed at the ends.

Pour pebbles into the hose, then plug the ends of the hose with suitable plugs and seal them with hot glue.

We fill the hose with pebbles, put its ends into each other (for this we cut one end a little) and fix the junction with several layers of adhesive tape. The hose ring is ready!

Exploring water circulation

It is very interesting to watch the tinted water in the looped hose! Depending on how you hold the ring, the column of water rises or falls and the air bubbles that form when you shake it connect.

A suitable material for the ring is an aquarium hose (diameter 1–1.5 cm). Water can be tinted with food coloring.

We put on the aquarium hose short sections of another hose, of a much larger diameter, so that they can be moved in a circle. Now the kids can easily grab the hose – and it looks interesting.

To connect, insert a thin piece of hose 2 cm long (0.8 cm in diameter) into both ends of the larger hose. For better tightness, we wrap it with adhesive tape, so it will be reliable.

Hose, stone bellied

In this game design, the pebbles quickly fly through the tunnel from the hose, in order to stop in a transparent piece of hose after some rolling back and forth.

With a sharp knife, cut the bottles in the middle and put the halves on top of each other, preferably with a small incision. We fix the connection with adhesive tape.

We will connect both bottle necks of the chamber thus formed to an aquarium hose of a suitable diameter.

Before gluing, we fall asleep there about five pebbles of the same size. We put on the hose and carefully wrap the joints with adhesive tape.

Figure Eight Maze

For children, this device is a real maze. The tinted water hose has not only two different surfaces (transparent and colored), but also two separate zones.

Hoses of two types (smooth and ribbed), tinted water and adhesive tape. We insert two hoses into each other and wrap them tightly with adhesive tape.

Using a funnel, pour tinted water into the structure, then tightly close the second hose connection.

We fold the ring into a figure eight and fix the position with adhesive tape.

Where is the water now? During play experiments with the eight, children are attracted by the opportunity to observe the flow of tinted water.

Multicolored circle with beans

And again a hoop from a hose – but this time, beans roll with noise behind a transparent wall during rotation.

The optimal length of the hose is up to one and a half meters, such a length is easy to buy at a pet store or on the construction market.

To increase the strength of the structure, we insert a small piece of hose with a smaller diameter at the junction.

Transparent color film stickers on the hose turn ordinary white beans as they move in a circle, either blue, red or green.

Adaptation
Interaction with family
Children’s Initiative
Children’s typography
Children’s advice
Didactic guide
Distance learning
Plastic bottle toys
Games
ICT
Individual approach
Inclusion
Innovation platforms
Correctional work
MATE:PLUS
Maths
Mathematical development
media pedagogy
Modeling
Music
Musical development
Partial program
Educational psychologist
Pedagogical support
Pedagogical observations
Initiative support
cognitive development
Portfolio
Projects
Psychological support
Development environment
Child development
Early development
Speech development
Speech: plus
Role-playing game
RPPS
symbolic game
Cooperation
Socialization
Wednesday
Early childhood play patterns
Thematic cards
Technical education
Technology
Teacher speech therapist
Physical development
functional game
Artistic and aesthetic development
Digital environment
Chess
Heuristic learning
Experiments
Nursery

19 Android games that you can play with one hand

January 11, 2019Android Games

With them, you can not be distracted from your smartphone, even when holding on to the rail on the bus.

Share

0

1. Compulsive

A minimalistic puzzle game that looks extremely simple but is quite difficult to solve. In it you will have to place multi-colored squares by color. Correctly grouped tiles disappear and the rest move down. However, please note that the time for solving puzzles is limited.

Download

Price: Free

2. Triple Town

Another puzzle game in which the player creates a cartoon city by combining objects on the maps in the correct sequence. Fill your city with lawn paths, houses, cathedrals and castles while gracefully avoiding pesky bears that interfere with your construction.

Download

Price: Free

3. Chess Free

Good old chess can be played with one hand both in the real world and on the smartphone screen. There are many classic chess games on Google Play, but we recommend the popular Chess Free. This game has strong AI with customizable difficulty, stats, timers and a two player mode.

Download

Price: Free

4. Shoot Bubble Deluxe

Classic bubble shooter. Make combinations of three bubbles to make them burst and clear the lines of all bubbles to win. There are 300 levels and a global high score system. And for hardcore players, there is a special arcade mode in which bubbles slowly sink lower and lower, threatening to crush you. So you have to shoot them at speed.

Download

Price: Free

5. Marvel Puzzle Quest

All Marvel fans will love this game. Here you need to solve puzzles with multi-colored puzzles, lining them up by color. Making the right combinations, you will help the Avengers defeat their opponents – Ultron, Thanos, Osborn and other villains.

Download

Price: Free

6.

Temple Run 2

Extremely popular game, simple yet addictive. Beautiful graphics, many characters to choose from, hundreds of achievements, bonuses and new landscapes constantly added from version to version.

Steal a precious artifact from an ancient abandoned shrine and run, run as fast as you can. Because if the guardian of the temple overtakes you, he will eat you.

Download

Price: Free

7. FlapThulhu

Another Flappy Bird clone, but now for Lovecraft fans. The graphics here are simple, pixelated, but the gameplay is addictive, since you are not playing by anyone, but by Cthulhu himself.

Pass through the gates of R’lyeh, open the way to the Dimension of the Ancients, unleash the madness. And let the infernal horror haunt you to the very end. Fkhtagn.

appbox fallback https://play.google.com/store/apps/details?id=com.noodlecake.flapthulhu&hl=ru&gl=ru

8.

Cut the Rope 2

Little green monster Om Nom loves it very much candies. Help him get them by solving rope and balloon puzzles. The game has over 160 levels and fun physics.

Download

Price: Free

9. 2048

This is a puzzle game in which you have to move the tiles to form the number 2048. Sounds easy, doesn’t it? But in practice, the game is quite difficult. And if folding tiles on a 4 × 4 board does not cause much difficulty, then an 8 × 8 board will make you move your convolutions.

Download

Price: Free

10. Pixel Dungeon

Yes, it’s an RPG. And the controls here are so simple that you can play it with one hand. Pixel Dungeon is a typical roguelike where you roam through randomly generated levels and are constantly exposed to new dangers. No second chances – if a hero dies, it’s forever.

So make sure you have enough fighting skills and magic abilities before you go into the cave with especially vicious monsters.

Download

Price: Free

11. Canabalt HD

Endless platform game, the hero of which runs without stopping on the roofs of high-rise buildings in a gloomy urban environment. Factory chimneys smoke, huge jet-powered airships fly through the sky, construction cranes turn and skyscrapers collapse – as you rush through obstacles to an industrial-style soundtrack, dodging boxes.

Download

Price: 199,99 ₽

12. Vector

Vector is very similar to Canabalt, but even more active and interesting. The same gloomy cityscapes, skyscraper roofs and office buildings, but much more dynamism.

The protagonist, a simple office clerk, rips off the machine that controls him and escapes from the slavery of an all-powerful corporation. The rebel is pursued by her employees, and only incredible parkour skills will help him escape.

Download

Price: Free

13. BADLAND

BADLAND is not only an interesting, but also a very beautiful game with original graphics. Something terrible has happened to the strange fairytale forest full of gears and spinning wheels.

One of the local inhabitants – either a bird or an animal with wings – finally decides to figure out what is happening. On the way, obstacles, traps and the harsh need to constantly flap their wings await him. True, BADLAND works only in horizontal mode, but nevertheless it is perfectly controlled with one hand.

Download

Price: Free

14. Stick Hero

In Stick Hero, you need to place thin bridges between platforms so that your hero can move from one platform to another. You will have to carefully monitor the length of the transitions – if the bridge is shorter or longer than it should be, the character will fall off the edge.

Download

Price: Free

15. Doodle Jump

A simple game with fun hand-drawn doodle-on-paper graphics. Lead your hero with a shooting trunk into battle, bypassing obstacles, killing monsters and collecting bonuses. The game has many thematic levels – winter, Halloween, pirate bay and so on. Doodle Jump is a top notch timekiller.

Download

Price: Free

16. Can Knockdown 3

Can Knockdown 3 is the epitome of a crazy idea: “What if you play bowling in a junkyard with cans that explode from time to time?” Use tennis balls to shoot bulky structures made of cans, iron and boards, detonate explosives and splash radioactive waste. The game has nice graphics and fairly believable physics.

Download

Price: Free

17.

Monument Valley

A very beautiful puzzle game in which you have to guide the princess through mysterious castles, floating platforms and other architectural structures in 3D space. Try not to run into crow people – they can ruin a lot of blood for you.

The exploration of the fantasy world is exciting, and there is also a very pleasant soundtrack. And, if one game is not enough for you, Monument Valley has a sequel.

Load

Price: 249.00 ₽

Download

Price: 379.00 ₽

18. Hitman GO

You need to carefully prepare, think over a plan, choose a disguise and act in cold blood and prudently.

Penetrate the most protected places on the planet, ruthlessly eliminate any opponents from the road or cleverly deceive them, and kill those who, it would seem, cannot be killed. 9Subway Surfers These desperate psychopaths dodge trains, collect power-ups and perform complex acrobatic stunts, and the spice of sensations is added by the station keeper chasing them (dressed up as Santa Claus on the occasion of the holiday).

Go on a long run – you won’t be bored. And when you get tired of just running, you can ride a skateboard and even fly on a jetpack.

Download

Price: Free

Read also 🧐

  • 10 variations of the classic 2048 puzzle for Android
  • 10 cool Android games that don’t require internet
  • The best mobile games of all time according to Techadvisor

Full passage of it Takes Two

How to pass it Takes Two

2021-04-05 04:55:48:00 PM

52789 9000 9000 LID2PRO

FAPTIONS, Accessories, Accessories. bosses and more need to be tackled together. This adventure will take Max and Cody to a variety of locations in their home, from a shed with an evil toolbox to a tree that serves as the backdrop for a war between squirrels and wasps.

As the game progresses, the challenges that Max and Cody face will become even more difficult, and it will be easy to get lost throughout your journey. This walkthrough shows you how to get from point A to point B with detailed step-by-step instructions and screenshots to help you through the process. The walkthrough also points to every mini-game in every level, which is essentially the collecting system in It Takes Two.

Barn

When the game starts, you will get to know the main characters of the game through a short discussion. It turns out that things are not going well for this couple, and they get divorced. They are about to tell their daughter Rose, but she already knows. At this point, she takes out two makeshift dolls – here Player 1 and Player 2 must decide who they want to play as.

It Takes Two walkthrough

Another cutscene starts and you see Cody and May explaining to Rose over dinner that they are getting a divorce. She runs upstairs to play with her dolls and this is how our journey begins.

After Cody and May wake up as Rose dolls, you will meet Dr. Hakim. He’s here to fix Cody and May’s relationship.

When you finally get control of your character, feel free to explore the area and get a feel for the controls. When you’re ready to move forward, go down the small ledge and you’ll see what looks like a generator. To his left is a lever – both players must jump up and lower the lever down.

There are two plugs to the left of the generator. You and your partner must take them, and connect them to the generator.

However, there is one more to be found. It’s high – go back to where the other traffic jams were and climb up.

You will see the third plug here. She will run away and eventually a glass jar will fall on her. Climb onto it and jump again. While in the air, you need to strike the ground, breaking the glass. Cork escapes again and rushes along the wall. Approach this wall and jump back and forth on each wall to reach the top.

Come up here, watch the traffic jam. You will need to jump off the saw and jump up in the air again to land on the toolbox hanging opposite. Both you and your partner need to jump up and lower the door in front of you. Follow the cork forward through the tunnel.

On the other hand, you will learn how to sprint. Run around the area until you reach two red buttons. You and your partner will need to hit them at the same time.

After that, jump onto the spinning gear and interact with it. Climb it up to the platform on the right, where the cork is. She will, of course, run away again. Follow her to the rotating cylinder. Jump and hold him on the striped side when he is facing you and keep holding until he turns to the other side.

Jump off when he turns in the opposite direction from where you first jumped on him.

After that, you will need to jump forward, double jump and use your dash to throw yourself into the air and get to the other side. Do this one more time and you will reach where we are at the bottom. One player must enter the rolling cylinder and roll it to the cork. The other one should jump onto the cylinder.

Both of you must use this cylinder to get to the other side. In the next room, you will see a saw with the cord almost connected. One of you must strike the ground to insert the plug into the socket. After that, both of you must grab the saw and ride it through the tree. When you land on the spinning drill, interact with it to jump off and slide down the tree until you need to jump.

Take the plug and use it to connect to the generator.

After that, Dr. Hakim will fly higher into the shed and you will meet a vacuum cleaner who is unhappy with the way you treated him.

Biting Dust

When you gain control, you will be controlled by a seemingly evil (at least for Mae and Cody) vacuum cleaner. Jump on the water and move forward until you reach the hose. Both of you should be pulled into it and as you go down, aim for another platform with a hose on it.

Here one of you will need to get to the end of the vacuum cleaner and mount it, try aiming the end at the platform above. Meanwhile, another player has to jump into the hose and he will be sucked in and shot on the platform above.

That player on the platform will then need to press the red button here to reverse the airflow nearby. This is how the player who was riding the hose gets up onto the platform. After that, enter the hose and walk over the blocks in the water. Turn the corner and jump onto the moving circular platform as it approaches. Come over to the other side.

There will be another hose here. This hose has two controlled ends. One player must control the far end and aim it at the red button. The other player must jump into the vacuum hose from the near side and reach the red button. Hit the button and then ask the player already on the hose to move to the other end.

They must direct this hose to the platform with another red button next to this hose. Once it is aimed, have the player who has already pressed the first red button jump down and end up in the vacuum cleaner. They will rise through the air to the second red button. They need to press it. A new suction funnel will appear. Both of you must jump into it. When she lifts both of you into the air, aim for the next air vortex. Fly through these funnels until you reach a yellow platform.

Once here, one player will need to hold the door to the left (right, next to the fan) so that the other player can pass through safely. The passing player must then move the hose that turns the fan away from it so that the player left behind can pass through the fan, which is no longer moving.

When both players are in this room, look to the right. You will see cut electrical wires and a button to press. One player must act as a conductor of electricity between the cut wires, while the other player presses a button to the right of those wires to start the electric current.

The player who presses the button must immediately run to the left and act as a guide after pressing the button. Once the electricity reaches the second set of cut wires (the player who originally pressed the button must act as a conduit between these wires), the player who acted as the first conduit must quickly dash back to act as the conduit for the third break in the wires. After the successful passage of electricity, the hose will start.

Jump inside and move from funnel to funnel and hose to hose until you reach a wall. Both players will have to jump from wall to wall to reach the top. The game will switch to 2D – just follow the path until you reach a red hole in the wall. Crouch and crawl through it.

On the other side you will find a big fan and a wheel. One player must interact with the wheel and turn it. This causes the fan to spin. The other player must stick to one of the three moving platforms on the paddles and jump from said platform to the other side.

This player must then go to the left and climb up some small crates until they reach an electrical crate. Interact with it to make the fan spin on its own.

Now the player spinning the wheel can get over. When both are successfully on the other side, you will see some red platforms. When you jump on one of them, it will move to the other side, so you will need to jump left and right and forward a little between each platform to get to the other side.

On the other side of these platforms you will see a glass corridor with vertical air currents. There is a switch in front of the glass side panel. Here’s what you both need to do: One player must control the switch. The switch makes either the two streams green (meaning they’re blowing air) and the middle one red (which kills you), or the outer two red and the inner one green.

The player not controlling the switch must move to the first vertical airflow when it is green. As long as it’s green and while it’s floating in the air, it should jump up and dash towards the next air current. The player on the switch must press the switch while the other player dashes. This will allow you to get to the other side.

Now the player who jumped will have to run to the back side (opposite the switch) to find their own switch. Repeat the steps above, except now the jump will have to be done by the person who operated the switch.

After that, jump to the first rotating yellow-white platform, and then jump from this platform to another. After that, jump to the green platform ahead. Move forward by jumping from wall to wall to climb higher. Follow the path until you see a hose.

One player must direct the hose up to the red button. The other player must jump into the vertical airflow to direct air through the hose and into the other end pointing to the red button. This player must press the red button to change the airflow to vertical. Another player can now jump into the hose and climb onto the platform with the red button. Both players must go through the idle fan and exit on the other side.

Walk forward along the path until you reach the top where the vacuum cleaner is. Go around the vacuum cleaner and jump into the hose. Get airborne to the other end, don’t forget to guide your heroes into the funnels to keep moving forward. At the top you will see two vertical airflows and a switch.

As you did before, one player must jump into the air current while it is pointing up, then jump and dash towards the other air current. When that player dashes, the other player must press the switch. This changes the direction of the air currents so that the player can get across.

The player who passed must interact with the hose on this side and aim it at the moving circle of metal pieces. The player at the switch must jump onto the only flat platform in this metal circle and stay on it while crouching. The hose player must use the hose to push the circle in order to bring that player towards him.

Both players must move forward until they see the red button. Hit this button. You will see the platform take off. Another player must stand on the platform the next time the first player presses the red button again. When this happens, the platform will rise, at which point the player on it must jump into the hose.

Immediately after this, the player who pressed the red button must quickly run forward and grab the end of the hose. Point him to the platform in front of him. This will shoot him with another player. This player must now press their red button to change the direction of the airflow. The first player must jump into the hose.

When they reach the other end, they will see a small electrical box. They must interact with it – several red balls will fly out. The other player must jump into the only hose next to them. When they reach the other side, they must take control of the hose and aim it at the platform with the mouth-shaped opening in front of them.

The player with the red balls must grab the hose and suck up the red balls. This causes them to fly out from the other end, which must be aimed at the mouth of the platform through the other player. After enough balls enter the hole, the platform will fall and the player next to it will be able to jump over it.

Continue forward until both players reach a square block. Push it forward and a cutscene will start.

It’s time to face the first boss of the game – the Vacuum Cleaner.

Boss Fight: Vacuum Cleaner

This is the first boss fight in the game and requires full cooperation between you and your second player. When the fight starts, the boss will bombard you with explosive mines. Dodge them and wait – eventually the platform will rise from the ground. On the top there is a hose that can be directed to a vacuum cleaner, and on the ground floor there will be another end of the hose that can be directed to suck up explosive mines. One player has to point the top hose at the boss while the other has to suck up the mines with the bottom hose. Each time you do this, you can knock out about a quarter of the boss’s health.

After successfully damaging the vacuum cleaner, it will get angry and start hitting the arena. Rings of air will fly outward as expanding circles. Jump over them twice. After that, the mines will return and you will need to perform the attack again.

After you deal damage to the Vacuum Cleaner, it will hit the ground even harder (continue to double jump to dodge its attacks), and then it will bombard the entire arena with mines. They will lie in wide stripes. Run away from the strip as it hits the ground and wait for it to explode. When it explodes, jump over to the area it previously covered as this is the new safe area of ​​the arena because new mines will keep falling.

Complete this challenge and the Explosive Mines will reappear. It’s time to attack the vacuum cleaner for the third time. The only thing that will happen after your attack is that the boss will start launching giant balls of lint into the arena. You will see them descend both in the air and as shadows growing on the floor of the arena. Just make sure you don’t stand in the shadows.

Keep attacking the boss as you did and keep dodging the vacuum cleaner’s attacks listed above until you defeat him. When his health bar is depleted, two hoses will fall into the arena.

Both players must grab one of them and aim it at the boss’s eyes. You have to suck out the eyes of the boss and make him explode. When it explodes, the fight will be over. Congratulations!

Depths

You defeated the Vacuum Cleaner Boss but were thrown into the depths of the barn. Crouch down and go through the hose in front of you.

In this room, go forward to the water and jump twice to the circular platform floating there. Perform a double jump with a dash at the end to reach the ledge.

Go ahead and open the small door with another player. On the other side, a cut-scene will start, here you will meet a talking hammer and get a nail.

Cody gets a nail and May gets a hammer. A hammer can hit objects, and a nail can be thrown. Go ahead and follow the path until you see the light bulb sticking out, pictured below:

Mei has to hit it with her hammer while Cody is on the other side aiming the nail at the circle that the platform hits. he will move. When this platform lines up with the circle, throw the nail into the circle to hold the platform in place. Now you can both cross it.

On the other hand, Mei must jump on the nail sticking out of the yellow piece of wood on the wall and hit it with her hammer. They will start rocking back and forth. They need to jump over the abyss twice. There will be another piece of yellow wood on the next platform. Cody needs to hit him with his nail so May can jump over to him with a hammer.

Follow Mei’s path along the wall and you’ll find the third piece of yellow wood. Cody has to throw a nail at him so May can cross over. Mae must now hit the small yellow circle with the gears a few times so that Cody can move to the platform. When your heroes are reunited, Mei must rip a nail off a tall piece of yellow wood on a nearby wall. This is the second nail for Cody.

Mei must then hit the first yellow circle hanging from the rope. Cody has to drive a nail into the circle below the platform that goes up when Mei hits the yellow circle.

This will lock the platform in place. Do the same with the platform next to it and climb those platforms to advance.

Mai has to break glass bottles on the way so you two can get to the door to open. Both of you must click on it to open it. On the other side, you will meet Dr. Hakim, who will teach you “mini-games”.

Mini-game: Whack-a-Cody

Mei will stand on a box with a hammer. Kodi will show up out of the box. Cody appears and May must aim at Cody and hit him. Mei gets two points for every hit on Cody.

Cody gets +1 point for every half second he looks out. The first person to fill the bar at the top of the screen wins.

There is no reward for winning other than gloating towards the person you are playing with.

Back into the Depths

Continue forward when ready and bounce along the spinning gears. At the top, find a yellow circle, and Cody must drive a nail into it. This will open the way forward. In the next room, Cody has to drive both of his nails into two yellow wooden planks. Mei has to jump from nail to nail with her hammer.

She must follow the path until she reaches the yellow circle in order to use the hammer. This will make the small square platform bounce. Cody needs to stand on this platform. She will lead him to a small path, and at the end of this path there will be a hanging half-box. When he falls, Cody must look ahead, as this movement raises the gate. Cody needs to drive a nail into the circle behind the rising gate.

Now he can pass. Cody needs to drive another nail into the circle ahead so he and May can get through. On the other side, turn right and follow the path to find the second mini-game in this chapter: Turn the Switch.

Mini-game: Flip the Switch

To start the game, Cody must stand on a small square platform with a yellow circle inside, and Mei must hit the larger yellow circle in front of him. This will lift Cody into the air and formally start a mini-game.

Mei must dash around and hit targets with her hammer to score points. Cody, on the other hand, has to shoot targets with his nail. The first person to fill the points scale wins. As in any other mini-game, there is no reward for winning.

Back into the depths

When you’re ready to move forward, take the path you haven’t taken yet. You will see what needs to be done. Shoot the nail at the yellow piece of wood so Mei can jump over and then Mei needs to press the big red button. It changes your look.

The platform below moves right and left. Mei has to jump on it, but only after Cody pins him with a nail. When the dangerous machinery on the platform above reaches the bottom, Cody needs to remove his nail. This allows Mei on the platform to move with her when moving to the left. She should jump to another platform – Cody can lock her down if that helps.

On the other hand, Mei must hit the yellow button with a hammer and go up to the second floor. Cody must now drive a nail into the swinging yellow piece of wood.

Mei must attach herself to it and jump off it to get to the other side. At the very top, Cody must drive a nail into the first spinning yellow wheel and a second nail into the second spinning yellow piece of wood in roughly the same spot.

It Takes Two walkthrough

Mei has to jump from wheel to wheel to get to the other side, at which point she will slide down the hill.

Mei will find a third nail in a piece of wood nearby. She then has to hit the yellow button with the hammer while Cody is on the nearest yellow square. This will start Cody and bring him one step closer to May.

On the other hand, Cody will encounter a set of dangerous saws. Mei needs to press another yellow button nearby.

This will launch it over the blades. It’s time for another 2D puzzle. May will jump on the platforms and Cody will throw nails.

Cody can drive three nails into the wall at any time and remove any of the three nails he wants back. This is very important as we will be throwing and removing nails as Mei climbs up. Shoot the nail at the first and second platforms from bottom right to left. When Mei is on the second platform, return the first nail. Shoot the nail at the far left circle on the wall to reveal a vertical wall.

May should jump towards her and stick to her. Cody then has to retrieve the second nail and shoot it at the circle closest to the wall May is attached to. Mei can now jump from wall to wall until she reaches the top, at which point Cody must remember the vertical wall on the right and shoot a new circle at the top. Mei can jump from her vertical wall to this new horizontal platform.

From there, shoot each of the circles on the wall so Mei can keep climbing until she reaches the top.

Mei has to run around and destroy the glass bottles. He can now jump up and walk forward through the corner (may have to destroy a few more glass bottles).

This will take you back to the start of the level.

A cutscene will play.

Time for a dashing escape from the angry toolbox. The tool box will immediately start throwing nails at you. Watch out for shadows on the ground – this is where the nails will fall. If they hit you, they will pin you down and you will need to quickly free yourself to escape.

Follow the path until you reach a yellow cylinder – Mei must quickly hit it to open a small bridge that Cody must cross.

Mei needs to quickly raise the bridge and run across it herself.

With May and Cody on the other side, climb onto the rack and direct Cody to drive a nail into the circle in front of you. This opens the platform. Use it to jump over and get ready to jump.

It is basically a moving platform with saw blades that go up and down on it. Dodge those saws by jumping forward to get to the other side.

Have Mei hit the yellow circle with the hammer and make Cody shoot the nail at the platform, which will then fly up into the air. Cody and May then have to jump onto this platform to get to the other side.

Mei must hit the bottles on your way to move forward. Ahead, it’s time to fight the boss – Toolbox.

Boss Battle: Toolbox

When this fight starts, the Toolbox will pelt the platform you are on with nails. By now, you should be getting used to dodging them, considering he’s been throwing them at you for a long time. Eventually, one of his arms will swing from right to left. Jump over it and ask Cody to shoot the nail in the hand when it reaches the left side.

This will lock the arm in place. Cody then has to shoot two other nails at the two yellow pieces of wood near his hand. Mei must use these nails to cross his arm and attack the lock with her hammer from the other side. After destroying one of them, the tool box will drop Mei back to Cody.

This time, the toolbox will pull out a drill and drill large holes in the platform you’re both on while you dodge nails falling from the sky. After a couple of holes, blades will appear and they will start to rotate. Jump over them, trying to dodge the nails and avoid the holes.

After that, the toolbox arm will approach you again, at which point you must repeat the above to get Mei to the other side. She must destroy the second castle.

After a short cutscene, Mei’s hammer will be slightly destroyed, but the cutscene will focus on the red spray can. Cody will need to shoot the can to make it explode. The second arm of the toolbox will fall on the platform you are on. Dodge her until she stays on the platform. Cody has to stand on the arm section and May has to hit the yellow mug to throw it up in the air.

This will give him a vantage point to shoot the paint can.

It takes about three hits to destroy the can and eventually the toolbox. In between these attacks, the boss will use two new attacks: one is when the buzz saw cuts off parts of the platform you are on, which actually gives you less room to dodge, and the second is a hand spin, jump over it to take no damage.

A cutscene will start when you defeat the toolbox and you will learn that all the tools inside are now much happier as they are no longer locked inside the rusty toolbox.

Connection

Interact with the nearest rail.

You will drive forward on the rails. You will need to jump over obstacles, and you can also jump to other rails near you.

In the end you will reach the rails, which are under electricity. Dodge the current on the rails.

When you reach the point where you are back on stable ground, you will see a giant fan and an electrical device with two green lights.

There are two rails in this area: Cody must move on one and May on the other. This allows both people to reach the switch at the end of the rail at the same time – press the switch to reset the electrical device on the fan.

Cody and May can now walk through the fan. You will need to drive on the next rail at the same time, making sure to hit the switches as you pass by in order to move forward on the rails.

At the end, Cody and May will be on the shovel. Both of you must hit the shovel at the same time.

If you do everything right, a cut-scene will start – you will encounter talking binoculars during this scene.

Tree

You exit the barn and get one step closer to Rose, but first you need to get through the Tree. Fortunately, our friend Dr. Hakim arrives just in time to show us what good rope can do. Basically, you can use it from a distance. Do this to get to the tree.

Continue forward with rope and hooks.

Keep doing this until you reach a few mushrooms attached to the tree.

Jump from them to reach a height where you can grab the hanging hooks and continue upward.

At the end of the path you will see a red faucet hanging above. Cody and May have to jump up to him and put him down. This will open the entrance to the inside of the tree and a cutscene will start.

You will meet a flock of squirrels who are waging war with wasps on a tree.

The squirrels will give Cody a special weapon that can shoot juice at almost anything, and Mei will get a rocket launcher that explodes the juice.

Capture

After a short cutscene, you will find that Cody and May are separated. Cody needs to shoot the hanging yellow weight. This will make it heavier and open the nearest door. Go through it and slide the panel down. Mei needs to shoot a target with a grenade launcher and go through the door.

This weapon combination is the main feature of this level.

There will be a door at the bottom of the slide. Cody needs to shoot juice at them, and May needs to be shot to make the door explode. Head inside and turn left for a quick weapon practice (this is completely optional), and when you’re ready, go forward.

Mei needs to open the door for both of you by shooting a target here and in the next room, Cody needs to weight the yellow bridge with juice. On the other side of the bridge, look up: Cody needs to shoot the yellow circle hanging above with the sap on the side closest to it to make him lean towards it.

He should now be standing at the end of the yellow bridge, and Mei should be forced to explode the juice on that bridge. Then the bridge will rise, and Cody and May will be able to freely climb it and exit to the yellow circle.

Let May shoot at the target, the circle will rise up, and now Cody and May can move forward.

At the top you will see a bridge held by moss. Wet the moss with juice and blow it up.

Keep going forward and destroy the door again with the juice + flare gun combo.

In the next room you will see what looks like a hanging cage with a yellow wall inside. Cody needs to hack the wall to make the cage fall. Cody and May must then get inside the cage, at which point May must fire a shot to raise the cage. At the top, get out of the cage and muffle it with juice. This time, jump onto the cage and shoot the juice with the grenade launcher to make the cage rise again.

This is your way back and forth.

Cody needs to shoot the yellow weight on the right with the hook below it.

This causes him to descend as high as Cody’s hook can reach.

Once it’s hooked, Mei must shoot the juice to raise the cargo block.

Cody can now jump to the platform above and onto the red can.

It will hold but only for a while as it will start to slide – Mei must quickly shoot at the target under the red can to turn it and then Cody.

He can now jump over to the other side and onto the hanging can to open the door.

In the next room you will see three yellow crosses, two hanging hatches and a yellow box.

Mei needs to stand on the hatch on the right and Cody needs to shoot the yellow box hanging from the right. This will lift Mei up and she can now easily jump onto the yellow cross.

Cross will need some manipulation by Cody and his weapon. He must shoot at the parts of the cross that are on the left to turn it counterclockwise. At the same time, Mei will need to jump from this cross to the next, and so on.

When Mei gets to the end, she has a target to shoot, but she doesn’t have to until Cody is on the hatch on the left. Shooting at the target will lift Cody into the air and they can move forward by blowing the door open.

Ahead, Miss Q will warn you about the wall and behind you. It will also tell you NOT to press the red button…but you must press that red button. Whoever pressed the button will be sent to the torture chamber, and the person who did not press the button can torture him with electricity, fire, etc. Although this makes no sense…

Anyway, follow the path in front of the torture chamber and you will find a yellow circle with red loops on it. Cody needs to shoot juice into the yellow gaps between each red loop going around the circle. Mei must then shoot there, and this will set off a chain explosion that will immediately open the lid.

Here, Cody and May must walk forward until they see hanging yellow pieces of wood – they look like flags.

Cody must shoot the first flag. This causes a small cart to roll towards Cody and May. They both need to sit in it. Cody then has to shoot the flags as they descend while May shoots juice at the flags passing behind them. This makes the cart move to the other end.

Get through the wooden door with the explosion and you’ll be in the first combat area of ​​the Tree. The wasps will fly down and try to attack you – dodge them. Cody needs to shoot juice at them and May needs to shoot and blast the juice to kill them.

Kill five wasps to keep moving.

In the next room you will see two small tin containers.

At the bottom of each there is a small yellow box.

Cody should shoot juice at both and then climb onto the first one.

Mei must shoot first – this will make the lid fly up, and Cody, who was standing on this lid, will also fly up.

He must jump on the other one and May shoot at it.

Cody can jump over to the other side, where he will find a yellow piece of moss supporting the bridge.

He must wet the moss with juice, and Mei will shoot him from across the room.

This will blow up the moss and cause the bridge to fall. Now she can cross the bridge and meet Cody.

After reuniting, Mei must shoot the target through the gate so that both can move on. Continue along the path and climb up, jumping from wall to wall. At the top you will see a soccer ball. Ignore him for now, because you should hear the faint beat of a tambourine: mini-game time.

Mini-game: Tug of War

To play this mini-game, Cody and May must grab the rope under the diamond. To pull the rope, both must press the corresponding button several times. The one who presses on it faster – harder, will drag the other into the pit.

The person who does not fall into the pit is the winner.

After completing the mini-game, blow the door open and you will see a fence ahead. Both of you must jump onto the tracks and ride them to the end. Similar to the train segment in The Shed, you’ll be traveling on rails while dodging obstacles. All you have to worry about is changing rails in time to avoid obstacles.

Toward the end, you will need to jump from the railing to the hooks and back to the railing. There is another door at the end of the railing that needs to be blown up. Do this and keep moving forward.

In the next room you will find yourself in a kind of arena. Look at the vault door and shoot the sap at the leftmost yellow tree.

This causes the vault wheel to spin and unlock the lock. After that, the wasps will come out – May and Cody must work together to destroy them so that Cody can shoot some more juice into the vault wheel.

After opening the second lock, it’s time for a boss fight.

Boss Fight: Shield Wasp

This is a fairly easy boss fight because it only performs one attack: it attacks either Cody or Mei three to four times before switching targets. You cannot attack him from the front because of the shield.

Instead, you must dodge by dashing left or right when the wasp charges at you. Quickly turn around and aim at the wasp. Basically, Cody needs to do this to defuse the wasp and then May needs to blow up the wasp with her rocket launcher.

Each time you do this, the boss loses about 20% of his health. Repeat attacks until you win. Go through the open vault door and a cutscene will begin.

During this cutscene, you will encounter the Wasp Queen, who is actually just a squirrel inside a robot, as May mentions.

Deep Rooted

After this cutscene ends, you will be taken to the next chapter. Turn left and go up the path in front of you. A new enemy awaits you ahead: the maggots. Defeat them in the same way as wasps.

Make your way through the maggot-infested tunnels until you reach the chandeliers.

Move from hook to hook until you reach the other side. In the next room you will see some yellow bottles hanging. Shoot the juice at the nearest bottle to May and Cody and then have May blow it up.

Wasps will attack you, so be sure to kill them before jumping on the bottle. Repeat this step for the next hanging bottle.

Boss Fight: Mortar Wasp

Fighting this wasp is very similar to fighting the Shield Wasp. In fact, the only difference between the two is that instead of attacking you with a shield, this boss flies over you, dropping green bombs on you. These bombs deal serious damage, and since they drop in multiples, hitting one of them can mean death if the others hit you.

To destroy this wasp, shoot it with sap, and shoot it with a flare gun – only after it is depleted.

Repeat this step while dodging mortar bombs and you will win.

Deep Rooted (continued)

After defeating the boss, climb up the two knocked down bottles again and have Cody shoot the drawbridge with the yellow markings. This will make him fall down and Cody and May will be able to jump on him. Use the solid juice + rocket combo on the last hanging yellow bottle and walk forward on it.

In the next room you will find a chamber with a diorama in front of it. This is a great opportunity to get a trophy/achievement.

In the diorama where the big squirrel is chasing the little ones, there are two places for people – one in the tree and one near the little squirrels. You can be in the frame. Either Cody or Mei must press the button on the camera (interaction point on the right) and the quick timer will start. This player must quickly run and get into position (as shown in the screenshot above).

Once the photo is taken, the achievement/trophy will be unlocked.

When the photo comes out of the camera, you need to transfer it to the nearest hanging line. You can combine the dioramas as you like and attach three different photos to the hanging line.

When you’re ready to move forward, head towards the area behind the camera. You will be taken to another arena, but don’t worry – this is not a boss fight. Swarms of wasps will appear and turn into a hammer that will crush Cody and May. Cody needs to fill them with juice and May needs to blow them up with her rocket launcher.

In the end, two swarms will appear at once. Kill them like you did the first time, but this time beware of a few hammers.

After you destroy these two swarms, new wasps will appear and the aspen hammer will destroy the floor below you.

At the bottom, Mae and Cody will be sliding down a tree and will have to dodge obstacles made of wasps in their path. The wasp wall can be jumped over. You cannot jump over a large wall. Instead, Cody has to shoot her with juice, and May has to blow up the wall of wasps.

These wasp-created obstacles will keep popping up as May and Cody slide through the tree until they reach the very end, where a giant swirling swarm of wasps awaits.

Unleash a good combination of ole juice + rocket launcher in this swarm to destroy them. A cutscene will start in this new area.

Both Mei and Cody will now float down the river on a wooden lid. Cody’s job is to steer, and in order to do so, he will need to fire his gun in the opposite direction of where Cody and May want to go.

May will be tasked with shooting explosive larvae that fall from the ceiling.

When you reach the metal wall, look to the right and Mei will be able to shoot at the target.

Continue down the river and eventually swarms of wasps will create whirlwinds. Dodge them, but if you get sucked in by one, don’t worry – they will lift Mae and Cody into the air and you have to climb back down to the lid.

Continue along the river, killing grubs and dodging whirlwinds, until you reach the end where a cutscene awaits.

After that, Cody must continue to use his weapon to guide the couple down the river. There will be a small lantern at the end of the waterway. Cody has to shoot the juice into the hole below and May has to blow it up. This will light the lantern and show you what to do next.

Larger blue jellyfish will appear and May and Cody must jump from jellyfish to jellyfish to get to the other end. Light a lantern here and follow the trail of green mushrooms until you reach a neon-lit cave tunnel.

When you get to the third lantern, look down and you will see a stone path. Below is a blue glowing ball of light. And May and Cody have to jump into it to move on to the next blue glowing ball of light. Move through the balls until you get to the top, after which you must run towards the white light.

May and Cody will fall and need to land on the fish below.

Once on the fish, just enjoy the view and swim. Eventually, you will return to solid ground in the next area of ​​the Tree. A mini-game awaits you right ahead.

Mini-game: Plunger Dunger

When you see the tambourine, you are not really in the mini-game yet. Go around the circle and you will see what looks like a turret on the crates. One on the left and one on the right (Mae and Cody should split up and go left and right, respectively).

When both Mei and Cody press the button on the turret cannon, a mini-game will start. Both May and Cody point their piston gun. Hold the button to load the pistol and release to fire the piston at moving targets. The goal is to prevent moving targets from reaching your side.

After you are done with this mini-game, go further into the tree and you will reach a bridge. Cross it and run towards the round wooden plank along the blue glowing light at the end of the bridge.

Once on this piece of wood, it will begin to rise and you will control May and Cody from above. You will need to dodge the wasps with the saws as you move up, running out of their way.

The view from above will disappear and you two will need to defeat a few more flying wasps. After that, a piece of wood will rise and a cutscene will start. It’s time for a boss fight!

Boss Fight: Giant Beetle

This boss will require cooperation. Around the arena you will see four sewer grates. Under them there is a yellow swampy pit. Cody has to shoot the sap until he is above the grates and then he has to stand next to the sap until the giant bug rushes towards him.

When the beetle passes through the sap, Mei must fire a rocket at the sap to damage the beetle. The timing should be just right so that Mae is already aiming for the juice, and ready for the moment the bug attacks Cody.

When the boss is not attacking you, he will jump up and down. Sometimes this causes a single red ring to expand from his body – jump over this ring to avoid damage – and sometimes the boss will release three rings.

Dodge them while working to damage the beetle and end the fight.

After the victory, Mae and Cody team up with the beetle.

Jump on his back and get ready to run and fly!

Cody will control the control of the beetle and its ability to jump. Mei will be in charge of aiming and shooting. Cody needs to make the bug dodge obstacles by moving left or right or jumping over them. You will also need to shoot the falling larvae.

At the end of this trip, the bug will launch you into the wasp hive that Cody and May have been trying to get to all along. Time for another boss fight!

Boss Battle: Wasp Queen

When the battle starts, the Wasp Queen will send out a swarm that will take the form of a hammer.

Dodge or destroy him. Cody needs to find the rails to the left or right of the Wasp Queen. He must ride over the railing to the back of the queen and shoot the juice at the two red crosses on her back.

Mei must then drive along the same rail and shoot the juice to make it explode. This deals damage to the Wasp Queen.

Having lost a third of her health, the Wasp Queen raises her stinger and shoots fire from it. You can’t dodge this attack and you can’t jump over it: the only thing May and Cody can do is jump onto the railing and completely avoid the fire.

The Queen will then release two swarms. Swarm hammer and another that creates a bar that swings from right to left and left to right, parallel to the floor of the arena. You will need to jump over this crossbar. Cody should focus on the front of the Wasp Queen – there are two red crosses there that need to be hit. When this happens, Mei can shoot them to damage the Wasp Queen.

After half of the Wasp Queen’s health is depleted, she will launch a “bomb strike” of sorts. Basically, the wasp projectile will hit the arena from above, and the wasp hexagon will expand outward from the point of impact. Cody and May need to jump over it.

Several bombs will fall and after a while they will become scissors – which you must run away from.

The scene and view will then return to normal and you will need to continue the fight which consists of destroying the swarm together, firing juice (and then missiles) at the crosses in front of the boss, and using the rails to attack from the back.

When the Wasp Queen has a third of her health remaining, the arena will fall completely and the fight will take place on the railing that surrounds the Wasp Queen.

Mei and Cody must destroy the swarms and then they must target the bottom of the chain holding the Wasp Queen.

After this chain explodes a couple of times, the Wasp Queen will finally fall. The boss fight will be over.

Sit back and enjoy the long cutscene. May and Cody will try to escape by plane. It’s very similar to riding the Beetle in that Cody is in charge of driving and May is in charge of shooting.

Cody has to pull up to go down and down to go up, and he can also steer the plane left and right. You can also speed up. When Mei sees the turrets, she must shoot them until they are destroyed. She also has to shoot large circles of moss to destroy them.

When you fly out of the tunnel outside the tree, the squirrel chief will jump on the plane, and only Mei can stop her.

At this point, the game turns into a 2D fighting game. Mei has to beat the squirrel.

The battle is nothing special, try to dodge the squirrel’s attacks and attack back. Defeat the Chief and get ready to pilot the plane together.

As you can see, Mae and Cody are hanging under the wing of the plane as if it were a hang glider. May and Cody must agree on which direction to move (left or right) in order to control the plane.

Take him out of the tunnel towards the house to complete this part of the game. Sit back and enjoy the long cutscene, albeit a sad one.

Rose’s Room

Pillow Fortress

This is the first part of Rose’s Room, and as the name suggests, it’s a pillow fort. The pillows are quite soft and fluffy. Feel free to explore the area, and when you’re ready, keep moving forward.

Pretty soon, you should hear a tambourine beating nearby. Ahead of the first of seven mini-games.

Go forward, and when you first see the cushions that you can jump on, do it and you will find that the tambourine is floating higher. This is a mini-game called Tank Brothers.

Mini-game: Tank Brothers

To play, both Cody and May must interact with game devices lying on the ground near the diamond. At the beginning of the game, both of you will control the tank. The goal is to hit the other player three times. Move the tank, control its aiming (the small white circle on the ground in front of you determines where the tank’s projectile will fall) and shoot.

The first player to hit the other player with three projectiles wins.

Pillow Fortress (continued)

When you’re ready, feel free to explore the area. There’s a lava lamp that you can interact with – it’s not necessary, and a constellation orb that can be rotated. The way forward lies past this ball. Go around the corner near the ball.

Ahead is a path leading up and leading forward. The first one leads to a small room with two figurines from a game called A Way Out.

After that, continue forward and you will enter a large room. When you’re ready, use the joysticks in front of the TV. Mei and Cody will need to successfully complete several on-screen mini-games in order to proceed.

Here is the solution to each in the order they appear:

Make two words.

Connect the two planks so that you get a complete line from left to right.

Move the little man to the open slot on the left and the taller man to the open slot on the right.

Move the two lines to create a smile on the face on the right.

At the end you will need to press the buttons several times. It may seem like you can win… but you can’t. The counter hack will succeed and a cutscene will start. Here you will meet an astronaut baboon. His name is Moon Baboon. This brings you to the Space Room.

Exploded

This is the next area of ​​Rose’s Room, and Mae and Cody end up there after meeting the Moon Baboon. As you might expect, the feature of this area is the space theme.

Mei has boots that allow her to walk upside down on special yellow paths, and Cody can shrink or grow. This is most of what May and Cody will be doing during this chapter.

Fire door ahead. Neither Mei nor Cody can get through it for obvious reasons. Mei has to go up the yellow path to get to the ceiling. She can then walk up to the fire door and pull it up – Cody can shrink down and go under the small opening.

Go forward to the big red button – Cody needs to zoom in and press this button. This opens the way forward. There will be a robot ahead.

Cody should now shrink to a minimum and climb inside the robot by raising its right arm. Inside is a battery that he can put in place. Mei must then pull the lever on the front of the robot. This will activate an energy field that will guide you along the cylindrical path behind the robot.

If you walk around the perimeter of this cylinder, you will launch three missiles. Nothing really happens, but it’s fun. There is also a security camera that Cody can destroy if you wish.

When you’re ready, jump into the cylinder and press the button to go up.

Pay attention – there is a middle layer with portals around the perimeter. If you see this, you have gone too high. Instead, go back a little and find the hole shown below:

Enter the portal and a mini-game will be waiting for you.

Mini-game: Spacewalk

In the room where you get to, Cody and May must press the button on the small squares near the tambourine. The game will start.

Basically just jump on the many floating cubes around you. This will make the cube yours and give you one point. You can pick up enemy cubes.

Whoever has the most points after 60 seconds wins.

Exploded (continued)

When you’ve completed the mini-game, return to the floating pipe and float up until you see more portals. Yellow stars are scattered around – interact with them to blow them up.

You won’t get anything for this, but it looks and sounds cool. When you’re ready, head to the portal above which cups and plates are floating.

Space Portals

Below are step-by-step instructions for the portals you must go through to continue.

Green Portal

The game becomes two-dimensional on this portal. Both Cody and May have to go ahead and jump from wall to wall to reach the top. Here Mei needs to follow the yellow path on the left to start walking on the ceiling. Both of you should continue once Mei is on the ceiling. At the lasers, both Mei and Cody must pull the levers. This causes the platform they are on to move – jump over the lasers.

After that you will reach three red and yellow accordions, Cody must stretch the first one and then stand on top of the second one (far right). Mei has to jump from first to second and then hit him. This causes him to rise high enough for Cody to jump to third. He has to move it so Mei can move on. She will need to crouch to move to the right, and Cody will need to shrink.

After that you will see a wooden swing. Cody and May need to hit both the left and right side at the same time. This flips them – May will be on top and Cody will be on the bottom.

Continue forward and follow the tracks to the next section of this 2D puzzle.

When you see the big wheel, Cody must turn the wheel. Mae needs to stand on the red platform in the upper right corner (with the yellow spring) because Cody’s spinning wheel will cock the spring.

Do as shown in the screenshot below:

Press the button to release it – Mei needs to move to the right to hook onto the ceiling without hitting the fire. Now Cody can jump over the fire and the couple can walk forward. Push the blocks in front of you until you get a cup of coffee. Mae then has to crush the coffee cup so that Cody can jump from wall to wall to clear the obstacle in front of him.

He needs to shrink in order to then go under the blocks in front of him. Walking a little to the right, Cody will come across a hook that he can hold on to. Mei should grab onto him and then Cody should go to the right, dragging May with him.

Lead her to the next hook and then Cody should release the previous one and hook onto the same hook as May. Continue right to reach another passage. Go right.

At the end of this fight, you will find another robot. Cody has to shrink and go inside to insert the battery and May has to pull the lever when the battery is inserted.

This brings them both back through the portal.

Red portal

Here you will see a bunch of rails. Cody and May can jump onto the rails from either the left or the right.

When they are near a planet floating in space, they must jump onto it from the railing. Jump from planet to planet until you reach the nearest rail.

Get in and keep riding until you reach a large square arena with a planet floating above what looks like half a planet stuck to the ground.

Mei needs to climb onto the red planet hanging on a rope in front of the green planet. Cody has to push this planet, while Mei is on it, to another hanging planet above the semi-planet stuck to the ground.

It Takes Two walkthrough

Mei must jump from the planet she is on to another suspended planet. Cody then has to push her so May can jump onto the nearest tower.

Mei must follow the yellow path to the blue side of the tower with the red buttons on it.

Cody should see a blue wall with stars on it. Mae can press red buttons, each corresponding to one of the blue rectangles on the blue wall that Cody is looking at. Mei needs to press the red buttons to make the rectangles protrude a little, at which point Cody can jump on them. Mei has to press the red buttons as Cody jumps from rectangle to rectangle until he reaches the top.

Upstairs, Cody needs to shrink down and enter the robot to insert the battery so Mei can pull the lever. This completes the Red Portal.

Back outside, head to the Purple Portal.

Purple Portal

Walk forward here and you will see a Tesla Ball.

Both Cody and May must jump on it and roll to the other side.

On the other hand, Mei must use the purple bounce pads on the other Tesla Ball to jump and land on it. Cody needs to grow up and push this ball against the wall along the path.

Mei can jump from the ball to the top of the wall and press the switch to open the wall.

Cody can now push the ball, but he must stop and let May return after passing. Cody must push the ball to the end of the lane so May can jump off and climb the wall in her anti-gravity shoes. There will be a transparent cube next to the robot.

May has to drag him down so Cody can jump on him. Mei can’t drag the cube back up, so Cody has to shrink so she can do it.

Mei needs to take Cody away from the robot so he can enter it and insert the battery. Mei should then pull the lever on the outside of the robot. This completes this portal.

After completing the three portals, Cody and May must move to the two yellow wheels in a circle. Both must spin the wheels until the stars above the wheels are full. After that, a cut-scene will start.

After that, move on to the next layer and there are three more puzzles waiting for you. But first, let’s play another mini-game.

Minigame: Laser Tennis

Like the portal we found earlier, the new one can be found in the middle of the float pipe. As you climb from the first three portals to the next set of portals, look for an opening. It leads to a portal where a mini-game can be found.

Go through the portal and go forward. Both Cody and May must interact with the car ahead of them to start the match.

There are a lot of squares on the ground. When the square lights up, step on it. This sends a laser towards your opponent. Players must jump over the laser.

Send lasers to cause total chaos on the enemy side. The player whose health bar depletes first loses. After that, exit the portal and head to the next set of three portals.

Head to the Gray Portal.

Gray Portal

Inside the Gray Portal you will find yourself in a short corridor.

Cody should shrink and approach the orange-red platform. On the side of it there will be a small door through which Cody can go.

This places it inside the ball to be tossed to the other end.

Mei will shoot. Behind the ball is a handle that she can grab. Here’s what’s important:

Move the ball to the right, where there is a free path, and move the walls down. Press the button to shoot Cody. At this point, Cody can turn left or right, but Mei has to look at Cody’s screen to see the walls rise so she can turn them on and off in time.

At the end there are holes for Cody, you must send the ball there. This is your goal.

Do this and a door will open near Mei. Pass through it.

Mei needs to go up the yellow path on the left. Meanwhile, Cody needs to go to the right and cross the small bridge to the umbrella. Cody must take control of the umbrella and grab May with it. He then has to move her to an anti-gravity square that her boots can stick to, right above the one she was grabbed from.

She can now walk along the new yellow path that leads to two posts with red stripes on the inside. Cody has to jump between these sides to reach the top, but is stopped by lasers.

Mei needs to follow the path to the giant white button on the left column (if you’re looking at it from the front, it’s closest to the entrance to this room). This column disables the lasers, which means that Cody can now jump up.

At the top, he should follow the path to the robot, shrink down, enter the robot and insert the battery.

Mei, meanwhile, has to go to the front of the robot so she can pull the lever when Cody inserts the battery. On this portal will be passed. Go back and enter the Orange Portal.

Orange Portal

Inside the Orange Portal you will see some pillow towers. On the right is the one you need to climb to get a fun easter egg and an achievement/trophy. Walk forward and you will see an orange jump pad.

Use it to jump onto the pillow tower next to it and then climb to the very top of that tower.

You will find a radio that can be pointed at the stars to receive transmissions. Aim to the left and you will see the bar turn white and then red. The closer it is to red, the closer it is to transmission. When it is completely red, you will hear the Moon Baboon talking to the space station.

Now try turning 180 degrees and aiming to the right. You will hear another transmission and it is actually a recording of Josef Fares at The Game Awards delivering his infamous F*ck The Oscars speech.

Keep looking around and you’ll find two more transmissions: one in which Dr. Hakim wonders if Mae and Cody are cooperating, and one in which Rose reminisces about more tender times with her parents. Finding all four gears will earn you an achievement/trophy.

After that, jump down and walk forward on the large white mattress. Both Cody and May must jump over the orange baffles to get to the other end.

On this swing, Cody should shrink and May should hit the ground on the other side opposite to the one Cody is on. This will literally launch him into the stars and kill him, but will also unlock an achievement/trophy.

This is where Cody should zoom in and hit one side of the swing and May hit the other. This will lift her up into the air and onto the resilient platform next to the swing.

Cody should now shrink back to normal size and sit on one end of the swing. Mei needs to push the ground away from the spring she’s on on the swing. This lifts Cody high enough to land on the spring. Cody should consider getting the bouncy platform up to Mei so she can continue. Cody must now fully contract to lift both May and himself up.

Mei must come out first before Cody grows back to his normal size. Then he can get out. Walk forward and turn right. Jump over the floating mattresses to get to the other side. Here Cody has to shrink to get through the door and May has to go up the yellow paths to the left or right.

By going through the door, Cody is able to return himself to normal. Walk forward and grab the hook. This will open the hook on the top side. Mei can walk her path to get to this hook, and she must grab onto it. Both now need to jump from grapple to grapple, unlocking another hook for the other player.

If Cody goes first, May will be able to hook, and then May will have to unlock the next one first so that Cody can hook. Do this to get to the other side and then follow the path to two umbrella hooks that will lead you to the robot.

Cody should shrink, go inside the robot and insert the battery, and then Mei should pull the lever. This completes the portal. Let’s go to another Gray Portal with a Rubik’s Cube above it.

Gray portal with a cube above it

Inside you will find a robot with a spark of electricity to its right. You should notice that there is no electricity on the left side, but it should be there.

Your goal in this portal is to find additional lightning bolts to connect electricity and turn on the left side of the robot.

First zipper: on the right you will see the mattress track. Climb Down – Cody needs to fully shrink down and head into the spaceship.

He must follow the path, dodging the spinning lasers inside, until he reaches the red button at the end. Strike the ground to reveal a bolt of lightning. Bring it to the electricity and place it a little to the left of the electrified bolts. Raise the charge. The goal is to create a chain of charges on the other side.

Second Lightning: After that, examine the three cubes that change from left to right. Your goal is to jump from cube to cube to get to the lightning on the other side. Wait for the first one to flip to the right and then jump on it. Jump from it to the second one, but only after the second one hits the right side, and then do the same with the third cube. Grab the lightning and return to the electricity circuit. Add this bolt to the chain.

Third Lightning: To the right of where we found the second bolt, there is a path that only Mei can walk on. Ask her to do this until she reaches the dome with the third zipper inside. Cody must press the giant red button in front of the robot to open the dome. It closes quickly, so make sure Mei is ready to jump in. She has to grab the bolt, Cody has to open the dome, and May can go back upstairs and add the bolt to the chain.

Fourth Bolt: The next two bolts can be found behind the robot. There is a swing behind the robot. Cody should go to the left and shrink completely. May should go to the right and stand on the other side of the swing. Cody must be tall enough to get through the little red door. There is a rocket ship inside – little Cody has to enter it and it will take him to the top where the bolt is waiting for him. Lower the bolt (you can just jump off) and add it to the chain.

Fifth Lightning Bolt: Cody should now go back to the left side of the seesaw and enlarge himself to max size while Mei is standing on the other side of the seesaw. This will lift her high enough to reach a new platform where the fifth bolt can be found. Mei should grab it and jump down to the ground below. Add this bolt to the chain.

Sixth zipper: to the right of the location of the first bolt – rail. Ride the railing, grabbing the hooks along the way to get to the sixth bolt at the end.

Return this bolt to the chain, place it on the metal circle on the mattress on the left side of the robot, and the robot will turn on.

Now Cody can shrink down, enter the robot and insert the battery. At this point, Mei must pull the lever. This completes the portal.

Get out and spin the two wheels like you did before. The baboon will mention something about sealing the control room.

Jump into the anti-gravity cylinder and climb up.

At the top you will find a button that you can press and two circles above the pipes. One person should stand on one of the circles above the pipes, while the other should knock on a large button that can be pressed. While standing on the circles, the red parts of the pipe they are above do not move.

Hit the big button to rotate the red tube on the left, then have another person circle over it to hold it in place.

Then hit the button again so that the red tube on the right snaps into place. This shows the second button on the right, but first make Cody shrink and jump towards the battery on the left. He must press it, and Mei must hit the button on the right. Shortly after, a cutscene will begin. After this cutscene, it’s time for the boss fight.

Boss Battle: Moon Baboon

When this fight starts, Moon Baboon will fire a laser at Cody or Mei and he will continue to fire that laser. It damages whoever it hits and will follow that person indefinitely…unless you shoot back.

To do this, a person not being pursued by the laser must run around the perimeter looking for the blue/white button. When he stands on it, a pillar will rise with a glowing sphere inside. The goal is for the laser to hit this ball. To do this, the person pursued by the laser must run across and stand behind the pole.

This will remove about a ninth of the Moon Baboon’s health. Once it is damaged, the lasers will start firing from the middle of the arena and spin in a circle around it.

Jump over them like a skipping rope, and when the Moon Baboon throws grenades at you, be sure to get out of the red circle they form, as these explosions will damage you. Dodge the explosions and lasers until the Moon Baboon fires his lasers at Mei or Cody again.

If the post is going up very high when someone is standing on it, look behind it – most likely there will be a yellow path that you can walk along. Mei has to climb it to aim the laser high enough to hit the ball in the column.

After removing a third of the Moon Baboon’s health, a short cutscene will play.

After that, the Moon Baboon will descend to the ground. Cody needs to grab his flying saucer. When Cody grabs the flying saucer, Mei must run under it to derail the laser.

The second phase of the battle begins.

At this point the Baboon will fire homing missiles. These missiles travel fast and the surest way to dodge them is to keep running. Eventually, they will stop moving and fall to the ground. At this point, Cody or May must jump on the rockets to ride them and crash right into the Moon Baboon.

It’s important to note that the controls will be reversed on the rocket, so be prepared for that.

Repeat attacks until the second third of Moon Baboon’s health is gone.

A short cutscene will play and Baboon’s flying saucer will crash to the ground. Cody must jump into the open hatch and then shrink to enter the UFO. Inside, he will need to follow the path to the top, where the ejection button is located.

Cody will need to jump over platforms, dodge lasers, run through twisting tunnels, and bounce on an electrified wall (jump when the power goes out briefly) to get to the end, at which point he’ll need to press a button.

Meanwhile Mei will be in the arena where she will have to dodge lasers roaming the arena, exploding grenades and other attacks. Her only goal is not to die.

After retrieving the Moon Baboon, Mei will jump into the UFO and the final stage of the fight will begin.

At this stage, Cody will be in charge of the UFO’s radar and missile system. May will be in charge of the flight. You will see an arrow on Cody’s radar. This is how you find the Moon Baboon. Follow the arrow to him. When you get close enough, Mae will see him below, and Cody will see a small baboon figure on the radar with three hearts above it.

Cody must point his scope at the baboon on the radar and shoot him. Do this three times to complete the fight. After that, relax and enjoy a lengthy cut-scene. This will complete the chapter.

Classics

Move forward until you see blocks that you can jump over. On the other side, there is a play mat that looks like a road for cars, and the car must be nearby. One person must pull the car back and the other must get into the car. Release the car and drive it along the red ramp in this area so that the car flies through the hoop hovering in the air in the balloon. This unlocks an achievement/trophy.

After that, in the area with the rug, look to the left and you will see a cowboy hat. Jump up to it and a tambourine will appear, because this is where Cody and May can play the Rodeo mini-game.

Mini-game: Rodeo

To start this mini-game, Cody and May must sit on two bulls. When the game starts, the bulls will try to dump them. In order not to fall, look above the character’s head. Press the button when the big yellow ring is over the smaller white ring.

If the button turns green, everything is fine, and if it turns red, it brings you one step closer to losing. Three unsuccessful attempts and you will fly off the bull.

Classics (continued)

After that, leave this area and go to the wall of “5” blocks. Stand on the block “8” in front of her to see a group of blocks that you need to climb over to the right of the wall. One person must stay on the eighth block while the other crosses the bridge.

It Takes Two 100% walkthrough of the minigame

The person who crossed the bridge must move forward until he finds a green block with the number 5 on which he can stand. This opens up a path for the other person to climb down.

This person will walk around the yellow, green and blue walls. The person who crossed the purple bridge from “8” must move forward until they find a large yellow, green and blue button. Hitting the yellow button flattens the yellow wall so that another person can jump on it.

Do this with all three colors to get to the other side, at which point the person running on the walls must step on the blue block to open a path for the person who pressed the buttons. This person can now step on the green block so that the person on the blue block can move to it. Go through the hole in the wall together.

In the room on the other side of the tunnel you will see rows of rotating blocks with different numbers. The blocks rotate based on the number. First ones, then twos, and so on. Use this knowledge to cross the blocks i.e. if e just turned, don’t go to 2 because the cube is about to turn.

On the other side you will find four squares with animals on them: in the upper left corner is a pig, in the upper right corner is a bear, in the lower left corner is a mouse, and in the lower right corner is a horse. Let one person step on these squares with animals, and the other one rides on the rails to the left of them.

When a person on the rails encounters blocks, the person on the animal cages will need to jump to the corresponding animal to move the block out of the path of the person on the rails.

If an animal that is not on the squares appears on the block in front of it, the rail traveler must jump over to another rail.

There are four more animal squares at the end of this rail, which will be used in the same way to help another person behind to pass the rail on the right.

When both players reach the end of their tracks, they will be in a room with a single cow square. Nearby there are yellow jumpers – do not pay attention to them. Instead, walk across the green floor to the tambourine you should hear. This is a mini game.

Mini-game: Feed the reptile

To play the game, both players must stand on the firing mechanism by the diamond. Press the button to take the ball and throw it into the mouth of the reptile. Whoever has the most points after 30 seconds wins.

Hopscotch (continued)

Go back and jump up. At the top, both of you must grab the cable and go down it.

From this side, everything will look like a classroom. You have three homework assignments to complete: a math assignment, a memory assignment, and a drawing assignment. To complete the math challenge, Cody and May must stand on two numbers that can be added together to get the number to the right of the equals sign.

For the memory task, pay attention to the fruits on the cards and where they are. When they are flipped, Cody and May must match each fruit. The location is random so we can’t show you the solution – pay attention to the fruits and their location.

In the drawing task, both Cody and May must interact with the pencil and drag it from number to number in the correct sequence to complete the drawing. After that, you will be taken to a new room.

Here you will see a mouse tied to a rope and a button that can be pressed next to it, and the floor below the playground where Cody and May are currently located.

Go to the opposite side of the room, and here Cody and May must interact with two red buttons. This will change the view to top view.

You will see a cheese ball appear in the maze. Cody and May must walk through the maze, which will force him to bend over to move the ball from one end to the goal at the other. Go through the first maze and then the second. After that, return to the mouse and hit the button next to it. This causes the mouse to run forward after the cheese and the rope tied to it to lower the door behind the mouse.

Go through the door.

In the next room you will see Block 1. Jumping causes block “2” to rise, jumping on it causes block “3” to rise, and so on. Cody and May must move to each consecutive block at the same time to get to the other side.

In the next room you will see two levers. Use them. This causes a yellow and green ledge to pop out of the wall in front of you. Both Cody and May have to jump onto these ledges and quickly turn left and right around the corner respectively so they can jump from the wall to the top. At the top, jump over to the hook and use it to reach the lever on the other side. Both Cody and May must pull these levers to open the door to the next room.

In this room you will see two large yellow buttons that you can press. This causes the heating pad to fill up.

One person must stand on the heating pad closest to the entrance that led you to this room, and the other must press the yellow button behind him. This lifts the other person into the air and while in the air, they must attach themselves to the hook.

It must remain on the hook because this rotates the ledge in the center of the room to which another hook is attached. The person on the hook must aim at the not yet filled heating pad and land on it just before the other person presses the corresponding button. This second heating pad will push the person to the ledge in the center with the hook attached to it.

Ride this hook and use the two yellow buttons here to repeat the same process for another player. On the other side, go through the door to get into a new room.

There are several things here that you can interact with for fun. When you’re ready to move on, Cody and May must interact with the wheels on the left and right (they’re attached to the green and yellow pipes) and rotate them to block the ball waterfall. This opens up a new path forward – jump from brick to brick to continue.

Halfway there is a sketch that Cody and May can interact with if they want, and there is a mini-game at the end of that path.

Mini-game: Batting Team

To start the game, Cody and May must press the button next to each toy. To play, press the appropriate button when the ball passes in front of the batter you control. This makes the ball move in a circle. Hit the ball again when it comes back. Whoever has the most points after 60 seconds wins the game.

Classics (continued)

In the same room as the mini-game, you can easily get the achievement/trophy. Look for a piggy bank. Pick up the coins around her and put them in the piggy bank. When it is full, it will fall on its back. Now you can break it.

This will give you an achievement/trophy.

After that, go up the yellow stairs lined with books and let Cody and May interact with the chest. This opens it. Cody and May will put spinners on their backs, and now they can be used as helicopter blades to help you fly.

You won’t get far with them, but they keep you from falling straight down. Slide to the red pipe and spin the wheel there, and then slide to the purple pipe and spin the wheel there too. Do this again with the yellow pipe to completely block off the waterfall.

Go through the entrance behind where the waterfall used to be.

Here you will need to drive a spinner through an obstacle course. Dodge obstacles back and forth, go through watermelon holes and bounce from beach ball to beach ball until you reach the end.

At the end you will reach a yellow platform. Both Cody and May must put their spinners on the wheels on each side and then press the button several times to raise the platform.

Here you will meet Dr. Hakim. It will take you to a new area of ​​Rose’s room – a kaleidoscope.

Look at the walls on the left and right here. You will see a line of hexagons that doesn’t match the other colors. You need to form this line on the ground. So, for the first set of lines, create a line that is completely aligned with the walls. This allows you to move on to the second set of walls. Look at the two lines on the ground and stand on one hexagon that will connect the two lines. Now you can go to the purple exit.

In this new room, you will find yourself in a room of mirrors. But do the same – connect the lines. You can see our solution below:

In the next room, one player must stand on the green ladder and the other player must interact with the pink pillar in the middle. This allows them to rotate it.

Do this until the pink ledge meets the green ladder. The player on the ladder can now climb the blue pillar.

They must then turn the blue pillar to meet the green ladder so that the player at the pink pillar can climb up the ladder and reach the yellow pillar.

The yellow column must be rotated to meet the platform of the pink column. The player on the pink pillar should land on the yellow platform and the player on the yellow pillar should turn them towards the blue ledge.

Both players can now climb the yellow stairs and interact with the object above.

This will take you to the next chapter of the Rose Room – Train Station.

Railway Station

When you first start moving at the station, you will see a train car behind the barrier. Cody and May need to push the cart forward, but this barrier is getting in their way. In front of the barrier is a circle with two smaller circles that look like holes for sockets. Attached to the circle is a third one that interacts with the larger circle (on the right, if you’re looking at it from the cart).

Scattered around this place are four “dolls” to be placed in these rosette-like circles.

The first doll is on the roof very close to the circle. Place it on the outlet closest to the train.

The second doll can be found behind the train on the roof. Place this doll on the socket opposite the first doll.

Just outside the circle and to the right of the area where you found the first doll is a third doll in a builder outfit. Place it on the gear attached to the circle. This sets off a chain reaction that opens a small door in the train car.

In the far right corner of the area (if you are looking ahead from the train car) you will see a puppet conductor. Place it on the open doorway to move the barrier.

Both Cody and May must take the train to the end of the journey.

Dino Land

At the end you will enter the arena with a giant green dinosaur. One person has to jump on it and control it to bite objects and control it. You need to grab the first block on the path around the perimeter of this area – it has a red dinosaur on it – and move it down so the second player can sit on the back of the dinosaur.

Then raise this platform again.

Now the person on the red dinosaur must move along the path, and the person with the green dinosaur must move obstacles away from them. If the player with the red dinosaur presses the corresponding button on the blocks when indicated, this causes the dinosaur to make a powerful tail attack that changes the path in front of it. Have the green dinosaur player bite the red dinosaur to unlock the achievement/trophy.

After that, make the red dinosaur attack the first area. This flips the obstacle in their path so that the green dinosaur can bite the handle. The green dinosaur must do this and lift the obstacle. The red dinosaur must use its attack one more time and then move forward under the first obstacle that the green dinosaur is holding.

For the second obstacle, the red dinosaur must attack the ground. This flips over the obstacle to open the handle. Let the green dinosaur bite this handle and hold onto it while the red dinosaur attacks the ground again. This allows them to continue forward and land on the platform in the green dinosaur’s mouth.

For the third obstacle, the red dinosaur must move forward and attack the ground. This flips the obstacle so the green dinosaur can grab the handle. He must do this while the red dinosaur is attacking the ground again, and then the red dinosaur can hit the green dinosaur’s platform. The green dinosaur should pick it up when both move towards the next obstacle.

For the next obstacle, the green dinosaur must lead the red dinosaur to the block it must attack. Don’t let the red dinosaur attack just yet – the green dinosaur should go and grab one of the handles to the right of the red dinosaur and hold onto it while the red dinosaur attacks. The goal is to have both blocks to the right of the red dinosaur.

When this happens, the red dinosaur must attack the block so that the platform to its left flips over to reveal its handle. Have the green dinosaur hold this handle and let the red dinosaur attack until both blocks to its right show handles. The green dinosaur can pick up the red dinosaur and both can continue on their way.

The last hurdle to be overcome is not on a red dinosaur. Instead, Mei must work her way forward. The green dinosaur must grab onto the platforms and position them so Mei can move across them. Raise the first platform above the spikes so Mei can jump onto the block and she should jump onto the wall and stick to it while the green dinosaur quickly grabs the moveable block on the right and places it in position so Mei can get over.

Continue forward until Mei reaches the green wall on the right. The green dinosaur must grab onto a nearby wall that only moves up and down. Mei should jump off the green wall on the right to the wall held by the green dinosaur. The green dinosaur then has to lift her high enough so Mei can jump over the spikes to safety. Upstairs, she must press a button to hit a meteor that will wake up the dinosaurs.

Now get on the train to get to the next area of ​​Rose’s room.

Ahoy Pirates

At the beginning of this chapter, the players will control a pirate ship. One person controls the left wheel and the other controls the right. To move forward, both players must activate the wheels. To turn, do not touch one of the wheels. Both players control a cannon on each side that can be fired.

You must be looking in the direction you want to shoot in order to hit the target, and you must be close.

Move forward and destroy the enemies in front of you. They will shoot at you too, so watch out for the red targets on the ship and water – make sure the boat doesn’t hit them or the boat will take damage.

Watch out for firecracker boxes. Shoot them to cause big explosions that will damage everything nearby. You will need to shoot them in order to continue through the gate, at which point you will be attacked by three moving pirate ships.

Destroy them to keep moving by shooting the tentacles as they pop out of the water to get rid of them.

Eventually you will reach the kraken. It’s time for the boss fight.

Boss Fight: Kraken

When this fight starts, immediately shoot the Giant Octopus in the face. Watch out for the tentacle as it damages the ship. Quickly turn around to face them and shoot them until they fall. Then turn to face the octopus and shoot him again.

The tail will rotate sideways – if it appears on the left, it will appear on the right next time. Remember this pattern because you can shoot the tail of an octopus from the right, turn left and shoot at its snout as you pass by, and then shoot the tail from the left.

Repeat attacks until a quick cutscene starts.

After that, the face of the octopus will disappear, and instead you will fall into a whirlpool. A tentacle will jump out and send an explosive rubber duck to the ship. Shoot the rubber duck to make it explode and do this until they are all gone. After that, the main part of the octopus will reappear.

This time several tentacles will appear at once. Ignore the little octopus and focus on attacking the tentacles. When they are all destroyed, aim for the head. You will have a couple of seconds to freely headshot before new tentacles appear.

Attack the boss until he is defeated. Take the train off the boat and go forward.

The Greatest Show

In this circus room, look for the only thing you can interact with – a button and a moving block ramp. Bring the ramp to the button, and then it will be next to the hoop on the right. Have another player jump on the button to release the ball. This player must run quickly to one side of the ramp, and now both players must move the ramp to the hoop on the right when the ball is on the ramp.

This moves the ball to the other side. Hit the button on the ground on the right to open the door on the right.

Here one player must press the button on the right, while the other player must sit in the yellow cage wheel and move the red tip that will catch the ball all the way to the right. The ball will go into the red tip and now that player can turn the wheel and tilt it to the left where it will fall into another square.

After the button on the right is pressed, this player must run to the second wheel of the cage and prepare him to receive the ball. Once they have it, they will need to turn the wheel to the left to move the ball forward.

Once the ball reaches the end, hit the red button on the left. After that, you will need to jump over the moving carousel to get to the cannon at the other end. You will see some balloons with a target on them and a target at the far end of the wall. The goal is to hit the target on the wall. One player must hit the cannon and aim exactly where we are below.

When everything is ready, the other person must press the button to fire the cannon and hit the target.

This brings up the Ferris Wheel, which must be used to navigate to the next red button. Press the button and jump on the unicycle on the right. Both players must ride it. Whoever is at the bottom has to move up or down the rope, pushing it left or right. You have to balance the unicycle – if it falls backwards, tip it forward, and if it falls forward, tip it back.

After that, one person must grab the trapeze in front. The other person must hit the red button so that the ball falls under the trapezoid. They can grab this ball. The other person must now jump over the balloons and grab the trapeze at the other end.

Both players must swing back and forth to catch the right moment to throw the ball to the other player to throw the ball into the blue funnel on the right.

Hit the next red button, grab the ball and both players must jump over the balloons in front to get to the other side.

On the other hand, place the ball into the slingshot. Both players must then pull it back to drop the slingshot ammo into the balloon, which will explode the balloon and lower the bridge down so the train bogie can continue moving.

These tracks lead to the Magic Castle, which is a new section called Once Upon a Time.

Once Upon a Time

In this part of the level, go forward under the drawbridge and you will find yourself in a small square. Look to the left, where there is a large TV. Go there to find a mini-game.

Mini-game: Birdstar

To start this mini-game, go to the TV and interact with the blue and red figures in front of it. Basically, it’s Guitar Hero.

Button icons fall down the screen, and when these icons align with the circle at the bottom of the screen, press the desired button to score a point. The winner is the one who scores the most points after 60 seconds.

Once Upon a Time (continued)

After the mini-game, sit by the rails and wait for the train to pass. When he comes, you need to sit on him. This unlocks an achievement/trophy.

After that, feel free to explore the area. There are a lot of things to interact with, but when you’re ready to unlock another achievement, head to the far end of the area where you’ll find some easels and some paint.

There is a printer in the corner. Both May and Cody must jump into the mechanism on its back. This will flatten them out and unlock the achievement/trophy.

After that we can move forward. Look up from the printer area and you will see a crane. Jump on the drum nearby, grab the wire, jump to the train station on the right, and from there jump onto the crane.

One person must grab the bar from the outside of the crane and move it to the desired position, while the other person must go to control the crane and move it up and down.

Move the faucet so that the magnet is directly above the bowling ball. Pick it up and turn all the way to the left so that it breaks through several towers.

Eventually, he will be in front of the gate. Both Cody and May must jump on the ball and swing it back and forth to break the goal. After a couple of hits, the gate will lower and a cutscene will begin.

Dungeons

After that, you will find yourself in a new room and suddenly play a role-playing game similar to Diablo. Cody and May have three standard moves and one special move that can be used when the bar at the bottom is full.

Go ahead and teleport with Cody to get to the other side of the gate. He must stand in the small square to open the door for Mei.

Go ahead and your hero can use his fire dash to get across the gap and stand on the button. This will cause a fiery plume to appear, and Cody must freeze it and step over it.

On the other hand, take out the enemies together and have Cody teleport through the gate ahead. He must stand on the yellow square, and Mei must quickly run across the bridge that rises. Both players will now have their own set of enemies to defeat.

After that, freeze the fire trails to proceed to the next section and defeat the mini-boss. It fires three purple orbs at a time and you will see where they are aimed before they are launched.

Attack the enemy and surrounding enemies with your full arsenal of attacks. If the mini-boss crosses the chasm on the left, Mei must shoot him and Cody must use his ranged attack. If the mini-boss enters the square on the right, Cody should teleport to it and attack the mini-boss there.

When the mini-boss falls, go forward through the gate at the top of the screen.

In the next room, destroy the gate by attacking it. This will show enemies in a cage that only Cody can teleport into and attack, and enemies across a chasm that only May can charge across. Defeat them and go down the corridor ahead. Kill the enemies and you will eventually reach a spinning column of knives. When she moves forward, follow her and sit in the corner shown below:

Wait until the path is clear to continue forward. Continue down the corridor, dodging the spinning blades and killing the enemies in front of you until you reach a pit that needs to be frozen in order to advance. Move forward over the fire, killing enemies and dodging spikes along the way.

When you reach the end, you will see two yellow squares. Step on them and the terrifying killer doll will start attacking you from the right side of the screen.

You must go to the left of it, but in doing so you will encounter enemies that need to be defeated and gates / doors that need to be broken. Keep going left to the end until you see four wooden pillars that need to be destroyed. Destroying them causes the doll to fall into the lava and die.

It’s time to defeat the immortal troll. In this arena, you will see a troll, a fire pit in the middle, and four X-shaped chains.

The goal is to open the fire pit by breaking the four chains. To do this, stand in front of the wall to which the chain is attached, and insert a troll charge into it.

You must do this for all four chains while dodging projectiles falling from above and other enemies in the arena. When the pit is open, guide the boss over the pit to make him fall, and when that happens, his two hands will grab onto the arena. Both Cody and May must attack him to throw the troll into the fire. When you successfully defeat the troll, a cutscene will begin.

Boss Fight: King and Queen

This boss fight can be quite chaotic, but if you know what chess does in standard chess, it will be much easier. The King and Queen are the main targets and you must attack them. Attack them however you like. The only threat they pose is that they are constantly jumping from one cell to another. Don’t stand on the space they’re about to land on.

The real threat in this boss fight is the other chess pieces. Avoid or destroy them to avoid taking damage:

Rooks: They move forward in a straight line all the way across the board. Stand in a row of squares that they are not in so as not to take damage.

Bishops: They charge a magic attack and fire that magic in an X-formation, with the actual chess piece serving as the starting point of the attack. Make sure you don’t stand in their way.

Pawns (the smallest pieces on the board): when they float, they cause electricity to come out in a square shape, with the actual chess piece serving as the starting point of attack. Get out of this square to avoid taking damage.

Dodge these attacks and attack the king and queen until their health bar is depleted. After the boss fight, a long cut-scene starts, so relax.

Queen

The queen tries to escape and fails. Climb up the stairs and you’ll see there’s a Grab Cardboard Machine here. Control it with the arrows and lower the grip by hitting the button between the arrows. The goal is to take Cutie.

When you do this successfully, it will fall but get stuck.

Run to the chute. Cody and May have to press the correct button on Cutie’s legs several times to lower it.

After that, you must drag Cutie to the edge and drop her.

After she falls, a cutscene will play. This is the end of Rose’s room.

Cuckoo Clock

When this level starts, you’ll quickly find out what it’s special about – Mei can clone herself and Cody can control time.

Cody needs to use his new ability on the statue in front of him – hold it in place until the statues of Mei and Cody fly by and exit through the doors.

This opens the door ahead. Go through it, but be careful as a piece of the wall is about to break: Cody must turn back time to fix it, and then he and May must quickly run to the levers on the other side.

Here Mei will need to run to the closed door at the end of the corridor. She should place the clone here and then return to the levers. May and Cody must pull a lever to open the door, and then May should see an opportunity to teleport to her clone. She must do this and go through the door – there is a lever here that she can pull so Cody can go through.

In this room, Mei must grab the hanging hook and Cody must turn back time to lift the hook into the air. This will place Mei high enough to hit the ceiling above Cody. There is a button there that you can press. This will cause an accident on the left side of the room.

Go there and ask Cody to turn back time to lift the giant bird statue into the air. It also raises the bridge. Mei must go to the end of the bridge, under the bird, and place the clone.

After she gets back to Cody, he should loosen his grip and let the bird fall. Mei can now teleport to her clone and she will be on the bird. Cody can turn back time to pick up the bird and go up here, Mei can jump from the wing to the other button.

After that, both players must return to the hook and jump through the open door.

In the next room, Cody must turn back time so that the owl statue returns to its original form. While waiting, Mei should go ahead and stand on the black platform by the ledge.

Cody can let go of time, and this will move May to the silver elevator. Cody has to move back and forth on the elevator to get him and May up. When he reaches the top, Mei must leave the clone, and then Cody can free up time. Mei should now teleport to the clone and she will be one level up in the elevator.

Cody must turn back time again and May will be high enough to go to the right. Down the hallway is a statue of a bird that it can interact with to open a nearby door that statues of Cody and May can go through.

In the next room you will find a circle with three small houses and a cuckoo. Cody should stand on one, Mei should throw a clone on the other, and then May should stand on the third.

Once May and Cody are dropped, May must teleport to her clone and then all three will be thrown down at the same time.

This causes a platform to appear in the middle. Cody must turn back time, and then May must stand on the platform. Let Cody free time. When Mei steps on the button, the door will open and the statues will be able to pass through. Now you will find yourself in an old village.

Go left and follow the rails to the dolls. You will see a button to the left and right of them. They need to be pressed quickly, but the button on the right is blocked by a call. Cody has to turn back time to raise the bell and May has to leave a clone in front of the button on the left and then go to the button on the right that is currently displayed and press it.

She should then quickly teleport back to the button on the left to open the door.

In the next area, follow the rails down and when they go around the corner from the hill, look to the left to see a square hole in the house. Walk through and turn right to find a mini-game.

Mini-game: Bomb Run

To play the game, Cody and May must take positions at the diamond. The game puts bombs on Cody and May’s backs. Once the mini-game starts, run forward and hit the yellowish-orange “time bubble”. It has an arrow on it indicating where the next one is, so pay attention to it.

Basically just keep running through those time bubbles and whoever makes it the furthest without exploding wins.

Jump down from where the mini-game was and you will see a sign on the right.

At least one player must climb to the top of the Hell Tower. In fact, it is a series of rotating platforms.

Jump from platform to platform until you reach two large vertical walls that connect and then diverge.

Here you have to quickly jump from wall to wall to zoom in, but that won’t work. Instead, glue the wall, let it fall apart, and when it comes back together, jump and stick to the opposite wall. Repeat this trick until you reach the top. There are even more rotating platforms here. Jump from platform to platform until you reach the top, at which point an achievement/trophy will appear.

After that, jump down and you will see some fishing rods nearby. Ignore them for now and look to their right to find a tambourine. Time for a mini-game.

Minigame: Horse Derby

To play the game, Cody and May must sit on one of the horses. You need to jump over obstacles and crouch under them. The one who falls behind loses. Or the one who reaches the end first wins.

After the mini-game, feel free to explore around.

You can fish, you can ride the sheep carousel and even ride the cows. There is a lot to do here – although it’s not all necessary.

After that, follow the rails to find wooden statues. You will find them blocked by a barrier near the burning house.

Climb onto the roof and let Mei jump towards the cloud. She can steer it left and right. Cody can use the time change to make it rain.

Mei needs to put a cloud over the fire and Cody needs to make it rain. When all four sets of flames go out, the barrier will be removed and the statues of Mei and Cody will be able to continue moving forward.

Soon they will encounter another obstacle – on the bridge they are next to, Cody and May must hit two pink and white buttons. This causes the bridge to sink.

Immediately after this, Cody must jump onto the boat in front of him, and then from that boat to the next one and use his time by moving on the mechanism in the water. This mechanism will hold the bridge in place and the statues of Cody and May will now continue on their way to the giant gate at the end of the tracks.

Before we go there, let’s get the achievement/trophy.

Go to the water, where there is a semicircular bridge. Look at the side of the boat that Cody and May can interact with. Both of them must get into a boat and sail until they reach a house far away on the river bank. Head inside and you will get an achievement/trophy. There are a bunch of pots inside, and breaking them reveals that there are some green rocks inside.

This is a reference to The Legend of Zelda series, which uses green gems and Link’s inability to destroy every pot in sight.

After that, go back and go to the wooden puppets at the big gate. To the left and right of the clock on the gate are two wheels. Turn the right wheel to move the hour hand of the clock and turn the left wheel to move the minute hand of the clock. Cody and May must move the hands to match the hands on the large clock tower in the distance.

This opens the gate and the statues move forward. Unfortunately you can’t follow them, so go right and follow the path to the elevator.

Both Cody and May must interact with her, and when they reach the top, a cutscene will start.

Now the goal is to solve the puzzles of the two smaller clock towers so we can enter the larger one looming overhead. After the cutscene, grab the bird and May and Cody should fly towards the tower on the right.

Take the elevator down.

You will find a circle made up of six different animals.

May and Cody must go deeper into the cave to find a solution. Cody will need to use his time reversal to make the bridge appear. Mei must cross this bridge and throw a clone there, and then return to Cody.

This causes the door that seemed to block the way when Mei came closer to disappear. When she is gone, Mei must quickly teleport and go through the door to a new room.

She will find six clocks, each representing one of the animals in the circle at the beginning of this puzzle. The decision is based on the time under each animal. Cody needs to go back to the circle and click on the animals in order based on the time Mae sees next to each animal. The earliest time should be activated first, and so on.

Solution: Bee, Bird, Cat, Moon, Dog, Sun.

This opens the door in front of the circle. Pass through it. May and Cody must take the elevator back up and when they reach the top, a cutscene will start.

After that, get on the birds and fly towards the orange explosive birds in the sky. Grab them from and then take them to the car at the top of the tower you were just in. Aim and fire the bomb at her. After three hits, the car will be destroyed. You will see destruction. Now fly to the second tower and get down into it.

Here you will see three wisps of air flying: green followed by red and then blue.

Look up and you will see a circle with a spinning arrow. When the hand is in the green part of the circle, you can jump onto the green air puff. Wait until it turns red and then jump into the red air puff, but be careful when the hand leaves the green one, the green air puff will no longer hold you. Do the same to get over the blue puff of air and get to the other side.

In the next room you will see the same mechanism, but only with a twist – the air bundles do not match with the rotating arrow. Cody needs to use his time change to turn back time, which causes a bridge to appear on the left. You need to cross it.

Here Mei should stand on the button with the arrow closest to her. This will change the color of the first air puff from red to green. Cody now has to jump into the blue puff of air when the arrow is in the blue circle in front, and then jump to the green when the arrow is in green. At this point, Mei must quickly run to the next circle next to her and step on it. Now, using the rotating arrow, Cody must get to the other side.

Cody must now use his time change to control the moving arrow so Mei can pass. Basically, whichever colored puff of air May jumps into, Cody must move the arrow to it, being careful not to destroy the puff of air that May is currently occupying too quickly. When Mei gets over, they can take the elevator and return to their birds.

At the top, use the birds and bombs to destroy the mechanism at the top of the tower again. This will destroy the shield in the center of the area, and the statues of Mei and Cody will now be able to head towards the clock tower.

Cody needs to turn back time with the statues so that the platform they are on rises. They will continue to the door of the clock tower. To the left and right you will find a narrow opening. Both Cody and May must jump from wall to wall on each side.

This makes the gears move on the door – you will see how it happens. Both Cody and May must do this until the door opens. The statues will go inside and a cutscene will start.

In the next section, you will find yourself in a garbage press.

Mei needs to quickly run forward and put the clone right next to the moving wall. When the wall passes her clone, she needs to teleport to get to the other side of the moving wall. Mei must now run forward and interact with the statue to stop the moving wall and save Cody.

After that, go forward to the key in the ground and May and Cody must interact with it to turn it.

Eventually the floor will rise and a cutscene will start. This will take you to a new section.

Clockwork

In this new section, the game will look in 2D. Cody and May should just go as far to the right as possible.

Eventually they will reach the key to be turned. This leads to a new room with a huge and scary gatekeeper.

There are rails to the left of the gatekeeper. May will mention that you two need the keys. Let’s climb the rails on the right to find the first key. At the end of the railing you will find several moving platforms. Jump from platform to platform to get to the other side.

Here you will see something that Cody can use his ability on. When Mei jumps onto the platform closest to Cody, then Cody must use an ability to move the platform (and Mei on it) to the opposite side.

Mei has to put a clone here and then Cody has to bring her back.

Mei should now teleport to her clone and she will be on the new platform.

Cody must move her to the opposite side, May must clone and repeat the same steps as above. Do this again to get to the opposite side, where there are platforms that move up and down as Cody reverses time.

As with previous platforms, Mei will need to place clones on the highest points of each platform and then teleport to those clones when the time is right for Cody to use her ability.

Keep using this logic to get to the right side of the wall Mei is standing on and you will eventually reach a spinning spiral.

Mei has to sit on it and run over it while Cody uses time change to make the spiral spin.

This allows Mei to reach the end, after which she can jump onto the circular platform below and up the ramp to the key.

She can ride back on the rails and she and Cody can put the key in the keyhole next to the gatekeeper.

Now go to the opposite side and climb the rails to find the second key.

At the top you will see a wall that can be opened a little to the right. Cody must open the wall by turning back time, and May must jump side to side inside this new gap in the wall to reach the top.

Upstairs Cody should turn around and use time reversal on the object above him. This will create a platform for Mei to jump onto.

She must jump, and while in the air, Cody must quickly move time in the opposite direction to form a platform on the other side. Hopefully Mei lands on it, and now Cody can use his time reversal to move the slanted object near Mei down.

He needs to use time reversal to launch Mei from this slanted object in the opposite direction. When she reaches the other side, she will need to interact with the handle to lower the birdcage. Inside is the key you need.

When it’s fully down, Cody must turn back time next to her to see the scissors protruding from the wall. With these scissors, you need to cut the rope of the cage so that it falls.

Pick up the birdcage and ask Mei to drop the clone to where it should land. Let the birdcage fall and then have Mei teleport to the clone. Now she will be inside the cage, where she can take the key. She must place another clone, and when Cody lifts the cage, she can teleport to the clone and be free.

Put the key in the doorkeeper’s keyhole and turn.

Once both keys are fully turned, the gatekeeper will open the door and a cutscene will begin. It’s time to fight the boss, which is a mechanical bull.

Boss Fight: Mechanical Bull

The boss fight is quite difficult. This is because it can kill you in seconds. Simply put, if he hits you once, he will probably hit you a couple more times and kill you, so avoid his attacks in the first place.

The trick here is to use Cody’s time rollback near the gray circle. This causes the wall to descend, revealing the symbol of a red bull, which will draw the bull towards him. The goal is for the bull to run into it enough times for the statue above to fall on the bull.

Mei needs to place the clone somewhere away from the statue. She must then stand in front of the red bull symbol when Cody has it. This will cause the bull to charge at her, and at the very last second, Mei must teleport to her clone.

This will cause the bull to collide with the statue. After that, pieces of the ceiling will fall into the arena. Avoid shadows to avoid these hits.

After the bull hits the wall twice, the statue will fall… but unfortunately not on the bull. If only there was a way to turn back time… Ask Cody to turn back time to return the statue to its place. Have Mei place her clone and stand in front of the statue.

You know what to do. This time, the statue will successfully fall on the bull and hit it.

After that, Cody will need to turn back time in order to allow Mei to climb up on the pieces that fell to the ground earlier.

She will need to jump to the hook at the end to get to the other side through the hole in the wall. She must pull the lever to give Cody the pocket watch. He can jump off them to get to the other side.

In this new room, go to the far end where you will see a gray set of vertical walls. Mei is forced to jump from wall to wall, but without Cody’s help, this is impossible.

He needs to use his abilities to move walls back and forth. If Mei jumps to the right, he needs to move the walls to the left for her to reach the other side. If she jumps to the left, he needs to move the walls to the right, and so on. Do this until she reaches the top.

Upstairs Mei has to push the empty lantern down and it will break. Cody must jump onto the broken lantern cover and turn back time to grab the lantern. When both of you are here, look for the golden button on the ground.

Cody must stand on it and let May up the stairs. She should leave the clone here, and then return to Cody and take his place.

He can now climb the stairs, and once he is at the top, Mei will be able to teleport to her clone to return to him. With both players at the top, follow the statues of Cody and May to the end of the walkway.

You will find yourself on an elevated platform that is actually a clock face. While it is rising, the minute and hour hands will rotate independently of each other. You need to jump over the arrows – if they hit you, you will instantly die. At the top, leave the platform and go to a new corridor.

Go to the end and jump from one clock to another until you reach the railing.

Ride them to the end and get ready to jump onto the hook. These hooks rotate so you need to keep track of the time, but you have to jump from hook to hook until you reach another small handrail at the end. Proceed to the end.

There are even more hooks to hang on to. Do this to make your way through a small hole in the wall. Inside is a green door. A giant mechanical bird will fly in this room.

When prompted, both Cody and May must grab the bird’s claws. The bird will fly up to the glass dial. Here, all Cody and May need is to stay alive.

They can do this without standing in the shadows when they appear on the dial, because these shadows are the areas the bird is about to fly through.

Eventually a cutscene will play and Cody will get rid of the bird. After that, you will find yourself in a new corridor. Follow the statues of Cody and May to the end.

Here you will find yourself in the square, and soon the dial ahead will start to scare you.

The giant chimes will fly down and you will see that there is a slot for you as they pass you. If they hit you, you will die, so make sure you are in a safe place when they pass by. After that, other chimes will go down. Beware of shadows, because these shadows indicate the places where they fall.

This will make the platform even smaller, making it even harder to dodge the chimes. Continue until Cody and May come across what looks like an elevator shaft.

When you fall down the elevator shaft, saws and bars will appear. Move your character to dodge these obstacles.

You will eventually reach the bottom, but time will reverse and you will return to the square with the clock on it.

May and Cody will be surrounded by white circles. They have to move those white circles onto the dials, wait for the white circles to turn orange, and then dodge. This causes the grenades to fall on the dials, and after destroying all the dials, a cutscene will start.

After that, the game will go into slow motion.

May will be on a separate platform from Cody. Cody must turn back time to allow Mei to switch to a new platform. Then, once she’s there, he can change the time to get to the new platform. Sometimes he needs to turn back time, and sometimes he needs to fast forward.

Do this until Mei reaches the solid glass path at the epicenter of the explosion. When she gets to him, a cutscene will start.

And now with only Kodi on the screen, you need to fast forward time until the cutscene starts. After that, Cody and May will need to run forward along the path.

Be sure to jump over the gaps. When you reach the end, another cut-scene will start and this chapter will end.

Snow Globe

Warm Up

Warm Up is the first part of the Snow Globe level.

The main feature of this level will be introduced pretty quickly. There is a large door ahead. The magnets on Cody and May’s backs will start glowing near the door. You must remember that different colors attract and the same colors repel. If Kodi’s red magnet interacts with something red, it repels it. However, if Mei’s blue magnet interacts with something red, it will pull it towards itself.

You should keep this in mind for almost all puzzles in this level.

After going through the door, go right and you will see a wooden rectangle. Cody should stand on it and May use her magnet to push him to the ledge in front of him. This is where Cody can pull the tree trunks towards him, so he should do it when May is upstairs.

After that grab on the left and have Cody grab the tree.

Mei can push Cody with her magnet from the other side. Here, Cody must use his magnet to lower the bridge so Mei can cross. On the other hand, Mei can use her magnet to push the bridge down so Cody can cross.

May and Cody can then walk forward until they spot a saw in a tree. One side of the saw is blue – Cody should be on that side – and the other side is red – Mei should be on that side. Using the magnets, pull the saw back and forth until the tree falls.

Walk through the tree and find the red and blue circle. Cody and May can magnetize in a circle opposite the color of their magnet. They can then use the same color wheel to launch.

Go around the path and slide down. Look into the tunnel and ask Mei to pull out the catapult.

Cody can then lower the catapult basket so Mei can climb into it. When Cody releases the magnet, the catapult will launch Mei.

There she should push the blue wooden rectangle towards Cody. Meanwhile, Cody must use his red magnet to launch the catapult around the red circle. Now he’s high enough to jump onto the block May pushes towards him. Use this to get to the other side.

Head to the nearest building with a circle of magnets spinning inside. Use the magnet of the opposite color to pull yourself up to the circle and then up, jump onto the spinning circles and use the magnet of the same color to go up to the second floor of the building.

Go through the round window.

At the end of this bridge, Cody will need to use his magnet to jump over, and then, once inside, turn left and find the blue handle.

He can use his magnet to pull this handle down and a red circle will appear (under the blue circle that Cody used to jump over the chasm), which May can now use to clear the chasm.

Cody has to hold the circle in this position so Mei can bounce off it with a magnet when the blue is pointing into the building.

This will send her to the next floor. After that, let the circle turn back, with blue facing outward and red facing inward. Cody can bounce off it with the magnet to get to the next floor. At the top, Mei must push the bridge with the blue piece of wood down so the couple can cross over.

At the top, grab the two grapple points and jump onto the railing. From here, jump to the grapple point and then use one of the magnet circles in front (the one on the opposite corner of the magnet you have) to clear the gap.

Climb up the wall and you’ll see a large gap with two unconnected parts of the bridge.

Cody should push the bridge by standing to the left of it, and then, when he is looking straight ahead, ask Mei to move to the right side and hold him in place with his magnet. Now Cody can release his magnet and walk to the end of the bridge. Here he can pull another part of the bridge to the part of the bridge he is on.

A cutscene will start at this point.

Time to go skating. Head forward until you reach the end, at which point a cutscene will begin.

The next section of the level, the Winter Village, will start here.

Winter Village

In this new section, you will learn that bells must be rung to clear the ice. There is also an entire village here to explore. When you’re ready, head to the first bell.

Cody must pull back the blue handle. This lifts a massive rock into the air, under which a blue magnet is revealed. Mei should use it to climb up the ledge of the bell tower. Now Cody has to slowly pull the rock up towards Mei, and she has to jump from the wall of the bell tower to the rock, and then back to the wall, and so on, while Cody slowly pulls the rock up to keep up with May. Upstairs, Mei can pull the bell with her magnet.

This frees the village from the ice, and now the townspeople will return. To continue, May and Cody must open a door in the middle of the city together.

Behind them is a larger city. There are three bell towers here. You must ring each of the bells. Let’s tackle the one on the left first.

First Bell Tower

You can climb the city in this direction by jumping on the rooftops, using the green nets on the ground, or sliding along the rails.

Walk through the city, exploring all you want until you reach the bell tower.

Below it you will see a crane with a large wooden vertical wall hanging from it.

Mei must use her magnet to put a wall next to another wall (attached to the bell tower) so Cody can jump from wall to wall until he reaches the top. He then has to jump to the top of the wall May controls so she can move the crane (and the wall with Cody on it) to the wall next to him.

Cody can now jump to the top by jumping from wall to wall. Upstairs, Cody must wait while May moves the crane back to the bell tower. He can then use his magnet to launch the red magnetic circle on top of the crane to get to the bell tower. Go up the path and use the magnet to pull the bell. This will unfreeze the ice all over the city.

To the right of the bell tower (if you are looking at it from behind a crane) you will see a pair of swings. Push the swing to the right until the peasant flies away on it. This unlocks the Change of Mood achievement/trophy.

After that, head back to the main part of the village and you’ll find an icicle shack, which is now in order thanks to Cody and May removing the ice. Approach it and you will find the location of the Icicle Throwing mini-game.

Mini-game: Icicle Throwing

To play this game, Cody and May must go to the booth.

The game will start. Aim with the left stick and shoot. Shoot icicles at targets to score points. Whoever has the most points after 60 seconds wins. Shoot the targets across the big circle to get double points.

Winter Village (continued)

After that, we will get another achievement / trophy. Roll on the ice near the first bell tower and eventually you will come across a large turtle.

You must bring him four baby turtles.

The first one has a blue shell and is right in front of the big turtle. Because it is blue, Cody can drag it to his mother with his magnet.

The second turtle is to the left of the big turtle (when looking from the front). She has a red shell, so Mei has to return it to the big turtle.

The third turtle climbs the ice hill behind the second turtle. When you reach the top of the slope, look to your left and you will see her sitting next to the statues. She has a blue shell, so Cody has to return it to the big turtle.

The fourth turtle can be found by skating outside the location of the third turtle. From there, go to the left and go forward until you see a turtle with a red shell. Because she has a red shell, Mei has to return it to the big turtle.

This will give you the Lost and Found achievement/trophy. Now let’s solve the second bell tower puzzle.

Second bell tower

The second bell tower is shown below.

It’s near the giant turtle and in the same part of town as the mini-game booth. When you get to the tower, you will see a giant wheel with a red magnet on one end and a blue magnet on the other.

You should also see a small circle with a blue handle on the ground. Cody has to pull the handle with his magnet to make the larger wheel spin and reveal the red magnet. Mei can pull herself up to him, and after that, Cody can wheel her to the top.

Here she must let go of the magnet and run around the wheel like a hamster while Cody turns the blue knob further. The goal is to take the blue magnetic circle upstairs with Mei so she can use it to climb up to the ledge above.

Mae will find a red pen upstairs that works the same as Cody’s blue pen downstairs. Repeat the steps above to bring Cody to the same location as Mei. Climb up here, find the red handle on the bell tower. She operates the elevator.

Cody should get on the elevator and May should take it up. This brings Cody to the top where he can ring the bell.

After that, find a mini-game.

Mini-game: Curling

To find the mini-game, head to the big Ferris wheel entrance in the city. It is located in the same area of ​​the city as the second bell tower. Head inside and when you see the arena, Cody and May have to pull the levers to get started.

The goal is to launch the puck and try to get it as close to the edge as possible.

After that, we will go to the third bell tower.

Winter Village (continued)

When you get to the third bell tower pictured below, go right.

There is no way to the top of the bell tower on the tower itself, so we need to find a new way. You will see a bridge with an abyss, as well as a red and blue magnet.

Climb over the gap and follow the path until you see a giant tower. Cody has to control her. Mei, meanwhile, must look behind the turret for a red magnet on a wooden wall.

This turret is a red magnetic gun. She can shoot magnets in the form of red circles at the ice wall around her. The goal is to create a path of red magnets for May to pull herself up to. She will move from one magnet to another, depending on the path created by Cody.

Cody must create a magnet road so Mei can pull herself up until she reaches the end. At this point, she can climb the rails to the third bell tower and ring the bell to unfreeze the remaining parts of the city.

Now let’s find the last mini-game in this section.

Minigame: Snow War

After completing the third bell tower, you will see flying birds. Hook on one of them and they will take you to a previously inaccessible area of ​​the city. During the flight, you should see the snowball arena glowing brightly with lights. Approach her and go inside. Inside you will see a tambourine.

To play, both players must stand on the blue and red snowflake platforms. This starts the fight.

You must aim and throw snowballs. Whoever gets five hits first loses. You can reload on the snowdrift behind each launch pad.

Winter Village (continued)

When you’re ready to continue, head to the center of the village.

The white circle on the screen tells you where to go – it leads to a large glass ball that is basically a lift. Go inside and turn the mechanism in the middle. This will make the glass ball rise.

When the elevator stops, exit and descend. There isn’t much to do here other than steal hats from the villagers to put on.

Continue forward to find the bobsleigh station. Both May and Cody must jump into the sled.

After that, all you have to do is turn the sled left or right to hit the turbo pads as you go down the mountain.

You end up in the same place no matter what. This place is a new section: Under the ice.

Under the ice

Jump into the water and swim forward until you reach a metal car. Cody has to pull out the blue magnet and May has to pull out the red one. This opens the door so Cody and May can get through. A cutscene will start here.

After that, jump into the water right in front of you.

This space is quite large and there is a lot to explore here, which you can do, of course, but when you are ready to start repairing the candy machine, go ahead and swim down until you see the wrench pictured below:

Cody and May have to pull it up with their magnets and attach it to the nearest red screw.

Then they must turn the key clockwise over the screw until it is tight and the green light turns on. You must do the same for the other two screws to move on. Be careful when doing this, because after tightening the screw, the angler fish will attack you. When she does, hide in a safe place.

From now on, the angler fish will sometimes chase you. If it turns red, it will attack you. After tightening all three screws, a short splash screen will play.

Follow the now working tube to the large mechanism it leads to. Here you will see two other tubes that are currently not working. Follow the left (facing the mechanism) to reach the door pictured below:

Both Cody and May must pull up the magnets to open the door. Here you will be pulled into the current, and you will need to lead your character with the flow, trying to dodge the blades.

When you reach the end, you will be out of the water. Jump to the ground and climb the large wooden steps. You will have the look below:

Move from hook to hook until you reach the red magnetic circles. Behind Cody, find the one on the left and use it to get across to the other side. As Mei, use the red magnets on the wall to pull yourself up. After that you will have the following view:

Grab the hooks at the end of the wooden walkway and then the water pipes. In them you can rise, fall and jump out of them. The goal is to jump out of the pipe into the next one. Do this until you reach the spinning propeller – at this point, aim for the tube behind the propeller and dash yourself around the blades.

Get to the end of this path by jumping from pipe to pipe.

After that, jump from wall to wall to climb up and go forward to the car.

Cody must press the red magnets and May must press the blue magnets to make the car spin. A few seconds later, a cut-scene will play, in which you will learn that the machine and the second generator are running.

The yellow/white platform you were on when you turned on the machine will now move up and down. Jump off it when it is on top and you will be on the ice. Climb down and watch the ramp. Jump out of it and you will be near a mini-game.

Mini-game: Ice Race

To play the mini-game, go to the starting line.

After the countdown starts, you and your partner will be racing around the track. The first person to cross the finish line after three laps wins.

The green rings increase your speed and you must pass through the yellow checkpoints to complete the lap.

Under the Ice (continued)

After the mini-game, look to the left of the starting line and you will see a boat in the water. Jump over to it and use the harpoon to catch the fish in the water. Then, after catching the fish, aim the fish at the seal next to the boat and feed it the fish. This unlocks an achievement/trophy.

After that, drive around the race track until you see a pirate ship.

Approach it on skates and you will find a chest behind the helm. Open it and you will see two pirate hats inside. Use the magnets to put them on and you will unlock the achievement/trophy.

Then jump back into the water and follow the only pipe. This will take you to the location shown below.

Go inside and you won’t swim anymore.

There is a door on the way and the only way to open it is with Mei’s magnet, so she needs to go outside and open the door for Cody.

Inside, Cody needs to go to the path, and outside, Mei needs to grab the magnet from the side of the path and pull it all the way to the right of the globe Cody is in. Mei then needs to swim across to the opposite side and use the opposite magnet to guide Cody’s path to the exit opposite the entrance you used to get inside the ball – it leads to the candy machine. Hit the button here and the candy machine will start.

Now all three pipes are pumping candy through them.

After that, both Cody and May must go to the generator we started this puzzle with. Turn the key in the center of the inside of the generator. This triggers the start of a cutscene.

Exit to the lighthouse stairs and climb up. Interact with the two buttons here and a cutscene will start.

We are now in the final part of the level.

Slippery Slopes

As this section begins, Cody and May jump off their lift and skate across the ice. Get to the bottom where new puzzles are waiting for you.

When you reach the bottom, ask May to pull out the frozen villager and ask her to bring her to the red magnetic button stuck under the ice.

Cody must break this ice and then use the red magnet to fly up to the frozen village. Mae must now drag Cody close enough to the hooks on the ceiling for him to grab onto them and climb up the path.

If Cody sees brittle ice, he must break it.

The first set of brittle ice gives May a way to jump to Cody and up the path. Upstairs, have May launch the blue magnetic circle and Cody jump onto the hook under the red magnet. Mei must walk to the opposite end of the wooden path and bring the far red magnet to Cody.

She must then move the red magnet that Cody is hooked on to the far red magnet. Cody can now jump towards it and May can move it to the other side.

On this side, Cody has to push the wooden door with the red magnet, and now the game turns into a new race for Cody and May. Roll along the track, using the magnets to pick up speed and the rails to keep moving.

At the end you will come across a hut with a magnet on it. Remove the magnet to open the door. A cut-scene will start.

After that there is another descent. It’s the same as all other skating sections, except that you absolutely need to use the magnets to move on the falling ice.

At the end, another cut-scene will play, and you will find out that Cody and May’s attraction has become stronger. Their magnets can now combine and destroy things.

Break the ice between the two of them and go up the bridge.

When you see circle magnets, one person must jump over the chasm using them, and the other must use their attraction to the other character to get to where they are and clear the chasm.

At the end of this path – when you reach a large gap with paths going left and right – each player should be at the opposite end. You can see what we’re talking about below:

Both players must activate their magnets at the same time to come together in the center – that’s the way forward.

After that, you will climb a steep slope to the top of the mountain, where the tower is located. It will be blown by winds similar to snow storms.

When these winds increase, someone should magnetize to the nearest magnet – if it’s blue, Cody should magnetize to it, and if it’s red, Mei should magnetize to it. This will protect the character from strong winds. The other character must be magnetized towards the person attracted to the magnet.

Climb the mountain, moving from magnet to magnet, until you reach a place where you will be asked to sit down. Crouching, go right until you reach the end, where there is a red magnet.

Mei should connect to this magnet and Cody should be attracted to her. After that, start walking to the right and you will find a small path with a red magnet at the end of it. Kodi must use it to run.

Follow this path until you reach the location shown:

Cody should jump down, magnetize to the blue magnet and go as far to the left as possible.

After all, he will be safe from the wind. At this point, he can let go of the magnet and walk along the path.

May and Cody should now pull towards each other from opposite sides at the same time to meet in the middle. Upon successful completion, a cutscene will begin. This is the end of this level.

Garden

Green Fingers

When this level starts, you will be informed about its main feature: May has a water hose that she can shoot, and Cody has a vine on his head that can be used, to attract objects. Mei also has a sickle that she can use as a sword.

At the beginning of the level is a giant bulbous plant. Cody has to lower its front petal, and Mei has to attack the yellow balls inside with a sickle until the bulb explodes. Walk forward along the path in front of you and have Mei destroy the yellow drops on the plant on the left. After that, she should water the pot of soil on the right. This will cause sprouts to appear. Now Cody has to grind it up so it turns into a dandelion.

Then he can cross over to the other side. Here he should notice a hanging plant in the form of a hook. Cody must use his vine to make a passage for Mei. Now she can get over. After that, go forward until a cutscene starts. You will learn that Cody’s passion, his greenhouse, has been afflicted with purple poison. The goal is to defeat him.

Go forward along the path and at the bottom you will see a pot of earth. It should be watered so that the cacti grow. Cody then has to grind up that earth to become a cactus that can shoot spikes like a machine gun.

Shoot all the pumpkins blocking the path, and then shoot the minions that spawn.

You need to return to the standard Kodi form and move forward along the cleared path.

Ahead, May needs to water the soil, and Cody needs to grind it. It will become a flower with a long vine that Mei can use as a platform of sorts. Stretch the vine across the path on the right while rotating it.

Every second or so, Cody has to press a button to grow leaves. Mei can jump on those leaves. Have her jump to the end of Cody’s vine.

May has to water the plant here, and now Cody can go back and pull his vine through the now open hole (it opens after May waters the plant). Mei can swing on these leaves to get to the next area where the yellow bulb plant is. She must destroy him with a sickle.

Cody can then return to his standard form and ride the vine on the right forward to meet May. Have Mei water the soil pot and then Cody grinds it up to become another flower with a vine. Make your way through the leaves with Mei in tow, and on the other hand, Mei must destroy the plant with the yellow spots on it. Now Cody can return to his standard form and get to Mei.

When you team up, Cody must use his vine to open the blue plant and May must water it so you can continue. After that, a short cut-scene will start. It’s time for the boss fight.

Boss Fight: Burrower

This is one of the easiest bosses in It Takes Two, but it can still be a problem. He can deal a lot of damage quickly, and you need to pay attention to this. When the fight starts, you will see this giant monster digging in the ground. It digs in holes and rushes along the ground like a snake. It leaves behind large needle structures sticking out of the ground that can hurt you. Make sure you don’t get in his way.

Eventually, the boss will rise into the air. Cody has to grab him with his vine and then May has to attack him with a sickle. If Mei attacks quickly, you will be able to deal a lot of damage.

The boss will then return underground and summon several small tree creatures to attack. Attack them with a sickle if you’re playing as Mei, or a vine if you’re playing as Cody. When the boss reappears, attack him.

Repeat your attacks until the boss is defeated.

Green Fingers (continued)

After that, let’s go ahead and find the achievement/trophy. Instead of climbing the wooden stairs, look to your right for a small set of curtains.

Both of you must go inside to find the spa. Sit in the water to get the achievement/trophy.

After that, go up the wooden ladder we avoided earlier. Cody should use his vine at the top to lower the front of the plant. May then has to attack it with a sickle to destroy it. The cut-scene starts.

Weeding

When this section begins, go forward and watch out for the stone steps on the right. Climb up to them and go to find a mini-game.

Minigame: Garden Swing

To start this minigame, interact with the swing.

Whoever lands furthest from the swing wins the mini-game.

After that, return to the main path and move forward. Eventually, you will pass through a darkened “forest”, and at the other end you will see a wooden plank and a blue plant.

You need to water a blue plant. This leads to the growth of the nearest plant. Now you can cross the gap through its leaves.

On the other side you will find a field of mushrooms. You can jump towards the blue plant from a distance, but first let’s jump to the left and discover a mini-game.

Mini-game: Bastard Larva

When you get to the mushroom field, go left and you will see a path leading to a large round tower. Jump from the mushrooms to the hook to reach it and find the tambourine.

To start, press the button next to the diamond. The tower will start spinning and you will see a bunch of bugs poking out of it. Jump up and you will see a yellow line indicating where you are aiming. You need to throw food at the bugs. Jump to different heights at the right moment to throw food right at the bugs.

You will get a point for every successful feeding. Whoever has the most points after 60 seconds wins.

Weeding (continued)

After that, return to the blue plant and water it to continue.

After that, a short cut-scene will start and it’s time to fight a new enemy. This is a protected enemy. Cody must hold the shield with his vine and May must attack him with the sickle. Do this over and over until he is defeated, but be sure to keep an eye out for attacking minions. Here you will fight with several enemies.

Once you defeat them all, a cutscene will start.

Mei will then be able to ride the spider. She has to water the pot of soil and then climb up the nearest ramp. Here, she can water the blue plant, which causes the plants below to act like a fan.

Now Cody has to crush the pot of soil and it will turn into a dandelion. By using fan-shaped plants in front of him, he can now cross over to the other side.

After that May can go down the other side and May and Cody can walk forward together. Ahead, Mei should water the blue plant to save another spider. Now Cody and May have their own spiders.

Walk forward until the game prompts you to shoot the web. This causes the spider to jump onto the piece of wood above it.

Walk and jump from branch to branch of the tree to reach the end.

Eventually you will reach the blue plant shown below:

Water it and move forward. The tree branch in front will rotate on the water. You will need to follow the path ahead while avoiding the water to reach another blue plant ahead.

Water it and a cutscene will start.

Go forward here avoiding the spikes in the tunnel and water the blue plant at the end to continue.

A short cutscene will play and you will be able to control your character again.

Ahead May will have to go to the end of the bark board while Cody goes to the side on another piece of bark. Its piece will be covered in a purple liquid. Mei must use her water hose to cut a path through the poison for Cody with her piece of bark.

Once Cody reaches the other end, he needs to stand in front of the wheel. Mei should stand on the other side and use her web to jump onto the piece of wheel in front of her.

Cody can now use his vine to spin the wheel. This moves Mei and at the top, she can use her web to crawl down the tree branch above.

After that they will be together again. Water the blue plant ahead and a cutscene will start. Say goodbye to your spider friends.

Pass through the web and you will encounter new enemies.

Similar to enemies with shields, Cody must use his vine to knock them to the ground and Mei must attack them with her sickle at that moment.

There are two flying enemies here – kill them by dodging or killing their minions. After that, Cody will become a cactus machine gun again.

Cody must shoot the approaching enemies while Mei waters the blue plant. It will take some time, so don’t let the enemies attack her. When the blue plant fills up, it will spawn leaves that the couple can use to jump over a nearby chasm. Cody has to pull the front flap of the big plant forward and May has to attack the yellow balls inside.

This will trigger a cutscene. Welcome to the next section of the Garden.

Invasion

When this level starts, you will find yourself in a new area that appears to be underground. There isn’t much to do, so keep following the path until you reach a centipede shell. Crouch and go through her body. A cutscene will start here and you will find out that you have fallen into a wormhole.

You will notice a gray and red bar in the center of the screen. This is a sound monitor. If it reaches the red circle at the top, the sleeping moles will wake up and automatically kill you, so be careful.

Here’s what to do:

  • Squat while moving
  • Avoid dry red leaves as they are crispy and very loud.
  • Move forward by jumping from green to green.

When you reach the other end, follow the path to the stone wall. Use the gap to jump from wall to wall, which will allow you to reach the top.

Ahead you will see a pot of soil for Mei and watering.

After that, Cody must crush it. This will turn it into a movable patch of grass. This is ideal because there are still some sleeping moles ahead and some very loud dry leaves. Cody must move a beautiful, quiet patch of grass through the leaves so May can safely and safely walk across the patch of grass through the mole den.

When you reach a pile of moles completely blocking your path, Cody can walk under the moles while Mei can walk around them. Eventually, you will come to a path blocked by three moles. Directly in front of them is a mushroom that Mei can jump on.

She can water the blue plant here to continue while Cody walks under them.

Whenever you see a blue plant, don’t overfill it with water, as this will cause enough noise to fill the sound meter.

Watering a blue plant will cause it to open the hook so Mei can use it. She must fly over three moles and land on Cody’s lawn.

Walk forward and you will come to a large room with a lot of moles. In the end, the mole does squats. Cody and May will need to follow him while he is in an elevated squat position.

At the end you will reach a large round room. Your path is a platform along the edge until you reach a plant at the end. Cody has to lower its front flap with his vine and May has to attack it with a sickle until it explodes. This triggers the start of a cutscene. It’s time to run away from the mole.

If you’ve played Crash Bandicoot, this will sound very familiar to you. Mei and Cody must run across the screen, jumping over obstacles in front of them or running left or right.

Continue forward until the top-down view appears on the screen. The paths will now split, and May and Cody will have to split up and go through the maze.

When you reach the end, go forward to the wooden planks above the hole. Both May and Cody have to grind it at the same time.

This will play a short cutscene.

Now you two are bouncing on the belly of the mole. Push it over and over again until you reach the bottom. Down here, run to the right of the screen, making sure to jump over the gap, and then when you get to the wall, jump up and down it.

At the top, continue to the right, jumping over chasms and grabbing hooks along the way. When the moles attack you from both sides, jump down into the abyss glowing with white light. A cutscene will play and you will finally be done with this section. You are now in a new section.

Frog Pond

Cody and May are now sitting on the frogs’ backs. You can jump very high and run. Move forward, jumping through the hoops along the way, until you reach the water lilies. Here, jump from platform to platform and climb the broken wooden bridge.

Continue forward until you reach two spinning discs. Jump on them and spin to the other side. Jump from the plate to the other side. Ahead are several disc-shaped platforms on the tops of plants. Jump from disc to disc to get to the other side, but be careful: when you land on them, the plant sinks into the water, so you need to quickly jump from plant to plant.

When you get to the running water, jump over the passing water lilies to get to the other side.

Ahead is a pink pond with fish-shaped fountains. One person must jump onto a stone lily that is being doused with water (through a fountain) to open another stone lily. Another character must jump onto this new stone lily. This reveals the third stone leaf of the water lily. Repeat these steps to cross the pink pond.

Climb the stone steps to get to where we are at the bottom:

Release the frogs at the taxi stand and ask Cody to lower the pipe cover. Mei can now climb through the pipe to get to a new location.

Her job here is to water the outside platforms so Cody can walk the purple poison free path (the water gets rid of the poison) on his frog’s back.

When he reaches the last platform, don’t jump down – look up and jump to the top of this central element.

Climb down and hit the red switch with the Cody vine. Now Mei can reach the top with Cody and the two can destroy the plant here. This will eliminate most of the spread of garden infection.

Drive through the new vines to the end.

Back on earth, let’s find a mini-game.

Mini-game: Snail Race

Roll through the vines and land on the ground. Walk forward and you should hear a tambourine. It is behind a giant wooden box. Climb up the stone steps next to it and you’ll see two snails and a tambourine. Time for snail racing.

During the race, you can shrink and jump forward.

The first person to cross the finish line wins.

Frog Pond (continued)

After that, go up the stone steps and you will reach the greenhouse wall. Mae should water the pot nearby, and Cody should then crush it so that it turns into a mushroom. Mae has to fly off Cody’s mushroom to reach the wooden ledge above.

At the top, Mei will need to water the blue plants connected to the yellow, red and blue lines at the bottom. This will cause leaves to grow on the corresponding plant below, and Cody can use those leaves to climb up.

Cody and May must work together to ensure May’s water draws the right leaves at the right time.

She needs water first in yellow, then red, then yellow again, then red, then blue, then red, then yellow, then red, and finally blue so that Cody can get to the wooden ledge above.

When Cody and Mae are reunited, head to the greenhouse window and open it together to enter a new section of the level.

Ailment

When this level starts, you will be in a greenhouse. You should see a puddle of pink liquid and a broken pot of soil with a flower above it.

This is a hint. Mei needs to pour pink liquid over the puddle to remove it and show that the entire area of ​​the pool is actually soil. Cody is then able to grind the ground to become a flower.

He needs to spread flowers all over the earth. When he does, you will be attacked by an enemy with a shield and some minions.

Defeat them and then attack a small plant bulb with yellow balls all over. A small cut-scene will start. After that, it’s time for you to move on.

After that, climb the nearest wooden steps and ground the two electrical cords. This powers plant heaters nearby.

Continue forward and slide the wooden board down until you reach the shovel. Pick it up like a rail. There is another puddle of pink liquid upstairs. May has to water it, and Cody has to grind it and cover it with flowers.

This causes a new wave of enemies to spawn. Defeat them and then exterminate the plant bulb with the yellow balls on it.

Then move the green hose to the next pool of pink liquid. Repeat the same process and destroy the onion with the yellow balls on it.

After that, a cut-scene will start. Cody and May will return to the center of the greenhouse with the giant poisonous plant. Drop its front cover behind Cody and attack what’s inside.

Once it is destroyed, a cutscene will start. Time for a boss fight.

Boss Fight: Joy

When this boss fight starts, Cody will be a tomato.

The boss will spawn smaller versions of himself throughout the arena. They can be damaged by attacking with the sickle as Mei, or by throwing yourself at him if you are Cody.

Enemies fall after five or six hits. Meanwhile, a group of enemy minions will appear. Deal with them. Smaller versions of the boss will end up spitting pink poison all over the arena. Touching him is bad.

May needs to use a water hose to get rid of the poison. While she is doing this, Cody must follow her and defeat all the enemies in her path. After you defeat them all, a small cut-scene will play and you will see a small area of ​​land that Mei can pour water on.

After she does this, Cody can slam the ground to appear inside the boss. You will hear him making his way to the infected part – like the plant’s right arm – and when he gets there, whoever controls Cody has to press the button several times to get him into the arena. Mei needs to attack the hand to destroy it.

After that, the boss will place spikes on the arena and its perspective will change. At this point, the screen will become single and will no longer be split.

Watch out for shadows on the ground, because these are areas where giant plant bulbs appear and are about to fall on you. Dodge these attacks to continue.

After that Cody will turn into another plant and the same cycle will begin.

This time, when Cody makes his way through the boss, he will bring May Leaf to ride up the railroad. At the top, she will see a light bulb with yellow attack balls.

This time, instead of dodging plants falling to the ground, you will need to stand on one of the five covers in the center of the arena.

They will go up and now you have to dodge the shadows on each one by jumping to the lid of the pot that has no shadow on it.

After that Kodi will turn into a lime and you will need to go through the cycle again. This time, when Cody makes his way to the boss, he will be able to lower his head. Mei must attack him until he explodes.

This will end the fight and start a cutscene.

You completed the “Garden” level.

Attic

Stage Preparation

When this level starts, you will learn from the cutscene that the goal is to prepare the ground for Mei so she can use her excellent singing voice. Her weapon is her voice, while Cody is armed with a saucer that works very differently from Captain America’s shield. There are four mini-games in this section.

When you’re ready, walk forward down the red carpet and you’ll find a mini-game on the right.

Minigame: Arcade Cars

To start the minigame, both Cody and May must interact with the controllers using the tambourine. You don’t need to control the car’s direction – it’s done with acceleration. Whoever finishes first in three laps wins the race.

Stage Setup (continued)

When you’re ready to continue and finish exploring the rest of the area, head to the backstage platform. Both Cody and May must interact with the switch here in order to continue. A short cutscene will play and Cody and May will be in a new area.

Make your way through the platforms until you reach a VHS tape held on its own tape. Cody has to destroy the two ribbons on the left and right with his plate, and then Mei has to use her voice to knock her down. Go to the door and ask Mei to sing to her to open it.

In the next room you will see this picture:

May needs to stand on the edge and sing to pick up the records. May and Cody must now walk over them and move on to the next entry (which will rise when May’s singing approaches it). Do it quickly to get to the other side before Mei loses her breath.

In the next room, you’ll find some platform amplifiers and a speaker attached to a microphone. Mei should aim at the microphone and shoot him with her voice. This will send a sound wave to the speaker, which will launch anyone on it to the platforms above. Mei can shoot the microphone with her voice while standing on the speaker, which is how she will move forward.

Up here, do the same with the mic and speaker in front, but be sure to do it while May and Cody are on the speaker so the players can move at the same time. While in the air, Cody needs to press a button on the jukebox to create a platform for them to land on.

When the coins start to fall, take three of them and insert them into the coin slot on the jukebox. Cody and May will have to push the last coin together. This will take them to the jukebox.

Here you will need to jump from the first entry to the hooks below the second. Climb up to the vinyl stairs and go upstairs.

Go through the door here and ask May to sing into the microphone while Cody stands on the manhole cover in front of the microphone.

This is where Cody will find the radio transmitter. He must pick it up and carry it to the other side of the board, next to which it is located. Mei must channel her voice into the overhead microphone because it will transmit the signal from Cody’s transmitter and destroy obstacles in his path.

On the other hand, Cody must place his transmitter in front of the microphone, and then press the volume slider all the way. Mei then has to put her voice into the microphone and a cutscene will start.

Rehearsal

At the rehearsal, you will encounter a wall of lasers. Cody can perform a shield block that will block the laser if he stands directly in front of it. He must do this in order to get over with Mei to the other side.

Here you will find a strange puzzle: purple cord, green cord, yellow cord and red cord, each connected to a microphone. You will find a platform in the shape of a cross, on which Cody will stand.

It has letters on it that correspond to the microphones Mei sings into. Only they are actually upside down – moving forward it may look like Mei should be singing into mic B, but she should actually be singing into mic D.

Cody and May must work together to get Cody to the other side. Once he is there, he can climb up the amplifiers to get the cords shown below:

He must attack them with his shield until he breaks the cable. Now he can get over. Go through the new room entrance and pull the lever below:

This will take you to a new room. Slide the electric guitar down and you’ll be in front of the drum kit. Have Mei stand on the hi-hats (the cymbals are higher in the air) and sing to get them up so she and Cody can jump on the amp.

Do the same for the next drum kit and move on to the tape recorder. Both Cody and May must stand on the two protruding cassette covers.

This closes them so Cody can throw the plate at the eject button which will send Cody and May flying high.

Follow the path and it will eventually end causing Cody and May to slide down. The perspective of the game will briefly shift to 2D. Here Cody will be in charge of spinning the belt wheels with platforms on them. Rotate the switches to rotate the corresponding wheels. He must move the platforms so that Mei can jump on them and go through the door on the upper right.

In the next section, it turns out that Mei is inside the audio mixer. Cody is responsible for the blue waves (controlled by the rotation of the left joystick) and the red waves (controlled by the rotation of the right joystick). He must move May while she is on the waves, and do it in such a way that she does not hit the gray waves floating above and below.

Now Cody will need to jump from one hanging bell to another. To do this, Mei, who is at the top, must move left and right to change the height of the individual bells.

After that, go to the right and pull the lever down together. This takes Cody and May to a new area. You will see a strange coil attached to the microphone. Cody must hit the coil with a shield throw to detonate it, opening a door that can be passed through.

In the next room you will find a microphone that looks more like a snake. Mei needs to be sung along to him because that opens up his base, which opens up the coil. Cody needs to throw a cymbal into this coil to blow up the microphone snake.

In the next room, you’ll need to do the same, except you’ll be on floating platforms, so it’s a bit more difficult. After that, you will need to defeat another snake. You will see her to the right of the room. Look to the center and you will see something green.

Cody can throw his shield at him. This causes the three floating platforms to rotate. Mei needs to be on one and Cody needs to turn her towards the snake so she can charm her with her voice. While this is happening, Cody must throw his shield at the snake’s spiral to destroy it.

After that, go to the hallway and have Mei shoot the glass to break it. Jump down and go forward around the corner. Here, Cody has to press the play button with his plate to raise the platform while he and May are standing on it. She has to sing to the snake here so Cody can hit the snake in a spiral with his cymbal to destroy it. Go forward behind the place where the snake was before.

Next comes the room with four snakes. May and Cody must walk through her while she sings to keep the snakes at bay. Do the same along the rail you have to ride after that.

When you get to the end, both of you should jump on the baffle at the same time, and Mei should sing to subdue the snake, and Cody could throw his shield.

Then pull the lever down and get ready to escape. Run forward along the path, dodging the snake until you reach the place where you have to grab the handrail.

Ride it and keep following this path until you reach the end.

You’ll know you’ve reached the end because May and Cody will try to close the door before the snake can get to it. To do this, press the corresponding button several times. If successful, a cutscene will start.

In the next room you will see three audio mixers in front of you. Press the correct number of buttons on each mixing table to fully illuminate the corresponding cord that leads to the large red button in front of the mixers.

When each cord is fully lit, the red button will rise. Hit it to open large doors for you. Pass through them and go down the ramp to reach the switch that Cody and May must interact with. A cut-scene will start.

After that, Cody will be on a dimly lit platform. In fact, the only light source here is the green spotlight.

May must move the light at the same speed as Cody. If Cody is out of the light, he will take damage. When you see the orange button on the right, Mei needs to shine a spotlight on it to show the way forward. Keep doing this until you get the second light. He is red.

If you see a button on the right, shine a red spotlight on it. If you see a button on the left, shine a green spotlight on it. However, you always need to keep Kodi in the spotlight, so whatever spotlight is on the button should shine on Kodi.

Walk forward until you reach the switch. Pull it and a cutscene will start. This will take you back to the center of the “Scene Setup” level.

Return to stage setup

After the cutscene ends, Dr. Hakim will explain that Mei needs an orchestra to accompany her voice. He will roll out a new red carpet leading to a place where we can find the orchestra. But first, let’s find a mini-game.

Mini-game: Chess

Before moving down the red carpet to the next chapter after the rehearsal is over, look for the chessboard. Approach it to find a tambourine.

Interact with the clock next to the chessboard. This mini-game is literally chess. The same rules apply. The one who checkmate first wins.

After that, you can go through the shiny door to start the next chapter, but first let’s find another mini-game.

Mini-game: Musical Chairs

Look to the left of the chessboard and you will see a path of books that leads to the area above the shiny door. Climb up it and either jump over the gap on the left or walk along the railing to reach a small radio with a chair in front of it.

Time for musical chairs.

To play, interact with the tambourine chair and turn on the music. When the music stops, tap any circle on the screen to sit in the chair.

Whoever sits in the chair when the music stops wins. Win three rounds to win the whole game.

After that, return to the shiny door to move on to the next section of the game.

Symphony

When this section starts, go ahead and feel free to explore the room. There are accordions to play with, several places to sing along, sheet music to ride like it’s on rails, and more. When you’re ready, climb onto the drums and the piano.

Upstairs you will play another instrument behind the piano. Jump down to find a passage that Mei can interact with. It blows air out of the hole at the other end.

Cody must stand on this hole to be launched into the air. In the air, he can grab onto several hanging hooks to get to the other side. Here he will see a hanging rope, which can be cut by throwing a plate. This lowers the previous capture points so May can get through just like Cody.

Mei must open the door with her voice, and then May and Cody can continue. They will find an angry accordion here blowing purple smoke in their direction. This smoke is deadly. Cody needs to protect the block from the smoke and May needs to stay close to him to stay safe.

Make your way to the back of the accordion and climb up.

In the next room there will be two trombone-like instruments.

Mei must blow into her left blowhole to raise the platforms. Cody should quickly jump towards them. Mei should then quickly blow into her right blowhole to raise more platforms.

Do this over and over until Cody gets to the other side where he can pull the lever that raises the platforms.

After that, go forward and climb up the rails. Press the button at the top and a cutscene will begin. Cody and May are in heaven right now. After this cutscene, we will find the only mini-game in the Symphony section of the Attic.

Minigame: Volleyball

Right after the first cut-scene you will have a jetpack. Walk to the edge of the platform you’re on and look down. You are looking for the volleyball court pictured above. To start, Cody should line up on one side and May on the other.

Do not let the ball touch the ground and try to throw the ball towards another player.

The first player to score 12 points wins.

Symphony Continued

After finding the volleyball mini-game, return to the orchestra pit and look around. You will see two domes with notes above the doors and a bunch of golden floating notes.

You need to fly through the flying notes to knock them into the cutouts above the doors. Once each note is placed above the door, it will open.

While doing so, pay attention to the building shown below:

There is an achievement/trophy inside. Go to the building where you should start your meditation. This unlocks an achievement/trophy.

After that, go back and continue flipping through the records. When you’re ready, go inside.

Symphony dome to the left of the orchestra pit

Inside you will see clouds. Cody has to fly and hit them with a cymbal toss to make them cry. This causes the mist below them to disappear. Meanwhile, Mei must attack the clouds with her voice to make them move.

If they move while crying, you will remove more fog. You are looking for what Cody found in the screenshot below:

Pull this lever to release the demons. One of the demons has the key to the cage in the center of this dome. Bring the first key to the cage and then repeat these steps to find the second key.

With both keys in hand, you can open the cage and free half of the missing band members.

Symphony dome to the right of the orchestra pit

Now let’s move on to another dome. As soon as you fly through the floating musical notes, the door to the dome will open. Inside, a cutscene will start.

A swarm of demons will swarm here.

Attack and destroy them all. Pick up the two keys here during this process and use them to free the caged band members. After that, return to the orchestra pit and interact with the book on the podium. A cut-scene will start.

Before moving on to the next section, let’s find out what the last mini-game in It Takes Two should be if you’ve followed this guide.

Mini-game: Trail Runner

Along the red carpet that leads to the next section of the Attic, keep an eye on the right side of the room. You will see a tambourine at two track runner arcade machines.

Both Mei and Cody must interact with two slot machines in order to play. To play, run forward, change lines and jump over obstacles. The one who gets to the finish line first wins.

If you have found and played all 25 mini-games, at this stage you will receive the Megalomania Mini-Game trophy/achievement.

After that, go down the red carpet to the hatch.

A cutscene will start. After that, you will be taken to the next section of the game.

Jump up the slide in front of you and get ready to race down the Rainbow Road.

Basically, you’ll just be sliding around the track like it’s a rainbow road kart race in Mario Kart.

Jump over chasms, drive over turbo marks on the ground for extra speed, and grab mid-air hooks when they’re close. At the end, you will need to jump onto the railing and go down the last ramp with a gap at the end. Jump over it and have Mei use her voice to knock down the door.

After that you will be where we are below:

Go ahead and follow the path, jumping over the chasms using the moving platforms. While climbing the wall (jumping back and forth), wait until the moving wall comes close to you, otherwise you will fall completely.

At the end of the path, there will be another door that Mei will blow open with her voice. Let her do it and keep moving forward. After that, you will be taken to a disco ball.

May and Cody must calculate their ground moves to hit the disco ball three times. If done correctly, he will fall and the two characters will now run over the ball as it rolls down the path ahead.

At the bottom you will reach a new chamber.

Walk forward and stand on the blue rectangle. It will start to grow and at the top you will find a dance club full of dancing people with glow sticks.

A cutscene will start here and you will see that people have left the dance floor. It’s time to play the music that will bring them back.

Between actions, the stands on the left and right will light up. When they do, step into them and get ready to play a game similar to Guitar Hero where you have to press the correct buttons as they go through the circles. After that, a short cut-scene will start when you successfully fill the dance floor.

You will then find Cody and May floating in the tunnel.

Jump over obstacles in your path and bypass others to get to the end, at which point you’ll be floating above what appears to be a black hole. There isn’t much to do here, so sit back and relax before the lengthy cutscene.

Grand finale

After a while Mei will shine.

The person playing as Mei must escort her forward to the stage. The view will then switch to Kodi. Whoever controls Cody must also lead him forward.

Whoever plays May will need to get her forward one more time before the big show.

After she starts to sing, get ready to hold the button for the couple to hug and literally start the fireworks show.

The rest of the game goes through a cutscene, so sit back and enjoy the final game. Congratulations on beating the game!

Football club of prostitutes, “La Linea ol stars” Guatemala, how was fate – September 28, 2022

Bogdan Gorbunov

Share

Comments

Football players were poured with water for fear of contracting AIDS.

As you know, football clubs do not have to be professional to attract attention. Now the Media League with blogging teams is tearing up the information field – amateur matches gather several thousand viewers, and their broadcasts fall into the grid of the federal TV channel.

In other countries, amateur clubs also know how to hype: for example, in England everyone knows the Metropolitan Police team, which consists only of law enforcement officers, and in Brazil, the dwarf team Gigantes do Norte.

For the sake of popularity, these football teams showed off their creativity and attracted fans with their originality. Nevertheless, each of them – and all the rest put together – is far from La Linea All Stars. This exotic club surpassed absolutely everyone in ingenuity – after all, only prostitutes played for it!

Getty Images

Yes, it didn’t seem to you – in 2004, the girls of the most ancient profession really decided to create a team! The place of her birth was the eponymous capital of the country Guatemala, which is quite logical, since prostitution is legalized in this state in Central America.

Why did prostitutes suddenly feel like playing football? In fact, of course, not because of a great love for this sport, but simply to attract attention. The girls teamed up and joined the local amateur women’s league to remind their compatriots how dangerous their profession is: to publicize the injustice, violence and humiliation that they have to endure.

youtube.com

The name of the club was given in honor of La Line – the railway, near which the local red light district is located, where all members of the team live. This quarter differs from the famous Amsterdam quarter in almost everything: it is a slum with shacks in which about 250 prostitutes work and live. In order to exist normally, the girls have to pay for the “roof” to local bandits. The police ignore this godforsaken place, so the same gangsters often beat and rape women, and sometimes even kill them.

There is only one advantage to working on La Line, and that, if it can be called such: the girls do not have pimps, they find clients themselves and take them to their homes.

“We just want to play football with other teams,” said the captain of the newly formed club, Valeria. “If we are prostitutes, this does not mean that we should be treated cruelly. We are brought up and are no different from other women.

It was with this message that La Linia All Stars entered the football world, expecting understanding and sympathy from their compatriots. However, unfortunately, no matter how sincere the words of the girls were, and the message was noble, the conservative Guatemalan society did not accept the command-revolution.

The prostitutes were not allowed to play even one match. During the first game – with a team from a private school – someone found out that representatives of not the most prestigious profession were playing against elite schoolgirls, and told everyone in the stadium. The referee immediately stopped the game, and the girls from La Line were severely humiliated. Insults rained down from the stands, and some, especially violent ones, even began to pour water on the prostitutes.

Youtube.com

“The stands shouted:” One, two, three, whores. And the parents of schoolgirls insisted on watering the benches on which the team was sitting with a hose so as not to get AIDS from our sweat, ”complained Valeria.

In the end, the newly formed team was kicked out of the stadium in disgrace and then disqualified under an idiotic excuse.

“We have a lot of kids here and it’s not very pleasant to hear such expressions as today,” said stadium manager Eduardo Navas.

“We were thrown out like cockroaches. This is discrimination,” Valeria complained.

However, the existence of La Linea All Stars did not end there. The club raised a huge wave of interest and eventually found a patron. A local travel company became the sponsor of La Linia and paid for the tour for the team.

During this tour, prostitutes traveled all over the country and won a historic first victory – the girls defeated their colleagues “Desired Tigress” (5: 2) from a brothel in the city of Flores.

Youtube.com

However, after the tour, the fairy tale of prostitutes from Guatemala, unfortunately, came to an end. The dissatisfied conservative society put heavy pressure on the sponsor of the club – as a result, the team lost funding and ceased to exist.

Be that as it may, even despite the imminent end, the players of La Linia All Stars still left their mark on history. The girls managed to attract the attention of the whole world, and in 2006 the Spanish director Chema Rodriguez even made a documentary film Estrellas de La Línea about them, which received many positive reviews from critics.

Girls, of course, could not get rid of discrimination and violence in the country. But they helped start the war on AIDS, which Guatemala eventually won. After the release of the film and the publicity of the issue, national and local authorities stepped up and launched campaigns to raise awareness about sexual health and condom distribution. As a result, HIV prevalence among sex workers decreased from 12% to 1. 6% between 2008 and 2016.

LighTofHeaveN on Valve: “First we work for the name, then the name works for us. This is what is happening now.”0001

AG

Lilgun

BTS Pro Series Season 12: Southeast Asia

Luna Gaming

X3

Winline Dota 2 Champions League Season 15

EKE

Anime Enjoyers

Winline Dota 2 Champions League Season 15

Wayfarers

CC

Winline Dota 2 Champions League Season 15

WT

Felt

BTS Pro Series Season 12: America

TGC

No Runes

BTS Pro Series Season 12: America

Fnatic

12:00 04. 10

After 3 h. 58 min.

Execration

BTS Pro Series Season 12: Southeast Asia

SMG

15:00 04.10

After 6 h. 58 min.

Boom

BTS Pro Series Season 12: Southeast Asia

CC

15:00 04.10

After 6 h. 58 min.

Monaspa

Winline Dota 2 Champions League Season 15

Luna Gaming

15:00 04.10

After 6 h. 58 min.

Anime Enjoyers

Winline Dota 2 Champions League Season 15

X3

18:00 04.10

After 9 hours 58 minutes

Wayfarers

Winline Dota 2 Champions League Season 15

TBD

21:00 04. 10

12 hours 58 minutes later

TBD

Winline Dota 2 Champions League Season 15

Ravens

23:00 04.10

After 14 hours 58 minutes

5RFS

BTS Pro Series Season 12: America

SG

02:00 05.10

After 17 hours 58 minutes

The Cut

BTS Pro Series Season 12: America

TBD

12:00 05.10

Hokori

BTS Pro Series Season 12: Southeast Asia

Alexander ‘CEMEPO’ Sebelev

Commentator Dmitry ‘LighTofHeaveN’ Kupriyanov in a video on the RuHub youtube channel discussed the growth of The International 2022 prize pool and Valve’s policy, and also named the most interesting moment from True Sight.

O True Sight

Personally, I singled out only one move for myself – how TORONTOTOKYO won The International by calling: “Let’s leave both Magnus and Tiny in the pool. And PSG.LGD will most likely take Tiny, because they took him the whole tournament, and they were doing well, and we will have Magnus, we will have a chance. All. This is the only interesting moment of The International, which I singled out for myself. And so we need more moments like this.

About the low growth rate of The International 2022 prize money

Many will think that Gabin has slipped. That’s it, The International stopped collecting as much prize money as it did, for example, last time, and the level of prize money growth remained somewhere at the level of the 7th/8th The International.

On the other hand, let’s think: he used to invest in Dota. Yes, it really made sense. Previously, the market was hungry, because there were few games, a lot of people played Dota 2. Now we have more and more new games, they start releasing other genres where there is such fierce competition, so now it’s like investing heavily in Dota, but – good, and it is not necessary. It is for this reason that we release such a “compendosic”, in which, in fact, there is nothing at all, such, you know, super lazy, super light. Even in spite of this, still a sufficient number of people invest their money in it. Therefore, I think Gaben is already at the stage where he is lying lazily somewhere in Hawaii or on any other island, continuing to make wonderful money with his employees, and at the same time doing the minimum. First we work for the name, then the name works for us. This is what is happening now.

Now, of course, they probably earn less money, but they put in several times less effort, so I’m sure Gabin, and Valve in general, are those who know that the main thing is that the end justifies the means . And almost no funds are invested, so the goal is 100% justified. Like this.

On the 25th day of sales, The International 2022 prize growth rate dropped below 2014 levels.

  • LightTofHeaveN

    [62]

  • Valve

    [509]

  • Gabe Newell

    [5]

  • +
  • RuHub

    [343]

  • TORONTOTOKYO

    [168]

  • PSG. LGD

    [836]

  • The International 2022

    [524]

Don’t miss anything important! Subscribe to our VKontakte group or Telegram channel!

  • Subscription

  • Source: youtube.com

  • 35

  • one

Found a mistake in the material? Select it and press Ctrl+Enter

See also

  • TRAVOMAN about LCQ: “Extreme looks the most skillful of all, I believe in them even more than in VP”

    02 Oct 2022 at 13:50
    6

  • PlayHard left Neon Esports

    02 Oct 2022 at 11:35
    3

  • Match of the day: BOOM Esports is the favorite in the match against Execration

    02 Oct 2022 at 10:30
    one

Authorization

To remember me

Forgot your password

|

Register

Memes

Dream_Doter_New_Era

-24

News

Forum

  • Help solve the problem with downloading DotA 2

    initial____j 10

    Author: initial____j

    General questions and discussions

    It all started with the release of the new battle pass 2022After the peak stage, it started loading the map for 1-3 minutes, throwing it into the lobby, after which I have to reconnect to the game, but with loading 1- 3 minutes. ..

  • Mid Leshrak

    Al Babrines 9

    Author: Al Babrines

    Heroes: general discussions

    The previous topic was about Snapfire, on which I didn’t succeed, from the heroes I was interested in, the devil’s time came. I would like to hear as much information as possible from nerds on this hero, maybe even …

  • I want to understand my mistakes0003

    Wonder Of You 6

    Author: WonderOfYou ​​

    Rating system and statistics

    Good morning/afternoon/evening everyone. I really like to play 4 poses and have 700 mmr at the same time, I would like some local pro to watch a couple of my replays and tell me what I’m doing wrong and…

  • How not to delay games?

    Winter Asylum 3

    Author: WInterAsylum

    General questions and discussions

    Recently I played quite a few matches where the winning game dragged on to a deep late game and we lost all advantage and there were only 5 sweaty men who were beaten the whole game before and the rest 5 nervous…

  • The one who canceled the wilat is found

    Eternal Memory Eva 12

    Author: Eternal Memory of Eva

    eSports: matches, tournaments, teams and players

    The guy from d2ru threw screenshots of how he wrote to the support of steam about the shield post of the vilat, show up, please, I have a question for you. He made a thread with the title “Tell Vilat it was me” or something like that, I would search…

  • How I bought the RX 6800XT on Avito for half a kilobucks

    yaPilFormalin 19

    Author: yaPilFormalin

    Hardware, news and discussion

    Having looked down, thought, and farted in search of the optimal ratio of price \ FPS \ power consumption, I decided to purchase this GPU from the miner. Specifically, this instance is XFX MERC 319 Obvious advantages of the 6800XT ryksy: …

  • How to give a cheap bp to a friend

    SICKDOLCE 9

    Author: SICKDOLCE

    Dota Plus, compendiums and events

    Hello, I need to buy a bp as a gift for a friend (do not go to his account, because it’s a gift!) So, for a gift it costs $10 If I buy for 6. 8 or how much is it there, and get it in inventory, I can have it so…

  • Thank you mohawka-no

    saltoman 6

    Author: saltoman

    Hardware, news and discussions

    Well, I ordered Palit3070tiai + gskills rip jav 5 on the advice of mohawks 9oct it will come God forbid you don’t like mahawka blame yourself …

  • The computer gets very hot

    Cerezo 20

    Author: Cerezo

    Computer help on other issues

    I’m tired of fighting, the temperatures don’t go down even with an undervolt. 11400f + rtx 3080. Now I started thinking about the case, when I bought it the computer was weak, Now it’s powerful. Here is my case https://www.dns-shop.ru/product/b1e23523a5553332/korpus-zet-gaming-rare-minicase-ms1-cernyj/opinion/…

  • What can you just run on chile

    Vector de Lefan 11

    Author: Vector de Lefan

    Heroes General Discussions

    I’m having traffic jams right now in a game where I was basically supposed to win. They took the legend off me. In short, okay, I will never return my 4 thousand. Now I’m officially 2k trash and all that…

  • Tell the terrible truth about yourself0003

    COCK94

    Author: COCK

    Tavern

    I screwed up in elementary school Sabzh.